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  1. #41
    Quote Originally Posted by Millyraynge View Post
    nearly all classes were defeatable naked with a white dagger in main hand (and ofc all cds available) :-)
    that was because eviscerate didnt scale with anything, it just had base damage
    when 1.12 came that ceased to be a thing really, cos with no AP evis dealt a lot less damage

    also, that kill entailed them not having pvp trinket :P
    Last edited by shaunika123; 2017-11-06 at 06:38 PM.

  2. #42
    They have not yet announced any even remote details about the game state they are going to implement. So, hold your horses.
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  3. #43
    Quote Originally Posted by ymirsson View Post
    They have not yet announced any even remote details about the game state they are going to implement. So, hold your horses.
    Jajaja, of course. We have no details at all. It is fun though, to reminisce, and to speculate on how(or if) they will wield their hindsight in what will basically be a restart of 13 years of game growth.

    Will they make it an AU type of game with the story going down different routes?

    Will they maintain a “Purist” standpoint and implement everything, the bad and the good?

    Or will they wield that hindsight and improve upon the experience? (Basically relaunch WoW with 13+ years of missteps and successes to improve the experience). This i think is the most likely course of action, though a tight line will have to be walked to try and maintain the original experience.
    Last edited by elfporn; 2017-11-06 at 07:07 PM.

  4. #44
    I wasnt even thinking strategically. I was thinking about the actual patch state they plan to recreate. And if they are able to. Or maybe it will be like an official WoW emulation, with old numbers hacked into the up-to-date engine.
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  5. #45
    Quote Originally Posted by Avell View Post
    Lmao. You wish.
    Man i used to beat the best rogue duelers on my server with a lvl 1 grey bow. No gap closers=gg

  6. #46
    Scarab Lord Master Guns's Avatar
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    I highly HIGHLY doubt that they will be messing with what vanilla "was" at all, else there's virtually no point in this.

    Check out the directors cut of my project SCHISM, a festival winning short film
    https://www.youtube.com/watch?v=DiHNTS-vyHE

  7. #47
    Quote Originally Posted by Master Guns View Post
    I highly HIGHLY doubt that they will be messing with what vanilla "was" at all, else there's virtually no point in this.
    You mean 40 man raids with 16 debuff slots per target? 1 viable tank class? Classes leaning towards having roles more than specs? The list of negatives goes on - things changed over time for the better.

  8. #48
    Scarab Lord Master Guns's Avatar
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    Uh, yeah. But that’s classic. Period.

    Check out the directors cut of my project SCHISM, a festival winning short film
    https://www.youtube.com/watch?v=DiHNTS-vyHE

  9. #49
    mind control hat and getting people killed by flight masters and/or other npcs was always a great cheap laugh

  10. #50
    Quote Originally Posted by Master Guns View Post
    Uh, yeah. But that’s classic. Period.
    Exactly, "classic" is a period. and which classic will we get?
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  11. #51
    Quote Originally Posted by Master Guns View Post
    Uh, yeah. But that’s classic. Period.
    "Classic" was a period of almost 3( i think?) years, with a plenty of changes implemented over that time.

    I would be flabbergasted if they released a "pure" version of the game with zero changes.

  12. #52
    Scarab Lord Master Guns's Avatar
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    Elysian, a classic private server, has plenty of players who would disagree, including myself.

    *gasp* some people like things other than what the mighty entitled elfporn likes!? No!

    Check out the directors cut of my project SCHISM, a festival winning short film
    https://www.youtube.com/watch?v=DiHNTS-vyHE

  13. #53
    Quote Originally Posted by Master Guns View Post
    Elysian, a classic private server, has plenty of players who would disagree, including myself.

    *gasp* some people like things other than what the mighty entitled elfporn likes!? No!
    don't be a dbag dude. I played back during classic and recall clearly how much better we have it now. And i'm not talking about talents, rotations etc. The game itself, the mechanics, the engine, actual combat play, it all is vastly improved over the initial release of this 13 year old game. If you believe otherwise, you're an idiot.

