Belgium has a lot of sway in the EU too. Way more than you'd think given its size.
Keep an eye on PEGI.
Belgium has a lot of sway in the EU too. Way more than you'd think given its size.
Keep an eye on PEGI.
A soldier will fight long and hard for a bit of colored ribbon.
This will result in games becoming super grindy... GG Failgium.
Which is sad, because it should be a case by case basis really in my opinion.
EA made it feel like you had to buy loot boxes to keep up, while at least Overwatch, outside of events, doesn't do that. And even within events, you could at least spend months saving up currency to buy things that you don't get by the end.
"El Psy Kongroo!" Hearthstone Moderator
And there not now?
BF2 took 40's before to unlock one hero character.
Overwatch is also grindy as fuck to unlock anything.
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To be honest I didn't know about that. If company's want to make extra money on games there is way better way's to go about it. Sell us the Skins directly and not this gambling lootbox shit.
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This is also a very important point to make. Yugioh for example, for me a special archetype like Timelords might have a huge value but low value for someone else. Then we could trade cards since i might have cards that he needs to finish his specific deck. The player sets the value.
ban trading cards (pokemon, magic ) thats loot boxes -.- its gambling...
I don't get the people that say that lootboxxes provide additional content for the games they're part of, what evidence is there? none whatsoever it only shows they've spend valuable development time in creating and implementing a lootbox system which in turn takes away from potential real content. The only tangible addition these lootbox systems provide for games their featured in is more cosmetic things gained from said lootboxxes. Before lootboxxes where a thing games made good money and had enough content in them. And there are still a lot of games being made that make good money and provide a pleasant experience without lootboxxes. I'd even go as far as to say that triple A titles have a much higher chance of being mediocre and content lacking when they do feature a lootbox system as proven by many titles released in the past few years.
http://www.pcgamer.com/behind-the-ad...of-loot-boxes/
So what was this about no evidence again? Its been well known for awhile now how its addictive.The psychology of loot
Why do loot boxes provide such a dark compulsion? Psychologists call the principle by which they work on the human mind 'variable rate reinforcement.' "The player is basically working for reward by making a series of responses, but the rewards are delivered unpredictably," says Dr Luke Clark, director at the Center for Gambling Research at the University of British Columbia. "We know that the dopamine system, which is targeted by drugs of abuse, is also very interested in unpredictable rewards. Dopamine cells are most active when there is maximum uncertainty, and the dopamine system responds more to an uncertain reward than the same reward delivered on a predictable basis."
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Titanfall 2 and Splatoon 1/2 somehow managed to get free updates without loot boxes. Street Fighter V is literally upgrading everyone to Arcade Edition for free this January... and has no loot boxes.
Spare me that excuse train. Especially when EA let the cat out of the bag that "turning off loot boxes doesn't effect our revenue projections". They're literally just extra greed, no one accounts for them in their bottom line.
If you want to sell cosmetics, you sell the cosmetics. Not a chance at getting one and who cares? Selling a chance at getting something is a scummy practice. Not one I think needs government intervention but a scummy practice nonetheless and it's hilarious blizzard fans seem to think they're above EA. It's hilarious it took literally the most hated gaming publisher to pull this with a beloved IP before this real outrage happened.
Last edited by Tech614; 2017-11-23 at 12:27 AM.