Wow, that does sound sad! Especially since group finder wasn't released until WoD! I'll assume you meant LFD.
So, since I am also assuming you were in a guild when LFD happened in Wrath (since you love being social and having interaction) and you had that "good dps", none of your guildies ever ran the LFD together, like most guildies tend to do? They never thought "Oh we should bring along this person that EVERYONE talks to in our guild, we all love him because he has the good dps!"? That's extremely sad to hear! I guess switching guilds or actually joining a guild wasn't an option for whatever reason. That's ok, that's Blizz's fault
It's a real shame they all totally forgot about you and your good dps for raiding as well, especially since LFR didn't come out until Cataclysm and they would have needed to "be social" and assemble a raid. Once again, even if your social communication-loving self wasn't in a guild, you still had lots of "groups" who loved to have you and your good dps run with them...yet, for some reason LFD made them stop talking to you for raid invites. Makes sense! Super duper sad
It all really is a sad story how nobody talked to you anymore after being so popular, and totally does not sound like some uncreative thing you just quick felt the need to make up off the top of your head, just for a chance to complain about a feature that is almost 10 years old.
Gearing up in BC wasn't all that hard, there was a lot of epic crafted gear available initially that was on par with raid drops, and after S3 you could buy the S1 stuff with honor which was really where the whole "welfare epic" term started getting thrown around, if I recall correctly. In Vanilla I distinctly recall still running around wearing some low level quest blues even while actively raiding, and you had more people competing for fewer drops, most of which tended to be poorly itemized anyway. Granted, because the encounters tended to be easier and the tuning wasn't so tight, you didn't really need as much gear and as long as you were playing properly it wasn't too hard to outperform better geared players. Though then again, gear drops have always really been less about performance and more about epeen.
Also, I really wish people would stop bemoaning the death of social interaction in the game. The community in Vanilla and BC was more important to the game sure, but it was also legendarily toxic and there was nonstop bickering and drama, most of it coming from a handful of players who were in top guilds or were otherwise notable. If you weren't one of these people, you would be just as anonymous on your server as you are today, and your interactions would be mostly with guildies and in-game friends just like it is now.
Last edited by Macaquerie; 2017-11-22 at 04:47 AM.
I believe if Cata had never happened and the old original world and quests were available, there would be a much smaller percentage of people calling for Vanilla servers.
Shit poll is shit. But I guess that's kind of a requirement to be posting on this subforum :|
Yes, I meant LFD. I am playing another game right now, sorry.
Ignoring your smart-ass attitude, the only thing I can say is not everyone experiences the same thing you do. Half the people I ran with were not in my guild, no. Shortly after LFD was released I did retain my raiding friends, but when I quit for a few months and came back the people I knew were gone and I had no way of really meeting new people again. LFD was fun for a while, because I could spam heroics and gear up quickly, but after that it wasn't fun anymore. That's just how I felt, and it did make me quit until the first few months after Cata came out.
Cataclysm was the breath of fresh air the old world questing needed, I'm hoping they do the same for Outland at some point.
Not to add the general difficulty of early TBC hitting players in the face. Even leveling mob in Hellfire were quite a lot tougher than what you would typically encounter outside and dungeons were in a whole other class than Vanilla ones (in fact, heroic dungeons in TBC were a LOT harder than the ones in Cata, despite the latter being supposedly renowned for their difficulty).
TBC only started to change philosophy at the patch 2.2 or 2.3, when they nerfed leveling XP and started to give ilvl 128 items with badges. TBC was in fact MUCH MORE hardcore than Vanilla up to 2.1, and as hardcore up to 2.2.
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Funny, especially considering so much of the toxicity in these forums comes from the anti-Vanilla trolls.
*Audience gasps*
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I personally think TBC struck a nice balance between 'hardcore' and accessibility for casuals. It still kept those hardcore elements, while encouraging a bit more participation for those with less time.
Definitely my favourite expac. Why wouldn't I ask for that over a Vanilla server? Simply because it doesn't make sense to start there for me.
No, I think the gameplay/skill/talent changes contribute a whole lot too.
Mother pus bucket!
It was patch 2.4 that started the decline, and massive bitching. (badges, we don't need no stinking badges, what attunment? ) Arguably 2.4.3 was the beginning of world of noob craft.
Wrath sealed the deal.
Honestly, TBC 2.0 to 2.1 was just TOO hardcore. It was especially punishing for mélées (remember the nice 360° cleave that would one-shot you in heroics ?), but even the very first tier had bosses on which Naxx guilds were having a hard time (Gruul was a wall on which most broke their faces, Magtheridon was even more insane).
2.1 stroke the near-perfect balance between challenging and accessible (Karazhan is still to this day my favourite raid, and it's the only one I can remember that I, twice during the x-pack, did three times in a single day and still was asking for more).
TBC was my favourite time, but I was still very frustrated by the PvP and badge gear ruining progression, and I much preferred the sprawling dungeon maps of Vanilla.Definitely my favourite expac. Why wouldn't I ask for that over a Vanilla server? Simply because it doesn't make sense to start there for me.
It is pretty amazing when you sit down and look at some of this stuff years later just how early some of it started. I personally didn't see it then, I saw it as refinement, but looking back now I can definitely understand how someone who loved the Vanilla experience wouldn't be that happy with TBC and certainly not Wrath.
What's worse is realizing you probably were part of the reason some of this stuff happened, I know I was one of the ones barking about the hybrid tax back then, Warriors being the only raid tank, etc. Makes me shake my head at myself tbh.