The people who would play through classic WoW for the first time would still be able to enjoy it in a similar way.
It's literally a harder version of the WoW we have now (you can argue about the why's or how's but it is harder), and some gamers tend to appreciate that.
Some people enjoy the struggle. The struggle of creating a proper group and getting to the dungeon without getting sidetracked due to world PvP is something that I miss. These struggles creates communities. Current WoW barely has that.
Now that Blizzard has a Classic server, anyone in competition with them is using their IP for 'profit' and is 'damaging' their brand.
You have to be braindead to assume they won't aggressively pursue legal action against any even remotely successful (>1000 players) private server.
Difficulty is relative, to the vast majority of people that are still playing Live that also played in Vanilla- it was just tedious and much more time consuming.
New generations of gamers don't understand the difference between being rewarded after effort, or after "the journey" as people call it, and being instantly gratified for doing nothing at all.
Yes, some tasks were cumbersome, boring, long, but the reward at the end made it worth it. Nowadays, you get rewarded for doing nothing, and that's the problem with the direction it took, and why people want vanilla, regardless of some of the issues.
Vanilla, warts and all, was vastly more immersive than the current game, let's let it be as it is, if you like it, play it when it comes out, if you don't want it, don't play it. Why so many fucking arguments about it.
It's literally Blizzard's own IP- they are quite literally forced to contest it.
They've pursued bot makers across the world, private servers in Europe- stop being dense.
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Probably because for many people, Immersion doesn't matter.
One of the reasons I enjoy vanilla is exactly the lack of "quality of life" features. Completing a quest feels rewarding, joining a group on the spot is fantastic. Entering a major city after minutes long walks gives me a feeling of relief.
It's a different game, I honestly don't know how it will do financially in current climate of gaming, but I will play the hell out of it.
And quite frankly, the gaming industry needs this to succeed, I'm tired of all the pew pew, running around, hand holding, auto lock - dodge-dodge-attach bullshit that's out there. If this succeeds, we may see a change for the better.
wow only 200 hours?
i invested like 100-200 days (before they started recording that type of data)on my runescape character and i only made it to average/middle skill level across the board
if it seriously only takes 200 hours then it will be very very very easy for me
-Proffesional Necromancer-
yes
i agree
they already know vanilla means vanilla not chocolate
don't worry they know vanilla means vanilla
you just defined quality of life by wanting reduced mana buffs
neither did you
seals were like 30 seconds
seals are buffs as well
i hope so
-Proffesional Necromancer-