My problems with retail run much deeper than just LFD or LFR or cross-realm.
The game mechanics have changed so wildly that it's more like an action game than an RPG.
My problems with retail run much deeper than just LFD or LFR or cross-realm.
The game mechanics have changed so wildly that it's more like an action game than an RPG.
And your point is? No one cares what you can do at level 30 people want fast leveling the spent ages and ages asking for faster leveling back in wotlk. Here's the thing near the end of vanilla wow became all about the end game the whole phrase "the game dosent start till you hit 60" became the mantra and as such players focuse was on max level and so blizz made the game about max level.
"Vanillaized"? More like "vandalized".
I mean, why remove improvements and options? It would not have that unreal fantasized effect that everyone attributes to the lack of these improvements. It would just be worse for no gain.
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Oh boy the forums would be on fire. Retail is build around those features, ripping that out will mostly make people mad and make the game somewhat unplayable.
Im not entirely convinced that alot of players will survive vanillas /4 group search "feature" (people will probably go to an external site), but at least vanilla is built for that with its limited ways to succeed at the game. There is no "do I want to go Molten core or dungeons first?" Or "Do I want to play this dungeon on normal, heroic or mythic plus? Everyone wants to go to the same 15 or so places on the one difficulty that there is. So having a small amount of people looking for groups works a whole lot better.
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If you believe that the hundreds of thousands people clamoring for Legacy servers was/is made up entirely by Vanilla vets being aware of WoD being what it was and thus creating the initial hype, I've got a bridge to sell you in London.
Players of today are the people making Classic a wanted product, pretty self-explanatory considering we can't time travel just yet.
Last edited by Queen of Hamsters; 2017-11-22 at 03:53 PM.
Most of these things weren't added until Wrath or later.
If anything it'd make it more like early Wrath. Ya know when the old world was all but empty. People didn't do group quests because there wasn't anyone around. Same for the leveling dungeons. At max level people sat around Dalaran spamming chat. No one did any of the dungeons that weren't the daily. Etc. The community most people speak of was long gone before they added things like LFG.
Interestingly though Classic servers will have one major advantage. Everyone starts at zero. When I first started WoW in early Wrath the only people I'd run into were someone's third alt that they didn't play very often.
"It's an action game" = meme, not founded in the reality of what players do in-game.
Story driven content? Check
Character progression running deeper even than just gear? Check
Social gameplay? Check.
But some delusional saps jumped on a meme-train and suddenly an MMORPG is a single-player action game...
once you give something you cant really take it back, see flying
This would literally kill the game. The amount of people who were interested in this could not offset how many people would leave. Doing classic servers for people who want them is the best option.
Personally i think its no chance for a no charge vanilla, thinking about the expensesinvolved and the people who'd work on it, but depending on how they do the classic stuff, might be a very small sub cost. If it was free it'd attrach a lot more people overall, but can't think of how a company like blizzard would bank that to their holders.
I never personally had a problem with flying, tbc was setup in a way that required it, they made the land mass in such a way that you couldn't effectively get to places without a flying mount.
if ppl want to pvp they will land, dismount and engage in combat (then they can't mount up and fly off again). its really that simple, if flying sucks because ppl are hovering just out of range with pvp on, taunting you with their red name, they are obviously not interested in pvp, if they were they'd land and engage. other than that I don't see the problem ppl have with flying in the game. it was one of the good parts of tbc, considering 40 man guilds still reeling from needing somehow lose 15 raiders. having a new mode of transport was one of the main draws to tbc.
(it was this expansion apparently but i'm thinking it existed before) a toy you could get that dismounts ppl if flying ruins pvp that much, get that toy, throw it at ppl who don't land, simple. http://www.wowhead.com/item=147836/salt-hardened-shell < the counter to flying in pvp.
I felt like we'd earned flying back then, we had been walking around for almost 3 years by that point. albeit, repackaging flying as the end game gold sink umpteen times was not that great. but you win some you lose some. as a priest i felt like i actually had decent grindable content in tbc, I did all those reps to exalted for the different mounts and it wasn't so bad, i really cannot say that grinding pages in silithus was that great though, thinking about that gives me a migraine..
Last edited by Heathy; 2017-11-22 at 07:33 PM.