Druids couldn't reach defense cap because most leather armor didn't have the stat, so they suffered in more difficult content.
Druids couldn't reach defense cap because most leather armor didn't have the stat, so they suffered in more difficult content.
The lack of tier sets and proper dungeon sets that enabled Druids and Paladin to tank with ease was the main issue, more than the abilities themselves. Having no taunt hurts, but there probably were ways to enable it through set gear. The lack of abilities wouldn't make up for no itemization, which was the main issue both Druids and Paladins faced VS a Warrior.
I played feral in classic. I spent alot of time trying to get all the best gear I could, and I got to a point where I could tank just about anything... however even then it was barely passable. Perfectly good for an offtank but warrior was ALWAYS the better option if one was available.
at least for raiding, I would out-tank a warrior in a strat speed run any day
Last edited by Kyr; 2017-11-09 at 10:44 PM.
This is one of the many reasons that Classic WoW is probably not going to be as Classic as people want.
Being shoehorned into certain specs should not part of the nostalgia anyways. The community and progression was. Let it be fixed.
Dude, it's like the first section of Alamo teechs u 2 play DURID!
Thing is I rarely PuGged with Paladin or Druid tanks, just had a few friends who played them very well (it was a Pally tank who took me through the Strat 45min run for the T0.5 chain, he was wearing content-appropriate gear too!)OK LISSEN Almo noes about sum durid things sinse the baginning. Maybe B4 durids was week & stuff but now Durids is very storng.
1) OK, Sum durids is bare
2) Tehm whos bare durids, can B 4 tank:
ONLY DURID DONT HAF SUM PEEPS IN THE HEAD AND A GUNZ LOL!
3) Man, sum bare druids can maek sum peeps poop in feer bc/ tehms so storng.
4) Bare druids is not so good at uh moonfare spam but its OK b/c a bare durid haf many armors &
when a thing hits durid, maybe thing gets borken hand LOL!
5) Bare durids is 4 funs when u can charje & stun & haf sum armors lol.
1. Practically no items existed with defense stats, and holy spell power.
2. TBC added a passive ability that restored 8% mana of actual healing to the paladin.
3. Paladins had no taunt in vanilla
So, no taunt, no mana, and no threat.
Druids could not reach the avoidance necessary to remove critical strikes and crushing blows from Boss hit tables.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
You used warden staff and mark of tyranny since their armor scaled with dire bear form
As someone who mained a pally from Vanilla through most of wrath, i have to say the tool kit didn't get really good enough till WoTLK. Like some posters said you could do it, and BC had lots of fights actually where pally tanks helped. SSC and BT had plenty of add fights to shine, they also had 8 charges on holy shield which meant a chance of crush getting through on a faster hitting boss such as Leothras or Prince was less than warriors who had i believe it was 2 charges every 6 seconds.
Question goes back to the Devs "warts and all" comment at Blizzcon. Do they sacrifice some of the memberberries in Vanilla and make the classes all playable on all specs? If they do a balance tweek to allow all specs how does that effect encounters? Considering most classes had 1 maybe 2 viable raid specs that lowered our variables considerably, best example i can think of is Onyxia. It was a giant pain in progression, then WoTLK they re-released her and it was "Who needs to wait for tank threat?" and "lol pally tanks stand by the whelps" gg.
Personally i hope they repolish and maybe give encounter tweeks, because what made vanilla epic wasn't the class mechanics but the feel of huge raids, of exploring where we hadn't gone before. Then again i cam someone who experienced the original so i been through the warts. Maybe some like the full experience again
Ok, before i write anything i throw this in the thread:
No, he wasnt always MT and yes, he was quite "overgeared" for T1 / T2 content when we made that vid back in the days. It worked bcs. the raid was working with Corv and not against his tank ambitions. He also tanked a few times in AQ40 and Naxx and solo offtanked Patchwerk once.
What we learned back then was Droods were terrible with initial aggro but amazing with aggro gain over time and the Healers loved to put him before Hardhitters.
+Def itemization was the worst for a Druid. Also, if you ever want to tank, you HAD to take Enchanting for the one rare craftable trinket that provided armor; a must-have stat for bears. You couldn't even buy it from an enchanter, it was a bind-to-self craftable which required near-max enchanting to create. I had to drop max herbalism to get that trinket, and even then I was only viable for dungeon tanking and little else.
Cutting edge raiding? Yes, warrior was the only viable choice.
Dungeons and outgearing shit? Palas (for alliance) and druids were perfectly able to.
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Regardless of warrior being the only viable end game tank, it was vastly more interesting and FUN to tank back then, where threat, crushing blows and the necessity to stance-dance were all important. Managing threat on a 3-5 mob pull? STRESSFUL but rewarding as nothing else.
Tanking nowadays is.... less of a challenge, or no challenge at all.
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What on earth does this mean?
Paladins can tank 5 mans, but no taunt makes it tricky, the group needs to be very good about assisting off the tank. Paladins have to drink a lot as well.
Bears can tank almost as well as warriors, they just need gear that's difficult to come by, back in Vanilla we had a bear tank in BWL/AQ40, sadly she quit before Naxx so we never got to see how it went.