    It was even greatly improved in TBC and wotlk. Classic was amazing in its time, but it wasn't perfect, not even close.

    I'd also like to note that this isn't some illegal home project trying to fly under the radar and avoid a cease and desist order - It's the owners of the damn IP - they have the power and knowhow to make any changes they want
    Last edited by elfporn; 2017-11-07 at 02:12 AM.

  14. #54
    Mechagnome Rehija's Avatar
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    nearly all classes were defeatable naked with a white dagger in main hand
    Thats true, but when you knew when! to use your insignia for example you could turn it around. Ofc the fact that i played spellpower Hunter helped a lot. Keep poison up, kite them to the end of the world and so on. And a critical Arcane shot with trinket up wich hit for more than the entire lifepool of the rogue was surely a way to end a fight swiftly

  15. #55
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    Quote Originally Posted by Varolyn View Post
    Old talent trees, old-school rogue pvp, lock picking being more useful.

    Things I won't be excited for: Reagents for poisons, vanish, blind....
    Dont forget charges on poisons! super fun

  16. #56
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    I am sooooo happy to have to farm for my poisons, having them limited to 100 charges/procs and disappearing each time I was changing territory or entering a dungeon...
    There were also reagents for Vanish and Blind. Farming hard to loot a fast offhand sword and very slow main hand one and spam SS and SnD for my cycle... Evicerate only on hollidays or during the 6 minute cooldown of AR
    Vanish immune was super fun though, kind of magic Cloak of shadow before it was added to the class. Blade flury was a 2 minutes CD that increased attack speed by 20% and hit a second target. I missed those two last points, not the other ones at all !
    Last edited by mmoc972a289242; 2017-11-07 at 06:46 PM.

  17. #57
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    Quote Originally Posted by shaunika123 View Post
    even in pve 3 of those were competitive, and even hemo was allright if you had a lot of physical dds in the raidcomp
    Combat daggers and Combat swords were dope, but hands down the best build was in 1.12 when you had a good amount of T2.5 and T3 and could run the seal fate build in PvE and PvP. 30/8/13 was insane, and good old 30/21/0 (when you had an insane amount of crit, close to 40%+). All the different builds were pretty crazy, there was truly a lot of options that rogues could use to increase their dps.

    TBC you were pretty shoe horned into combat swords due to how good combat potency was, but in sunwell Hemo was pretty solid for one of the rogues to run to buff the melee.

    - - - Updated - - -

    Quote Originally Posted by elfporn View Post
    I wonder what systems they will update and what will be left alone.

    I have a feeling talent trees may remain. But i can see them balancing classes better, maybe adding flex to raids, etc
    They already said they wont be doing that, its the only thing theyve said about it, is the fact that theyre going to make it as close to vanilla as possible. There will be no flex, no QoL changes, Flasks will be insane to farm, classes wont be balanced, and people are going to cry about how bad it is lmao.

  18. #58
    Quote Originally Posted by Master Guns View Post
    Elysian, a classic private server, has plenty of players who would disagree, including myself.
    Disagree with the fact that "classic" is not a static game state? Like Summoning Stones in front of Dungeons, they were added with patch 1.3. Are they classic? Or Naxxramas(the original)? There are lots of other questions, so no, classic is not a fixed point in time.
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  19. #59
    Yays: Stun locks, thistle tea, Ambush backstab, lockpicking

    Nays: Sap big, vanish issues, reagents requirements
    "I win because I'm a ninja. I kill everybody else because they suck ass. To even play a rogue takes an enormous amount of skill beyond what noobs like you could even imagine." Kishkumen, World of Roguecraft 2.

  20. #60
    Warchief Regalbeast's Avatar
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    Quote Originally Posted by matheney2k View Post
    I hope you can xfer existing toons into the Vanilla servers. I still have my original first lvl 60 rogue and he's still untouched since Vanilla lol
    I don't. I hope everyone has to start fresh.

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