COnsidering that the last tier bonuses weren't really interesting (I know, that some were powerful, but they weren't really fun to play with) I don't really mind.
Azerite gear can't titanforge so those pieces will be only attainable in a BiS manner from Mythic raids.
Statisticly gearing up to 930 in raids takes the same time as in m+ with the rate of war forge and titan forge.
Mythic tos = 930 (potential to proc higher)
Weekly mythic loot box = 930 (potential to proc higher)
Each m+ run = at least 1 915 item ( potential to proc to 930)
Each m+ takes about 10-15 mins per 10 key for the 915s
Raids take at best 3-4 hrs
So in m+ that's 12-16 guaranteed items or a possible but highly unlikely 9-10 from raiding.
And there's no M+ lock out. You can do it every day. So if u play 4hrs a nite you could get only 9-10 raid items a week or 112 items between 915 and 930 and 1 garanteed 930+ on the reset.
Last edited by mmoc56f3565a46; 2017-11-15 at 02:19 PM.
I don't think there's any sets at all from watching it just armour that matches in looks.
Tbh only 4 in 12 sets looked any good each tier anyway so it's not much of a difference if ur bothered about looks. Personaly I think there's enough class sets in game to do all you need to and we need more high re's generic sets to play about with in xmog
Also solves the problem of classes that share armour sets dressing up as each outher. If I see 1 more dk dressed up like a paladin Imma snap a bitch
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Or the weekly m+ chest
I'll miss them since they're so iconic for a lot of older sets, but mechanically they were constantly retreading a lot of the same ground. First tier is always boring flat increases largely.
And really, between whatever artifacts / heart of azeroth equivalent we have in future xpacs, trinkets, and final-tier weapons, there will be plenty of room for crazy effects.
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"Lets roll the options from these sets into AP 2.0 grind!"
What a fucking travesty this is going to be. BfA looked cool at blizzcon albeit a little lacking in big features but now it's just looking like WoD 2.0 with a bit of legion RNG and super grinding sprinkled on top.
We'll certainly get less class-specific gear sets, but they're not going away entirely. Without artifact weapons, the art team will need something else to do.
Just instead of getting three per xpac - usually one of which is a ripoff of a different class's set from a different xpac - we'll probably just get 1 or 2, along with the armor type sets and the various other xmog sets they do.
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Well, considering the items that get enhanced by the heart of Azeroth can not warforge/titanforge, it actually makes mythic raiding more valuable, since the highest ilvl enhanced items drop from mythic raid.
So, in actuality, this is making mythic raiding more viable than it was in Legion because there is absolutely no way to get a better enhanced item from lower levels of raiding.
Hopefully they make the tier gear like the ToV sets, where you get an item that gives you the appearance off the last boss from that difficulty, or off an achievement from clearing mythic with not dying.
Like it dosent give legendarys now?.... Oh wait
If u think blizz won't make high Azerite pieces available in M+ which is there new darling that gets its own tornys and prize funds then you need a head check. my days of having to raid are Finaly over
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A standard item from the weekly chest is titanforged but those chests drop AP tokens and legendarys too currently so obviously there not gonna drop those in bfa don't see why they wouldent have a chance to drop the highest ilevel Azerite pieces. Just makes sense as giving the best available gear for the difficulty you did is the role they fill currently
It's a sad day but ultimately with how the direction of the game is going, tier pieces and bonuses make it a bit of a frustrating effort. It's great to raid, but yeah in T19 to 20, you felt compelled to have 2 sets from 2 differnt raids and somehow magically get them to the same ilvl or close as dammit.
It basically is like the Drape of Shame from Reutrn of Karazhan syndrome.
Why tie it to gear though. They can add the bonuses to the Azerite neck piece for slots and make it unlockable by other means. It stops you having to chase that perfect setup for tier in each slot. Or in some cases using 2 piece, 4 piece. Instead you just apply the bonuses to your new gear.
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They haven't said they are removing the gear or theme of each raid. They are only removing set bonuses from the tier itself. There's already a full set of non-tier gear available that has the same skin of Tier in each raid. Mythic being the exception.
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of course they will, but they made it pretty clear that the azerite bonuses on the gear are tailored towards the content theyre attained from and grow stronger with itemlvl. Meaning, since they can't titanforge, the strongest azerite pieces will drop from mythic raids but the bonuses will be most beneficial for raiding. Same goes for high m+ keys, the pieces dropping there will be best for doing m+ and will be stronger with higher itemlvl.The Azerite pieces can't but they will likely have the potential to drop in the weekly chest at mythic raid level. Face it M+ is here and is a viable alternative pve end game and blizz are pushing it as a almost e-sport.