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  1. #1

    October 24 Hotfixes, Gladiator's Summit Episode 4, Blue Posts, DLC #604

    Changes to Diablofans Accounts

    You're Invited to the Hearthstone Inn-vitational - Did Blizzard Just Give us Clues for the Next Expansion?

    Patch 7.3 Hotfixes - October 24
    Originally Posted by Blizzard (Blue Tracker)
    Classes

    Dungeons and Raids
    • Seat of the Triumvirate
      • Common enemies
        • Arcing Void damage reduced by 20% in Mythic difficulty.
        • Collapse cast time increased to 5 seconds in Heroic and Mythic difficulties (was 4 seconds).
        • Consume Essence damage reduced by 20% in Mythic difficulty.
        • Dark Withering damage reduced by 33% and damage taken debuff lowered to 10% per stack (was 20%) in Mythic difficulty.
        • Negating Brand damage reduced by 25% in Heroic and Mythic difficulties.
        • Unstable Dark Matter base health reduced 20% in all difficulties.
      • Zuraal the Ascended
        • Decimate damage reduced 40% in Mythic difficulty.
      • Saprish
        • Void Trap stun duration reduced to 4 seconds (was 5 seconds) and can be dispelled.
        • Dread Screech cast time increased to 3 seconds (was 2.5 seconds).
      • Viceroy Nezhar
        • The number of summoned Umbral Tentacles reduced to 3 with each summoning (was 4).
        • Void Lashing cast time increased to 2.5 seconds (was 2 seconds) and duration reduced to 5 seconds (was 6 seconds) in all difficulties.
        • Void Lashing healing reduction reduced to 2.5% (was 5%) per stack, max stacks increased to 40 (was 20), and duration reduced to 8 seconds (was 15 seconds) in Mythic difficulty.
      • L'ura
        • Naaru's Lament damage reduced by 20% in Mythic difficulty.
        • Umbral Cadence damage reduced by 15% in all difficulties.

    Player vs Player
    • The Fierce Combatant achievement is once again visible in the Player vs Player achievement category.
    • Recurrent Arena and Rated Battleground titles such as Duelist and Gladiator are now correctly available to players who earned their respective achievements in Season 4.
    • Temple of Kotmogu
      • Orbs of Power are no longer dropped when you attempt to summon a mount. Successfully summoning a mount will still drop the Orb.

    Quests
    • "Supplying the Antoran Campaign", and similar quests, can now be turned in to Turalyon on any instance of the Vindicaar.

    Toys
    • The Horse Tail Costume now comes with a tail, as advertised.

    Gladiator's Summit Episode 4 & BlizzCon Talent Lineup
    Originally Posted by Blizzard (Blue Tracker)
    Episode 4 is here! Watch the latest episode for a deep dive into the North America regional championships, and to see who will be hosting the live finals at BlizzCon 2017.


    Want to Know More?
    All the latest episodes of the Gladiator's Summit will be on our World of Warcraft YouTube channel. To find out when upcoming episodes will be available, head to our WoW esports website for all the latest news, and all upcoming esports events.

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Mage Tower Appearances
    The current plan is for the base Challenge skins to become legacy. However, if you unlock a Challenge skin in Legion, the other 3 tints should remain obtainable going forward (Blue Tracker / Official Forums)

    Dark Legacy Comics #604
    DLC #604 has been released!

    Last edited by chaud; 2017-10-24 at 09:49 PM.

  2. #2
    "f you unlock a Challenge skin in Legion, the other 3 tints should remain obtainable going forward "

    What is 3 tints? The 3 other skins in that row?

  3. #3
    Quote Originally Posted by Pocok View Post
    "f you unlock a Challenge skin in Legion, the other 3 tints should remain obtainable going forward "

    What is 3 tints? The 3 other skins in that row?
    Yes. 10chars.

  4. #4
    Quote Originally Posted by Pocok View Post
    What is 3 tints? The 3 other skins in that row?
    "Tint" means color, so as long as you have the first (ie. completed the mage tower for that spec), you can unlock the other color variants later.

  5. #5
    Deleted
    It's finally over my efforts have born fruit.

  6. #6
    What the actual fuck. Paladin's and Demon Hunter's have more Hit points than Warrior's, yet they get buffed by a massive 10%? Wow, just unbelievable. (Yes, I get it we have Indomitable, but that is a goddamn talent).

  7. #7
    Deleted

    wut?

    Quote Originally Posted by Apart View Post
    What the actual fuck. Paladin's and Demon Hunter's have more Hit points than Warrior's, yet they get buffed by a massive 10%? Wow, just unbelievable. (Yes, I get it we have Indomitable, but that is a goddamn talent).
    errrrr you do know prot palas dont even have an option to get more hp right?....

  8. #8
    Quote Originally Posted by shanaynae View Post
    errrrr you do know prot palas dont even have an option to get more hp right?....
    They already get more stamina passively, compared to Warrior's. Considering Paladin's get a % HP increase from artifact traits, while Warrior's get a % Stamina increase. And then again, they don't have to choose between wet noodle DPS or relevant DPS.

  9. #9
    thanks blizz?

    my vengeance DH now has 13.5mil hp

    so if i specc and play a certain way I have the hp of a bear, self healing fairly close to a dk, cd/def close to a warrior, and high dps to boot? FotM

  10. #10
    Well, at least blizz took less time to nerf Seat then Cathedral or Lower Kara. The trash in that place was ridiculous.

