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  1. #61
    I don't remember what mastery did for MM in MoP, because I didn't play my hunter during that, not as a main anyway and not as MM (survival both fun and good). But I know that right now their mastery gives them extra range, hence my confusion about your statement there.

  2. #62
    Deleted
    Quote Originally Posted by Stalliona View Post
    it´s pretty simple, an marksman hunter is a "sniper" class, and you do not see snipers running around and dance at the same time as they are shooting, so of course you can get to play the specc that you´re enjoying the most.


    Whatever...

  3. #63
    Deleted
    Quote Originally Posted by cateran View Post


    Whatever...
    So Marksmen are faking-clowns (I guess we are, we have feign death) that can't do anything but trickshooting and hit enemies with a wet noodle?
    Last edited by mmoc96d9238e4b; 2017-11-06 at 10:12 PM.

  4. #64
    Pit Lord shade3891's Avatar
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    Really hoping for a lone wolf option for survival... i am not playing it with a pet.

    BTW are Beastmasters losing the 2nd pet?

  5. #65
    Deleted
    Quote Originally Posted by KrayZee View Post
    So Marksmen are clowns that can't do anything but trickshooting and hit enemies with a wet noodle?
    Ohh cutiepie..you obviously never seen any bow in your life..do you know how hard is to shoot those arrows into something, even if it`s a soft material...do you know how much strength needed to pull that string to make the arrow actually fly anywhere? You reminds people who said to me, boxing is soft because you have gloves on you and they not hitting hard with that....
    This is when you need stand and aim..: or

    Actually there is specific trainings to shoot during moving

    However..my point is...a sniper is not someone who standing in a place, but someone who is hidden "someone who shoots at people from a place where they cannot be seen" Archers can`t shoot during walk or even run? Myth...

  6. #66
    Obnoxious Patriots Fan Darth Belichick's Avatar
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    Quote Originally Posted by Swalload View Post
    Or was it another xpack? I don't know, one of the shitty ones where they actually got hunters right unlike Legion.
    Uh...current MM mastery does increase range of abilities...

  7. #67
    I don't want MORE buttons, thinking that more equals complexity is just asinine. It comes down to mechanics and synergy.

    I want the gameplay to be explosive, controlled and stable. I want what I had when I played SoO Survival hunter, or BM with certain tier sets during WoD... Also: Return pets to MM hunter, return casted control over our resource and let us fire on the move. Add some bonus to standing still for x amount of seconds to promote it.
    Last edited by Queen of Hamsters; 2017-11-06 at 11:13 PM.

  8. #68
    Quote Originally Posted by Aesde View Post
    So, where will you use it in current content? Ah ,nowhere?
    Ok, sure, we DEFINITELY must demand this spell back.


    Also it's so funny to see that's ppl want to back to WOD MM.
    I want to remind you that's WOD MM had the shittiest AOE.
    No AOE =no viability in M+, like Spriests.

    Do you really want WOD MM to return?
    First of all why should it have any special use in current content? It can be just "fun" ability. I don't see shaman's far sight getting much use either.
    Also you have no idea how is BFA content going to be so why the salt?
    S.H.

  9. #69
    Quote Originally Posted by Swalload View Post
    Or was it another xpack? I don't know, one of the shitty ones where they actually got hunters right unlike Legion.
    It still exists as the mastery currently so...

  10. #70
    IMHO:
    Marksman hunter should be mobile, and does more damage if he/she standstill.
    Mobility should comes naturally since we are trained to combat the wilderness.

    Unlike the caster counterparts, we do not use mental concentration to cast spell therefore we are free to move using our brain to fully control our hands/eyes/legs coordination.

    I do not understand why dev made us into sniper instead which are trained to stand far and snipe the target while trying to remain undetected(not).


    SV is simply the worst spec.

    Dev have forgotten to prune buttons from SV?
    For example, raptor strike/flanking strike should have already apply lacerate bleed instead of having another button to apply bleed.

    Having to place trap (non-targeted) is no fun and we have to manage 2 (1 from talent)
    Having mongoose bite to apply a buff yet not allowing SV to extents it duration simply sucks as this requires players to monitor buffs on top of managing debuffs from both talent and non-talented skills.

    SV has the worst mobility compared to other melees in game and have no stun, unless u consider waylaid freezing trap a stun which you need at least 2 sec to set it up and "kite" your enemy to it.
    Harpoon skill goes on CD while your character does not get pulled towards it because there is no "path" to target is absolutely disappointing.

    I would really love to see the return of range SV spec.


