Why? So it's random chance/easier to get gear instead of earning a raid spot and proving to your loot council that you deserve strong items? No thanks.
Why? So it's random chance/easier to get gear instead of earning a raid spot and proving to your loot council that you deserve strong items? No thanks.
| Mage | Rogue |
- Barthilas-US -
Removing player control is never a good idea.
I say we should just stop tuning bosses for the 0.01% who have no self control.
It may seem that way to you, it's not the case. The mythic world first race is very much alive. Those people take pride in being top 10/100 etc. and rightfully so.
The fact that it comes down mostly to preparation and time spent is a well-known fact, it's always been so. WoW is an MMO.
@Myta
This is ur char -> https://worldofwarcraft.com/en-us/ch...roudmoore/myta. It has 2/9 Hc progress, which is kinda shit. So let me understand this... you're very socially active in the community aka u have many friends that sit in ur lap and vent so you've gotten all this statistic data of bad shit happening with the game, Method iz cunt etc. Seriously, in the time it took you to get all this data and write it, literally in all this time it took you to just waste time, you could have done some HC bosses.
/peace
Infracted
Last edited by Sonnillon; 2017-11-15 at 01:50 PM.
1. you can´t fix splitruns for every barrier you build there is a solution the very last being x accounts for x chars which you can´t circumvent
2. splitruns aren´t a problem for 99% of the raiding players
3. opposing your statement titanforging is a big culprit especially in combination with splitruns and m+, it reduces the option of overgearing because the top guilds are already overgeared the first time around which means lesser guild have a hard time overgearing bosses
And no pl is bad. How often did you get a fucking bad trinket for your class that you could not trade because it has higher itemlevel as what you are wearing? I have seen this often enough. People offer items to then see they can´t trade them. Masterlooter is the best system for most guild groups. If you want to use PL do it but don´t force it on others.
Why do you care? Your guild is 5/9M and 3000th in the world (do you actively raid with them even?). Whatever drops in Mythic and however it drops isn't relevant to you or your group.
Last edited by mmoc112630d291; 2017-11-14 at 09:54 AM.
Not a single response in this thread understands it. The issue described by OP is the horrendous tuning of bosses that is caused by overgearing. You all are just discussing why you enjoy ML more than PL, no one is actually discussing the topic which is one shot boss mechanics that are necessary to compensate for overgeared players.
Is OPs solution the best solution? No idea, but at least try to fucking understand the actual issue before posting.
Except I directly addressed that issue. Tune around top10-top50 guilds(good players without a huge amount of split raids), not top2. Get rid of TF so overgearing content can actually happen again(because TF is why worse guilds can no longer overgear content, not split raids). Problem solved.
They should lock TF/WF with +15 maximum ilvls from base ilvl. Say WQ relic in Stormheim. Base 880. Cant get better than 895. Mythic ToS harjatan 930 maximum TF is 945.
Tuning around 50-100 guilds is probably the best.
To be fair Personal loot is not the option. Most guild wouldnt find that very nice since the level of your raiders in any average guild is still too big and you wouldnt want a new trial etc. have all the luck/gear.
Except this makes no fucking sense. Top guilds having a high item level when reaching the final boss forces Blizzard to design a million one shot mechanics? They couldn't have just tuned mythic KJ to be a challenge with ilvl 935 for top guilds and nerf him later (either directly or indirectly with something like the NLC) so it's still manageable for a top ~1000 guild? I guess ilvl 935 is the magic breakpoint where it's impossible to design a damage pattern that is non trivial and also not a one shot mechanic?
Yes, the ilvl gap between a top guild reaching the final boss week 1 and the average mythic guild getting to it a couple of months into the tier is relatively small. Despite this, there is still a massive power level difference between these two groups of players. If there was an ever increasing gear level progression they just wouldn't fucking put in systems like the neterlight crucible or the 7.2 traits. The result is functionally identical: players who are late to the party have much more powerful characters than top players did when they progressed on the same boss. Unlike Method, most guilds who killed KJ had the luxury of 3 tanking the boss while still easily making the P1 DPS check. Right now there's even guilds who 2 tank/3 heal the boss and BL on phase 2 so they can skip the hardest part of the fight, still easily making the P1 check. Avatar doesn't even have a DPS check anymore, same goes for Mistress where you don't even have to pick up the goddamned fish these days.
You seriously need to have your head up your ass to think that the situation with ToS is because of some systematic problem with how gear distribution works or something. How come Nighthold was tuned just fine? The gear situation was exactly the same, yet Gul'dan didn't have a million soaking/instant wipe mechanics? And he was considered to be a reasonable challenge by top guilds and the average mythic raider alike. Maybe, just a thought here, but maybe the real problem is that KJ is just a badly designed boss?
Would be a terrible idea, gear is a mean to an end for a GROUP, not for personal reasons.
Just imagine if your trials would get gear over your core raiders on farm bosses when you're not done and how it would gimp you.
Your system would make sure trials would never ever raid before the content is cleared.
Absolutely no reason to be encouraging this. We tried personal in EN mythic and it ended up with two back to back progression kills dropping 895 pieces for two players who didn't want them, one because of legendaries, and one because it was a ring.
Personal loot should ONLY be used in situations where you can't trust the group leader, NEVER in group raiding where you actually care about loot.
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One of the worst ideas I've read to fix loot/split raids.
You seem to think you're really smart, but I would have to disagree. Both you and the OP fall pretty far short of basic comprehension. Now, just take a deep breath and consider: is it possible that Blizzard did not tune for split raid groups and instead simply made M ToS too hard based on their own internal team's testing? Personally, based on the fact they came out and said that the latter is what happened, I would tend to think that. Then add to that the fact that most people think M EN was too easy, and there has been no change to split runs and personal loot since then. Maybe nailing the ideal difficulty of a raid experience isn't as easy as you think it is and it has absolutely nothing to do with the assumptions made in the OP.
So thanks for sharing your superior understanding with all of us, but you're wrong.
Ah yes, lets shit on my guild's ability to make a choice to who should get gear, because some rando's peepee hurts that other people get gear over him. Personal loot is cancer.
The OP went on great length to try to keep Titanforge in the game while fixing issues that are brought about almost exclusively by Titanforge. I also don't think fights filled with one shots mechanics are a consequence of TF gear and this argument has been blown way out of proportion, if it even really holds at all except for a few bosses