  11. #11
    Legendary! Ealyssa's Avatar
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    Quote Originally Posted by steelmaggot View Post
    thanks blizz?

    my vengeance DH now has 13.5mil hp

    so if i specc and play a certain way I have the hp of a bear, self healing fairly close to a dk, cd/def close to a warrior, and high dps to boot? FotM
    And still non perma AM which will destroy you on some raid bosses.

    Not even close to FotM, DH are still dead last tanks.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  12. #12
    Quote Originally Posted by Ealyssa View Post
    And still non perma AM which will destroy you on some raid bosses.

    Not even close to FotM, DH are still dead last tanks.
    With lego legs and DI it doesn't even take that much haste to reach 100% DS tanking up time. If you can't keep up DS you probably have no idea how to VDH currently.

    His post is hyperbole though. Equally geared and outside of meta VDH is still a good 1 mil or more hp behind bear, only has "fairly close to DK" self healing if fighting lots of mobs at once(on single target it's actually one of the lowest HPS tank specs in the game).

    With these health buffs to VDH and Prot Pal(along with the great set bonuses in both for antorus) I'm actually confidant this makes prot war dead last tanks though. Sorry mate.
    Last edited by Tech614; 2017-10-24 at 11:17 PM.

  13. #13
    Umm, speaking of Blizzcon, who's hosting qa's And the talent shows/whatever

  14. #14
    Legendary! Ealyssa's Avatar
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    Quote Originally Posted by Tech614 View Post
    With lego legs and DI it doesn't even take that much haste to reach 100% DS tanking up time. If you can't keep up DS you probably have no idea how to VDH currently.
    Yeah sure, let's argue DH are FotM tanks...


    And don't botter responding me, I don't argue with professional trolls.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  15. #15
    Quote Originally Posted by Ealyssa View Post
    Yeah sure, let's argue DH are FotM tanks...


    And don't botter responding me, I don't argue with professional trolls.
    Quote me saying the bold. It's almost like you didn't even read my post. I did bother responding to you, and you already bothered to respond back. Guess that means I'm not a professional troll. Is that a good thing or a bad thing?

  16. #16
    Deleted
    Quote Originally Posted by Tech614 View Post
    With these health buffs to VDH and Prot Pal(along with the great set bonuses in both for antorus) I'm actually confidant this makes prot war dead last tanks though. Sorry mate.
    Sorry but that horribly wrong...

    Prot warr still have far far superior active mitigation than DH and pal + insane t21 set bonus

  17. #17
    The Patient Cheebie's Avatar
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    I wonder if this means Tortollan will be in the next expansion...

  18. #18
    Quote Originally Posted by Apart View Post
    What the actual fuck. Paladin's and Demon Hunter's have more Hit points than Warrior's, yet they get buffed by a massive 10%? Wow, just unbelievable. (Yes, I get it we have Indomitable, but that is a goddamn talent).
    I seem to recall my warr alt has about the same HP as my paladin main tank, with 30 item levels below. I did take some talent with stamina if I recall right.
    The bear that offtanks with me has like 50% more health than I do on my paladin, so frankly 10% doesn't even cut it. And yes, the health does matter when you have CDs based on your health (like Ardent Defender).

  19. #19
    Quote Originally Posted by Zendhal View Post
    Sorry but that horribly wrong...

    Prot warr still have far far superior active mitigation than DH and pal + insane t21 set bonus
    Apart from the fact that Warrior's cannot block spells, and Paladin's can, have constant uptime on 12% melee damage reduction and have more passive damage reduction baseline? Yeah, not really. SotR reduces all damage, Warrior's just have high uptime on Physical blocks, which frankly sucks as Paladin's already block 10% more damage, which Warrior's only get through a trait (aside from the fact they can Crit block, which again does nothing against spells).

    - - - Updated - - -

    Quote Originally Posted by Loveliest View Post
    I seem to recall my warr alt has about the same HP as my paladin main tank, with 30 item levels below. I did take some talent with stamina if I recall right.
    The bear that offtanks with me has like 50% more health than I do on my paladin, so frankly 10% doesn't even cut it. And yes, the health does matter when you have CDs based on your health (like Ardent Defender).
    That is exactly my point, Warrior's need to take the talent to get health that is on par, but will lack a lot of DPS and rage generation.

  20. #20
    Deleted
    Quote Originally Posted by Apart View Post
    Apart from the fact that Warrior's cannot block spells, and Paladin's can, have constant uptime on 12% melee damage reduction and have more passive damage reduction baseline? Yeah, not really. SotR reduces all damage, Warrior's just have high uptime on Physical blocks, which frankly sucks as Paladin's already block 10% more damage, which Warrior's only get through a trait (aside from the fact they can Crit block, which again does nothing against spells).
    Warrior can have 100% uptime on block and also block way more damage

    Ignore pain still exists...

    warrior can have 100% uptime on shield block (40/80% blockable damage reduction - some adds in ToS are doing magic melee hit that can be blocked)

    also with t21 and t20 we can probably push to 100% uptime on demo shout (20% damage reduction) and fucshittonload of rage and vastly reduced CD on last stand and shield wall

    also warrior doesn't really need higher HP if you play it correctly, expecting big hit, you will pool rage to get the meaty 4 mil absorb (that would put me to 11.5 EHP)

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