Just release it as it was, no changes except fixing game / server breaking exploits and bugs. Nothing above that ? Don't like vanilla ? Play retail, simple as that. Just f off from the classic
It wasn't just rogues, everyone got changes in that pre-patch, which is why they won't use that version, my guess is they go with the class version that most private servers use.
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Frankly if I was them before I changed a thing class wise I would try removing the buff/debuff limit and see what happens. There may be some specs that open up nicely when you could use dots and things. That said, I'm not one that is wanting them to change anything class/spec wise tbh.
I think the book name was implying forums rather than next expansion now
1.12+ was called Drums of War and it revamped Rogues entirely. They changed so much that they refunded our talent points and gave us a discount on our spell training. Druids, Warriors, Paladins, Mages, and Warlocks also had many spell and talent changes.
It added Cross-realm BGs and Diminishing Returns. They also made changes to riding licenses and to how Haste and Slow were calculated.
Also:
* Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will no longer persist through zoning or logging out due to technical issues. This feature is anticipated to be activated once more with the expansion.
1.12 was released at the end of August '06.
Patch 2.0.1—Before the Storm—the Dark Portal opening event was released at the beginning of December '06.
2.0.1 lasted a month and then TBC was officially released.
Last edited by Smashley; 2017-11-07 at 12:57 PM.
If you don't like vanilla difficulty, and you are a crybaby:
DO NOT PLAY IT.
Classic is not going to be the main game, BfA is going to be. Play that instead of classic.
Sure and frankly for most people it's probably the point where they want most classes, well unless you want Blizzard to adjust things. I kind of figure what we will get is Classes being in one spot with content being in another, and it wouldn't shock me if they don't adjust some of the specs at least numbers wise, although I would just assume they air on the side of caution with that.
Yeah indeed. As long as they keep the 'spirit' of the vanilla classes, and close to maybe 90% of the exact feel/experience then that won't be too bad. No one can remember exactly how it all was anyway, so as long as the talents and abilitities etc are there if ability X does 3% more than it did (to make the game work better) no ones going to even notice.
The problem is that 1.12 was only playable for three months!
No one in their straight mind would say that these massive class changes reflect players' experiences of leveling and questing in Classic WoW. Rogues were straight up given full talent refunds because of those changes.
Rogues got new talents: Serrated Blades and Dirty Deeds, Chain Heal became a smart heal, Ranged Elemental weapons were overhauled, Threat reduction was redesigned, etc.
The idea that this patch is where “people want most classes to be” seems silly when you realize that most classes didn't play like that for the two years Vanilla existed.
Last edited by Smashley; 2017-11-07 at 01:11 PM.
Yeah but it's one of those things where Blizzard is going to need to make a choice on things and just run with it. You are right, but my guess is being that is what most have grown used to on private servers over the years that they will probably chose that.
I'll be honest I played for most of it and I couldn't tell you just exactly what changed class wise from patch to patch with Holy Paladin, other than a talent or two and them adding greater blessings obviously.
People remember certain things, mainly broad type things, I'm not sure most people can remember every little detail of how their class felt or played from one patch to the next at the end. I've know I've played on private servers and nothing seemed out of whack.
It would be hard to prove without doing some serious diving into post histories and trying to line things up, and even then on polls it would be almost impossible, but I would be interested to see an honest look into how many that have wanted Vanilla servers and championed them line up with this idea of adding the current QoL stuff. I have a strange feeling that they mostly aren't the same people.
I'm curious to see the changes. If we get patch 1.9 we should have alot of the QoL changes that are listed.
I think what these polls prove if nothing really has a clear majority? Of course I know if these results aren't what you want than it will be the "its just MMO champion not the whole WoW community thus really doesn't count but merely a sample" or if it is what you are looking for "god mode poll created and should be followed, deal with it".
Useless in either case.
Holy Paladins got their big rework in 1.9, which is what you're referring to.
In 1.10 Relics were introduced and all the Priest Racial abilities were changed, Druids' Rip became a bleed!
1.11 gave Druids Innervate baseline and replaced the talent with a new spell called Swiftmend. Mages got a new ability: Winter's Chill, Arcane Explosion because instant-cast, Arcane Power no longer stacked with Power Infusion. All durations for totems were increased and their mana costs reduced. Warrior's Shield Slam was completely redesigned from scratch.
And like I mentioned before, 1.12 changed Rogues too.
Over the course of Vanilla lots of classes had changes to their popular/viable builds because of class changes.