Has there been any word on if the dungeons scale? Similar to the Legion ones?
I am good either way, just want to know if people are going to spam run Deadmines until 60 haha!
I'm actually really looking forward to this change if it makes leveling more challenging - I may actually level one of the new "allied races" through 20-120 normally when BfA is released.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
next thing in line is nerfing the shit out of dungeonXP because people level to quick and blizzard wants them to pay for the character boost. you dont want to spend 30days leveling a twink to get to the actual content? well just pay 50 bucks.
and the people even gona defend it.. as if back in the day grinds where that tedious.. today its just to push people more and more into "maybe just buy the boost".
The last part is actually the opposite of how it works. They said that today, the problem is that you want to stay in the zone to learn how the story unfolds, but all the systems in game are telling you to move on (quests becoming grey), this now allows a zone to still provide experience all the way until the new caps (60 for old world). In other words, you'll get more consistent and more XP then you would currently from completing a zone. Think of how Legion works today. You don't have to leave Stormheim because you dinged. You could stay there until you hit level cap and the quest experience never diminishes as you stay in the zone. That's how this is going to work.
IMO scaling has just been a way for lazy designers to get by with out making more\enough content (I can fight the same fucking mobs for 10 levels wow sounds fun.....) hate games that have forced scaling, should always be a toggle option I believe.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
That is the problem. This game hasn't been about levelling for a long time. It's about endgame. Almost all of it is about endgame. Now it's going to take you ages to get there on new characters.
I'm surprised everyone's so positive tho. Usually when I hear people about wanting to play a new class it's "Ughhhhh I have to go through that awful levelling again". Well, now it's gonna take you three times as long. You might find it fun the first time around, and maybe the second time. But what if you're on your tenth alt and you have to go through that again? Is it still fun then?
The only thing it does is to decrease how much you'll be flying/running through zone to zone. Save time this way.
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Funny, cause I actually planned to stop leveling alts untill 7.3.5 arrives, it became annoying to finish 50% of the zone and see that you have to go somewhere else, finally they're fixing it.
Why would you fight against one mob for 10 levels? besides if you want to swap zones every level you can still do that, rotate the zones how ever you want to do it. I'm pretty sure the leveling is going to be faster at some points since you are spending less time travelling to right level range zones and more time enjoying the storyline.
Thanks for reminding me OP! I'll go ahead and level my rouge.
I think this belief in regaining the experience you once has is hugely flawed.
Even excluding the scaling, the toolkit and gameplay as a whole are different from when many of those zones first came out.
And if you then look at the scaling, the toolkit a player will have will be hugely different at level 20 than it is at level 60.
If you want the experience at it's best, you should in my opinion be experiencing it at roughly the level range it was at originally, not too far above it.
So do we have any idea if they're gonna scale zones like the joke that is Timewalker, i.e continue facerolling leveling like we are now, or actually stop us from killing mobs in two hits? Will we actually have use for self-heals, absorbs, interrupts and stuns?
I think it's fascinating how it's so hard for people to understand WHY they think leveling is so boring now. Yes yes you've done it before, but HOW are you supposed to enjoy ANY OF IT, when you are as powerful as a GOD as soon as you hit level 20? When you NEVER notice the effects of gear upgrades, never have to use anything but main damaging spells, never risk dying? Do you also replay SP-games with Godmode, instagib on the lowest difficulty and then ask why you don't feel engaged?
Current state of leveling is an insult, and it's even worse to see people think the only fix is to make it even faster and even easier.
Last edited by MasterHamster; 2017-11-08 at 01:48 PM.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
Waiting for 7.3.5 to actually level new characters, not sure what you expected from this thread lol, another to try and stir shit.