Now this is an interesting thread, among many useless ones here.
I agree with this one. It's unreal, even for a "hero" to pull the whole area and survive it. Be 2 or 3 normal mobs at once, and elites should really need a team (we already have that small icon next to an elite quest - easy to find a 5 man team).
This would encourage more team play, more interactions between players. We even have all the tools already to find players, much easier than before.
My personal suggestion is the to give meaning to ilvl AND colour (quality) on items. It could work like this (example):
- green with the same ilvl as blue, blue is better
- green with better ilvl than blue, green is better (it needs to be in the same tier ofc, not like gear from 2 different expansions or raid tiers)
- green can never be better than purple (unless there is a really big ilvl difference)
and so on with blue and purple. Titanforge can also help this system, like having a blue trash drop with +20ilvl than your current purple, the blue would have higher stats than the 20 ilvl lower purple. Ilvl would be still meaningful in higher ranges, but in shorter ranges colours could come to the picture.
Nowadays colour automatically changes with ilvl.