I dont see why Overwatchs lootboxs need investigating when all you get is cosmetic stuff where as Battlefront 2 is hiding progression behind a paywall
Because most lootboxes are designed from the ground up to be habit forming. What do you think the big flashy opening animations are for? They show a frame or two of a legendary followed often by disappointment which indentures the consumer with an addictive personality to subliminally think "oh so close, maybe just one more" but of course its never JUST one more and thats exactly what it was designed for.
Im honestly surprised how many people think publishers/developers in AAA are the good guy looking out for the consumer. These games are designed from the ground up to milk your wallet first. It is the number one priority.
The problem is its still obfuscating attainment of content via a randomized system. And its done that way specifically to incentivize you to pay them money for more boxes. Want only to work on skins? Tough. That stuff is buried into the same randomized box as a thousand other unrelated things. Do most people really care about voice lines and pre-set sprays, etc? No. Its there to inflate the pool of items to make it harder to get the stuff people really want: Skins.
In the past, most of this stuff was just provided in games by default, or had specific ways to unlock things, or even a generic currency for all unlocks that you could spend on specifically what you wanted. A number of RPGs come to mind for unlocking soundtrack music, alternate skins/outfits, etc.
They want you to have a certain level of simmering unhappiness and prey on that. Its a shitty tactic and we as consumers should feel insulted by it.
Last edited by GennGreymane; 2017-11-22 at 01:07 PM.
That is actually the case. You buy 'Crystals', and get Boxes with those. You get a fairly small amount of crystals by playing some 'milestones' - achievements, that is - but not enough to buy more than 2 total. And since Crystals are still a currency that would change nothing.
well technically thats a bank interest scam started by microsoft with "MS points". You hand over more money than you need and that additional raw profit sits in a bank generating interest. Raw profit and raw greed from a AAA industry that at best views the consumer as mindless sheep beneath them to influence into more money for the same shit and at worst actively predate on you thinking you are a fucking idiot who deserves being scammed.
There is an AO "Adults Only" rating. Ive never seen it used on an actual game yet because I think they created it for pornographic adult games and I dont believe any have been made by an actual game studio.
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I dont see that as any different than hot dog bun companies selling their buns in 8 packs or 12 packs when hot dogs come in 10 packs, so you have to buy two 8 packs and waste some or buy a 12 pack and waste some
I hate how Overwatch is being dragged through the mud with this lootbox controversy. It's 100% cosmetic rewards with no monetary value. Overwatch has made massive improvements to their lootboxes since launch and now it's a fair system. Why not go after CS:GO crates which have a monetary value on Steam and spawned a large amount of underground skin gambling sites?
Minors should be monitored by their parents, not the government. Additionally, minors dont have jobs to make their own money, nor can they legally obtain a credit card so if they are getting loot boxes, then their parents are buying them for them, and as such the parents are not minors. Is it illegal for a parent to buy a scratchoff lottery ticket and let their 12 year old son scratch it off to see if it's a winner
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Should we ban the sale of mystery bags/boxes too then? They are sold by woot.com, many auctions, flea markets, etc.. How about we also ban monthly subscription services where people get a box every month but dont know whats in it like loot crate, mistobox, birch box, hello fresh etc?
he later said
People are more powerful than they think. While we are stepping up to act in Hawaii, we have also been in discussions with our counterparts in a number of other states who are also considering how to address this issue. Change is difficult at the federal level, but states can and are taking action.
i think i meant to change state law, not federal law.
Encyclypedia Brittanica defines gambling only as "Gambling, the betting or staking of something of value, with consciousness of risk and hope of gain, on the outcome of a game, a contest, or an uncertain event whose result may be determined by chance or accident or have an unexpected result by reason of the bettor’s miscalculation."
So with that definition we can take nearly anything as gambling, because value could mean personal value and not monetary value.
While I agree that OW has a less predatory system than EA, the fact remains that forcing people to gamble to buy the content they want is shitty behavior. I've said it before on these forums I'm sure, but if League of Legends can become one of the most played and profitable video games of all time while selling their skins directly, so can everyone else.
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Ban minors from buying them? Sure, that's fair.