https://youtu.be/9QQil6jxO4w?t=731
It's clearly just referencing the scenario itself, and not the fact that you will be 112 when you meet dragons.
It's two indepedent things, really.
I feel like level cap will be 125 or even 130 because we might be getting around 10 new leveling zones.
To me the whole thing looks like a really carefully done fake leak.
See, one of the traits of every real MMO expansion I've ever seen leaked, for any game, is that at least one or two of the leaked points (often way more) will seem totally "What the fuck?" or outright stupid, especially without the context of the expansion. I can think of examples going back to at least Trials of Atlantis for DAoC in 2003, where an early leak sounded utterly ridiculous and like they were trying to turn DAoC into "basically EQ". And yet almost everything in that leak was true.
So if I were faking a leak, which is too high-effort for me, but if I were, I'd make sure I included some weird, like "Why would they do that?!" stuff, because that gives it an inherent plausibility, especially if the leaker then goes "I dunno why they're doing that...", which is precisely what is happening with some of the stuff in that "leak".
112 is good because you have the scenario and the off-hand comment about, and it's unexpected. If you're going for obvious you go 120, of course.
BAOS likewise, the claim is out-of-the-blue. It's the kind of thing Blizzard MIGHT do, but no-one has been asking for, so no-one can say "Ur just pandering to our hopes" and so on.
There's a lot of stuff that's either real and a bit odd, or more likely carefully-made-up in that "leak".
Levels have meaning while the reward soemthing special, which reminds me: what purpose thye have in Legion? We didn't get new abilities or special equipment by leveling the character, but by leveling the artifacts in parallel.
If next expansion we get also an alternate way of progression, there's little to no reason to keep the "10 more lvls!!" thing.
Everyone keeps mentioning the chromie scenario, I take it I should actually do this?
Classes/Specs: Retribution Paladin, Outlaw Rogue, Frost Mage, Destruction Warlock.
Vanilla veteran of both factions since '04. Former high end player, now casually playing simply to keep up with the lore.
It doesnt matter. If its something you do in two levels, it can be done in ten.
Yes, they could have had two levels in Legion, and it would have worked essentially fine, but it would feel like shit. It would drag on and you wouldnt feel like progressing. Quests barely would budge your bar. Kills more or less wouldnt at all.
Blizzard isn't stupid. They learned from their feedback of Cata and MoP. They said that 5 levels were essentially that, a drag. So why would they go with even less levels now?
The only actual reason levels exist nowadays is to get you through the zones and gating non-zone quests.
Last edited by Makorus; 2017-10-27 at 01:36 PM.
Almost definitely, similar to Demon Hunters. Although I was a little disappointed that we only got 5 weeks of pre-patch to get acquainted with them. I basically just levelled one out of the intro experience, farmed invasions for the glaive appearance, and then didn't touch the char against until well into Legion.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
Legion not having anything special with level up, could also be seen as proof that we don't need anything and we just have these 10 level increases. Any alternate way of progression can easily run in parallel (like artifact weapons) to that and ultimately, there's no reason to go to level 112 in that case, we might as well just stay 110 and just get higher ilvl gear and whatever other progression there might be.
SWTOR kinda does have all three, I mean, it no longer has a box cost (though did), but does charge for specific bits of content if you don't subscribe, and has probably one of the most obnoxious MT systems on the market, as well as having lootboxes (Cartel Packs or whatever they're called).
WoW could switch to a similar model.
You'd dump the expansion cost, and simply make the expansion content available to all current subscribers (including WoW token people of course, who are basically subscribers with a sugar daddy). Add in F2P, but with no access to the current expansion unless they pay for it (this could also apply to other expansions). Add in lootboxes for extra $$$, and give subscribers either free ones, or free "WoW Goblin Coins" to buy them or other cash-shop stuff with.
Evil? Horrible? Disgusting? Vile. All of these.
Doable? Sadly.
I would not be super-shocked if they did this. I might quit in protest, of course, but what am I going to do, go play FFXIV? (I mean probably yes but...).
Most of the movie cast is dead. As of MoP, only two of them were alive and had appeared in game.
Khadgar was a minor NPC in Outland Shatrath, mostly just a nod to WC2 veterans. And Garona had been involved in few Cataclysm Horde questlines. For the casual WoW player, rest of the movie characters were totally unknown.
So they brought them back with WoD. Orcs as alternate versions from the AU and Khadgar was yanked into relevance he had not seen since Warcraft 2.
Doesn't mean they can't learn the wrong lessons.Blizzard isn't stupid.
They made early Cataclysm with its lack of endgame content, after all, and were surprised when casuals quit in the millions and just about killed the game, rather than doing what Blizzard expected them to and becoming more hardcore.
It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton