personally i would love to see it . primarily becuase its less drag on my graphics card lol. im cheap and dont like spending a crapton of money to buy a graphics card only to have it be obsolete in a month when the new patches start to hit.
personally i would love to see it . primarily becuase its less drag on my graphics card lol. im cheap and dont like spending a crapton of money to buy a graphics card only to have it be obsolete in a month when the new patches start to hit.
“Listen, three eyes,” he said, “don’t you try to outweird me, I get stranger things than you free with my breakfast cereal.”
@OP
Nope. Never.
10-man raiding will turn out in a lot of classes/specs barely getting into a roster due to the little available spots get filled by the same ol' key classes/specs.
Lets hope so. Our guild finally called it quits last night. Trying to maintain a 20 man roster with a bench was just too much work. Now time to hunt down a guild for Antorus.
I sure hope so, then I'd be doing more than the first like 3 bosses on Mythic.
Last edited by shyguybman; 2017-10-20 at 04:10 PM.
I would love 10-man to be to fixed size for max level content, but it'll never happen.
If you look across the gaming industry, there is really no appetite for large scale raid encounters anymore, with most games having max raid sizes under 10.
TBH they should just make mythic flexible and cross realm as well, but only two to three months after the raid opens. With the limitation that the flex size becomes fixed after you kill the first boss (so that you won't sit mid-raid), and people still get locked to the instance (like in normal mythic).
It will not affect world first race in any way, and still allow smaller guilds to take upon the hardest difficulty. Obviously, balance issues are bound to happen, but those will be sorted out. Balance issues is preferable to not having access to content.
Actually it's your CPU that suffers in large raids. Well, the one core that runs majority of wow anyway.
No, 10 man mythic is not gonna come back. When 10 and 25 man raids were a thing, balanced raid difficulty was not. 10 man had its charm but it's better less bad this way.
i dont see why not, wow is a game for fun, so anyone that thinks 20 man mythic is super competitive is retarded. if wow was a real competitive game about 80% of the current top 5% wouldn't be around anymore and would be replace by people who are actually good.
it's basically a "fun" iphone game at this point, they shouldn't be restricting it on the basis of keeping it fair and balanced because that argument is only good in a real competitive setting.
Last edited by weedburst; 2017-10-20 at 06:42 PM.
Dark souls is a game for fun. It's fun because it's challenging and overcoming challenges is fun. Same applies for mythic raiding. We could have 10 and 25 mythic back, but both would suffer from it. You would need to design encounters so that they work with both raid sizes. Something like mythic maiden would not be possible with 10 man group without trivializing parts of the fight.
Compare Legion and MoP 10/25 raid encounters.
Did raid encounter design get better with just 20 man? Not at all.
The only problem was 10 v 25 difficulty, not encounter design.
One official reason given for the single raid format from Blizzard:
Literally for the 0.0001%.Raids
It will now be easier to figure out which PvE guild is the best. Right now, it's hard to draw the line between 10-man and 25-man difficulty and it's hard to say if Method or Paragon is the best guild for example. With the 20-man Mythic raids, this will be much simpler.
More reasons:
Massively failed with 2/3 bolded ones.Ultimately, we feel that the long-term benefits for everyone, such as better-tuned raid encounters, a faster encounter design process, and more variety in raid mechanics, are worth the short-term consequences – even for players in guilds facing this transition.
Unless I'm forgetting something making a boss killable with with an ability only one class can provide was done once since then (Blast Furnace)We chose to put Mythic at 20 largely for the function of raid design. One of the biggest issues we're currently facing with 10-player Heroic raiding is that of raid composition. It's impossible for every group to have every class, and often that means they're lacking in certain tools, which in turn means that we can't design encounters around those tools (or if we do, it becomes extremely frustrating for the 10-player Heroic guild that suddenly needs a Paladin for Hand of Protection).
We want to be able to use those sorts of mechanics again. Those of you who have been with us for a while might remember things like Mage tanks on High King Maulgar, or Priests using Mind Control on Instructor Razuvious. We want it to be okay when, say, the Paladin can use Hand of Protection to clear a dangerous debuff, because we can reasonably assume that most guilds will have at least one Paladin in their raid. We like it when someone gets to feel awesome and have a special task on a fight because of class abilities that otherwise wouldn't get much use.
We can't do that when we're designing with a 10-player raid size in mind. We don't think we'd be able to get away with it at 15 either. At 20, it becomes a lot more acceptable for us to say "you should probably bring a Mage to Spellsteal this." And honestly, that's just one example of the sort of encounter mechanics we can start to utilize in a larger group size.
Last edited by Dangg; 2017-10-20 at 07:47 PM.
“Listen, three eyes,” he said, “don’t you try to outweird me, I get stranger things than you free with my breakfast cereal.”
i just want to raid in smaller groups and not having to deal with low attendance. i think they will not bring the 10m raids
You don't. WoW doesn't bend that way. 6 FPS sounds pretty bad though, would start with reducing the amount of addons. Lowering view distance, environment detail and shadows helps reducing the CPU load too. Other graphical settings have minor effect on performance (unless ofcourse you were GPU bottlenecked too, but i doubt it unless you are runnign maximum settings with a poor GPU for whatever reason) /offtopic
Wow severely underutilises additional cores, quite often it's not even done by the client itself, it's just scheduler throwing stuff to additional cores if it's possible to do so, but client itself isn't oprimised to run on multiple cores. Basically getting CPU that has really solid single core performance or can maximise it is the most beneficial for WoW.
But that's kinda common for games in general, many rarely use more than 2 cores more or less well >_> But even then, 2 cores is better than 1.
You can throw titan xp at WoW and you'll be getting severe fps drops in certain scenarios anyways.
That is subjective. Point stands though, having to design encounters so that they work with both 10 and 25 raid sizes is limiting what kind of mechanics blizz can put to their bossfights. And of course there is the issue of balancing 10 vs 25 mythic. 10 man sisters would probably be pretty trivial, 10 man maiden would be literally impossible unless you disabled one lane. Then again 25 man would naturally have more healers = more healing cooldowns to blow on high damage phases where 10 man would have to survive many without any CDs. No matter how good or bad the raid tuning currently is, having to tune 10 and 25 separately definitely would not help.
I'm not sure if that is more elitist of defeatist.