I had two level 60s in vanilla, my main lock and an alt warrior (everybody did alt warriors back then it felt like).
- Soul shards: at least make them stack? Farming before every raid is really just beyond tedious, it's almost mean from the devs. Making the shards dissapear after logging out for more than 30 mins (iirc) is sadistic.
- DPS/aggro issue: Even with -20% threat from using imp with master demonologist, doing slightly more damage than the tanks and still holding back because almost pulling aggro is very frustrating and almost ruins the raiding experience. Tweak damage/aggro ratio?
- Life tap: Spending a good 30-40% of your global cooldown time (I pulled that % out of my arse) is bad design, IMO but probably objectively too. Tweak this?
These issues are related to raiding, and I understand that warlocks being a utility class (Blood pact, health stones, summoning, curse of shadow/elements, banish etc...) damage isn't the main focus maybe. However mages, hunters and rogues all bring utility too, maybe not as much, but don't seem to suffer the same issues. Warlocks SHOULD imo be able to do a bit more damage, and have a bit less threat generation.
Otherwise for PvP, leveling and dungeons the class was absolutely fantastic and perfectly balanced, IMO!
What do my fellow vanilla locks have to say?