The discussion regarding the new vanilla WoW servers that has been raging lately has recently brought forth an important argument that rears its head time and time again whenever someone mentions their desire to re-experience the game. That idea, of course, is that vanilla WoW was incredibly bugged.
This notion of vanilla being 'full of bugs' has always felt rather strange to me because all in all, vanilla WoW was not at all that buggy. This may come as a shocker to many, but let me elaborate on my opinion. (Or don’t, and go on and tell me about the rose-tinted nostalgia glasses)
Of course there were shitloads of issues with the game during its first few post-launch months, but not all of those bugs, many were issues that had to do with the popularity of the game that caused instability with the server cluster and as such further issues. I don't want to downplay those issues. They were expecting around 200 000 people, they got millions. Of course shit was bound to hit the fan.
However, that doesn't make the game bugged.
This is where I feel misunderstandings begin. This misunderstanding stems from mislabelling things that do not work as intended, or simply well, as bugs, especially with years of hindsight to go with. Design choices that appeared contradicting? Clearly bugs. Misbalancing gear? Of course it's a bug. Hell, there's been so many people claiming that gear was bugged just because it was poorly balanced it's not even funny.
What seems to have happened over time is that people have started to attribute the bug status to what was design decisions at the time. For example, someone might look at some design choices like class talents (say, Survival Hunter and mix of melee talents) and consider, with modern perspective that the spec is bugged, rather than what it was, conflict between intent of design and execution.
Same is true for gear - people tend to mislabel ”poorly balanced” with ”bugged”. "All gear had spirit, that's so bugged" is one of the often seen arguments. It's merely a misconception, Spirit mechanically worked fine, though its purpose changed from Alpha to release and the team never reworked the stats due to workload.
Vanilla Wow did have its bugs of course, but so does every game and by comparison it’s technically very competent - especially post 1.5. Comparing early vanilla WoW experience to launch of just about any post-WoW MMO is likely to net an equal, or even greater amount of bugs despite the modern dev teams having Blizzard’s example of dos and don’ts in plain sight.
The entire 'vanilla was bugged' is more of a self-perpetuating meme that became reality because people keep saying so rather than it being so, based largely on misconceptions.
When WoW came out, one of its key points of praise was just how smooth, polished and functional it was compared to any other MMO on the market. You can pick almost any review from that time and you can bet your ass 'bugged' wasn't brought up as a common complaint.
So when you next time speak of vanilla, please don't say how 'bugged' it was, but 'how it doesn't fit your view of design or doesn't suit your modern sensibilities.'.