Originally Posted by
Kazela
Too bad I can't play that through the macro I have for starting up hunt trains, lol.
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Not toooo much; the most painful one is the first one. Subsequent animas can be (for the most part) a result of simply playing the game. The only thing that has to be grinded out at this point is the light farm step, which was significantly nerfed in 4.1 (light gain is 2.5-3x faster than it was prior to 4.1).
It's far easier, imo, to do subsequent anima weapons than it is to do subsequent zeta weapons (the first of each is always painful because you won't have all of the objectives unlocked ahead of time).
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I'm very confident in saying that it's not just you. Bardam's Mettle is the first dungeon that tanks will likely enter where they aren't at or near the ilvl cap for the dungeon, so you end up with tanks with 270 gear in there getting absolutely pummeled by the trash mobs in there. The level 65-66 left side gear (obtained from that dungeon and crafting, respectively) is worth almost 1000 defense and magic defense over ilvl 270 gear from level 60. Sadly, there's a pretty high chance that you get said tanks in 270 gear more often than not for that dungeon; you can only hope they have enough sense to know to do smaller pulls with those mobs.
Pretty rich coming from someone who healed Castrum Abania to level 69-70 on WHM while still using ilvl 270 gear...I don't recommend that, either, because if you get a tank that isn't ilvl capped for that dungeon, it'll be a rough time for the both of you.
TL;DR: Gear upgrades starting at 65-66 are huge gains over even ilvl 270 stuff from level 60, despite the tiny ilvl increase.