Figures he would make a statement on all this; and with no shortage of hyperbole either.
Last edited by Theoris; 2017-11-14 at 12:21 PM.
I can't stop getting hyped for this!
"I don't contemplate, I meditate, then off your fucking head" -Kendrick Lamar
"If you have no sauce, then you're lost. But, you can also get lost in the sauce."-Gucci Mane
"I'm too drunk to taste this chicken"-Colonel Sanders
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"B-b-but muh vanilla struggle! STOP IMPROVING THE GAME REEEEE GO BACK TO LEGION FUCKING SCRUB REEEEEEEEEEEEEEEEEEEEEEEEEEE"
yeah, I don't get it either. These purist idiots are convinced that if you make small QoL changes, the game will "turn into legion" and shit like that, always making these dumb slippery slope arguments. Because increasing the duration of paladin buffs will totally make Blizzard implement LFR the next day.
No quality of life allowed, everyone must suffer through outdated bullshit due to technical limitations that don't exist anymore.
Last edited by anon5123; 2017-11-14 at 05:02 PM.
Sad part is that i Think he is wrong about the players is gonna feel that challenge again. ESPECIALLY not the veteran players unless perhaps they quit right after Vanilla. Those that have been raiding on any sort of serious level through the years will not feel any real challenge. The challenge will be to make the Groups but that is not a challenge of the game its a challenge of the social aspect. Also dont expect Raids/Guild are gonna recruit in trade/general atleast not if there are to few servers to play on. Because as some people seems to insist there will be hunderds of thousands people playing and i have played on High pop servers and you cant read Shiet in /trade /general.
Why should training spells cost less?
This guy just loves attention.
But the thing is atleast in the beginning i cant imagine they will have several dozens servers for Classic on both EU/Asia/US, Because if they do and the novelty wears of there will be a need for that cross-realm functionality anyways since i know atleast I will probably play sparingly especially during Retail raidprogression.
Have they said anything on how they will solve the number of servers they will have and where?
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Actually i Think they will rectify some of those problems with the new community function they will add.
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Actually had one of those people on my server in Vanilla, he was a really competent player and he often started PuGs, but if there was something he wanted he would just take it despite saying in the beginning that there would be rolls for all items. Sad part is he never got punished for it since he was a pretty good player and people still wanted to do the PuGs with him for the small chance of some nice loot.
If only people like Mark, Sodapoppin, Asmongold and Kungen just.. didn't exist.
"Those mortal shells that we call bodies, are not ours to keep. The body is a gift of earth that must, one day, be returned from whence it came"
It's tuning, all abilities on trash aswell as bosses, hurt so much less, that the gearing process is too easy.
Originally the gear tuning to boss encounters, was so tight that you really had to cover everything, every time.
It is vastly different on the pirate servers, including the "blizz like" ones.
On top of that, alot of these servers has inflated drop rates, contributing even more to this problem (mindset).
So first he says "There is no community anymore because of LFG, flying etc."
Then he says he hasn't played since WotLK.
Sounds like he's just reading MMO-C to me.
I mean, we could just stop this retail vs. classic war and just let people enjoy what they want to enjoy, but letting others enjoy things isn't what we do here is it?
Yes and it still happens to this day, the MAIN reason all fights are faceroll in LFR is most people do them on reset and then is when most of those that are Highgeared do their runs for Legendarydrops and AP drops But if you do a LFR at the end of the week when people do their alts with a bi lower gear then sometimes it is not uncommon there is a wipe here and there.
Just to address your meme example with the paladin buff durations.
The 5 min single target buffs, had a large impact on how paladins was played in Vanilla. They were buffadins for a reason.
You wanted enough buffadins, to cover the buffs for whole encounters, so they needed to manage mana to rebuff everyone during the fight.
This is why they were in the raid. Make the buff 1h duration and you remove the need for them, they get parked outside like the soulstone dispensers.
Yes i saw some of the despicable comments the "Fine and upstanding Vanilla Community" gave to TradeChat after that Video. I dont care if she was wrong or if she had different opinions then those guys you dont fucking threaten people over opinions on Videogames. If that is the Community Mark is part of i dont want anything to do with it because then we all know what type of people they are.