    As for BM, the only issue i have with it is the kill command animation where my character bend backwards so much and shout at the top of his lungs that i think he will break his back or lungs sooner or later.

  11. #71
    Deleted
    I hope they remove the Legion weapon requirement additions on our abilities and let Survival Hunters dual wield.

  12. #72
    Blizzard said in one of the interviews saying that there will be no massive class changes like Survival Hunter in Legion. So I can rest easy knowing Survival won't go back to being ranged.

    Survival still feels clunky tho, as shitty as that term is I don't know a better word for it. Hoping to see some nice changes to Survival.
    "Leave your personal feedback, don't try to convince them that "everyone" hates something." - Ion Hazzikostas
    It's actually Wowhead, if I quoted directly from Ion the signature would drag out too long.

  13. #73
    Quote Originally Posted by Lightbull View Post
    Blizzard said in one of the interviews saying that there will be no massive class changes like Survival Hunter in Legion. So I can rest easy knowing Survival won't go back to being ranged.

    Survival still feels clunky tho, as shitty as that term is I don't know a better word for it. Hoping to see some nice changes to Survival.
    oh then 2 spec hunter for BfA again i guess

  14. #74
    Quote Originally Posted by threadz View Post
    oh then 2 spec hunter for BfA again i guess
    We are the non-demon hunters. :thinking:

  15. #75
    Quote Originally Posted by shade3891 View Post
    Really hoping for a lone wolf option for survival... i am not playing it with a pet.

    BTW are Beastmasters losing the 2nd pet?
    Personally, I think it would be very interesting to simply give BMs two pets by default. Not sure if they will, though, or whether such a change would just be too complicated in terms of tech.

    It's more likely it'll just go away, though, and they'll adjust damage instead. They won't touch core mechanics and just tweak talents around a bit, leaving things mostly as is. Relative rankings will remain the same, with MM on top and BM trading damage for mobility, while SV is the deformed bastard kept in the attic only because you haven't gotten around to taking them out back with a shotgun.

    Of course, things MIGHT change, but it feels to me like BfA is more focused on minigames and the whole PvE(P) thing rather than worrying about class balance. Legion probably proved to them people won't unsub just because of class issues, so why bother.

  16. #76
    While I do kind of like the idea of 2 pets I think I prefer the classic single pet setup.

  17. #77
    Zandalari troll hunter will be legit. I will switch from Alliance to Horde for that.

  18. #78
    Quote Originally Posted by Darth Belichick View Post
    Uh...current MM mastery does increase range of abilities...
    Amazing, couldn't even tell cuz no one is using the extra range, or is it like 5 range so it makes no difference at all? Etiher way that spec is fucked ever since Blizzard decided to force hunters to once again take root to cast the boring ass aimed shot.

    - - - Updated - - -

    Quote Originally Posted by ChronoSul View Post
    It still exists as the mastery currently so...
    See comment just above, top kek.

  19. #79
    Quote Originally Posted by Lightbull View Post
    Blizzard said in one of the interviews saying that there will be no massive class changes like Survival Hunter in Legion. So I can rest easy knowing Survival won't go back to being ranged.

    Survival still feels clunky tho, as shitty as that term is I don't know a better word for it. Hoping to see some nice changes to Survival.
    Just to let everyone know: Lightbull is one of those players who has next to no investment in the Hunter class but still believes his opinions of the class should supersede the opinions of those who actually main the class.

    Proof:

    Quote Originally Posted by Lightbull View Post
    Legion Survival is 100 times more fun to me than pre-Legion Survival. I was actually considering maining Survival in Legion after trying it on the beta, even though I was heavily invested in my Shaman. Rotation feels much less spammy but not too complicated, and the theme of a hunter that specialises in traps definitely appeals to me. I just wish it was more tanky on its own.
    In that thread I joked about how half the posts in support of melee Survival go along the lines of "I play a Paladin main and I tried out SV a bit on the test realms and I must say it was very fun, so I'm fully in support of it being melee". Lightbull is literally that player, the only difference being he plays Rogue/Shaman and he's a lot more transparent about his desire to take a piece of the Hunter class away at the expense of existing Hunters.

    THIS is the type of player that Blizzard supports. Detestable.

    As for Survival remaining melee: I fully expected them to take the "give it a chance" route with Survival and try again. That's fine. I get to laugh at it being a failure for another expansion. The undertone of defeatism with the spec from Blizzard is already palpable.

  20. #80
    I'm not really curious. They'll take away all the fun and useful things, like always.

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