Fake alarm, guys.
If you look closely, the pandaren icons are not the ones they used in game, therefore, placeholders, AKA, video from early MoP pre-alpha stage.
Fake alarm, guys.
If you look closely, the pandaren icons are not the ones they used in game, therefore, placeholders, AKA, video from early MoP pre-alpha stage.
~Metzen whispered in my ear "it's all ogar now"...
For good reason, too. I've seen games implement similar systems in that way, and it backfires every single time. It sort of reminds me of Master Skins in Heroes of the Storm. If you make something difficult to get, people will use it because it's difficult to get, regardless of what it actually is. That goes the other way, too. While some things might make some sense to be prestigious, other things are contrived to be that way.
For instance, if Wildhammer dwarf had to be unlocked through some tough achievement, I'd really want to ask why? Why is a new player who likes the Wildhammer clan not able to start as it despite it being a completely normal race that is officially part of the Alliance? Then it's also ridiculous when Wildhammer dwarves start popping up in places for no other reason than to show off that they completed a difficult challenge. If you have to ask why some things have to be unlocked and other don't, it's probably a sign that there's no actual correlation between the challenge and reward, and I think that's always an iffy system.
I think we may need to unlock them too. I just hope they are not hard to do and are actually things we can do during the drought. Like, finish Suramar campaign for Nightborne, get Exalted with the Wildhammer clan, and so on.
Also, I believe some customization options (hairstyles, colors, beards, jewelry) may need to be unlocked. There will be a few "free" ones, but, like toys or transmog, we will need to earn some of the more exotic options.
They're actually getting harder to datamine. At one point cinematics were decrypted at the same time globally, then it only started happening per server after a kill, and more recently it's been per character after a kill. First thing you'll see are in-game captures (often stuttering) and then when sites like MMOC get their hands on the decryption key you'll actually see proper uploads of it.
There's no way that they will make new people pay $60 to do something as arduous as getting exalted with Nightborne.
Good will is sometimes the best way to get more money, and Blizzard is actually pretty good at doing that sort of thing (like opening up the Barber Shop instead of forcing us to pay to change the new things). Telling night elf mage players who have been roleplaying Shen'dralar highborne since Cataclysm that they'll have to start an entirely new character or pay in order to make that official would not be a very popular move, and unpopular moves tend to cost money.
Took us 3 months to get 1000 pages... now it's going to be 400 pages in one week loooooooool.
I see this sentiment often before such a system is added, but most people tend to regret it afterwards (though I agree a timed unlock would be the worst possibility). The thing is, while having a cool story to unlock the option and doing the effort to get it might be fun and fulfilling the first time, it gets tedious when you have to unlock a lot of things that way. It also holds you back from just trying out the new things, which ends up bringing down the excitement of having new options. Finally, it really sucks for a new player if one of those new options appeals to them, because it means they essentially have to level up a dead character just to get what they actually wanted to begin with.
Thoughts on this kind of layout? Took a crack at it myself. If we do get ships and sailing, they might break the 6 zones down into 2 mega-zones you can sail around, e.g. Tel"Abim, Kezan, and Zandalar, but you'd have to teleport or something to get to the other 3. Either that or they do the unthinkable and make all of Azeroth one world server that you can manually and fully traverse through.
Uhmmm... infact as a pet's collector and addicted to battle pet... more I think at Tottle more I doubt could be the "exclusive" pet from the Collector's Edition... even the Armored Raptor look awkward as a mount related to the new CE.
It's a very unusual... maybe Blizzard have changed "model" but, if we are looking at the past, don't look plausible.
We got a pet and a mount with the CE since Mists of Pandaria... but, since them, mounts and pets was visually always related each others and with the expantion's theme.
Mists of Pandaria Collector's Edition: Imperial Quilen mount and Lucky Quilen Cub pet
Warlords of Draenor CE: Dread Raven Mount and Dread Hatchling Pet
Legion CE: Illidari Felstalker mount and Nibbles pet
But the 2 mounts and the pet datamined don't share the same look as the previuos.... so:
A) Seabraid Stallion and Armored Raptor are the mounts from CE but we dont have any pet, like what happen now with the Virtual Ticket
B) Tottle is the pet from the CE but Seabraid Stallion and Armored Raptor are not the mounts from the CE.
C) Only the Seabraid Stallion is from the CE and the pet is not add yet into the files
D) None of them are related to the New Expansion CE
Add a baby tortollan as a pet for the CE, make sense only if Tortollan became a race of NPC in WoW, but maybe are tied to some form of promotion that will be annunced during Blizzcon...
Argus in 2018 My prediction failed in part... But I'm still a Spacegoat
https://youtu.be/zzVTxGIaSSU?t=12s
Hmm, guess I haven't seen prot warriors in game lately then. Because last time I saw one he didn't battle on a mech suit.