I honestly can't recall ever having seen such a feature as the low intelligence playthroughs before FO1/2.
That said, while the dialogue options are funny to see on Youtube I found an actual blind playthrough with 1 INT hellishly anti-fun for various reasons and didn't bother with FO2's (though I heard it's a lot better)
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
I'm currently playing Skyrim: LE, and while the game is beautiful with baseline HD textures, some mods are just needed. I'd rather have mods available for customization though, but that's me. Outside that, some games do need mods to fix issues that developers overlook. I mean look at WoW and Advanced Interface Options...
The only advantage of Skyrim Remastered is that it has better stability. Vanilla has way better mods.
- - - Updated - - -
https://www.nexusmods.com/skyrim/mods/8429/?
This mod alone makes it contend with Witcher 3. I'm a huge Witcher fanboy, but Skyrim's mods are out of this world. So many, doing so many things.
If a thread title needs F-bombs to be pogniant, is it a shit thread title anyway?
Just sayin' ;P
If it NEEDS mods to be GOOD then the inverse would be that without mods it is bad. So, yes.
Personally, I've never found Bethesda's games to be very exciting in their raw forms. Their strengths have always been 1: do whatever the fuck you want and 2: add whatever the fuck you want.
Human progress isn't measured by industry. It's measured by the value you place on a life.
Just, be kind.
No. I'd say minecraft for example is an okay game on it's, a platform that offers a couple of hours of gameplay for the average person before it gets too boring. With mods on the other hand, it becomes a brilliant game for those that are into it, that love to build their own - well what ever mods you have installed.
As for skyrim, I had plenty of fun with the base game and frankly most mods I could never get into. Most look just weird or like baby's first asset flip.
Generic western composition is better then good music?
Kay.
Witcher, ES and literally every form of western fantasy be it game, movie or TV show all have the problem of their music being generic as fuck and always sounding the same.
Witcher 3 is a great game, it's certainly not because of the generic western fantasy OST.
Oh and for the guy claiming JRPGs aren't hard, I doubt you would get past the first act playing an SMT or FE game on the hardest difficulty.
Last edited by Tech614; 2017-11-26 at 11:11 PM.
I don't agree with your premise - none of the Fallout games are "unplayable" in their released, unmodded state. I think the problem is more your expectations are skewed and unrealistic, and you're holding an arbitrary and fictional standard to them. I played F3, NV, and F4 in their unmodded states on release, and enjoyed them. The ability and priviledge of modding has only made them better, and a free way to keep them playable almost a decade after their release, in F3's case.
- - - Updated - - -
This.
A great example is obvious here - World Of Warcraft. You can play the game as it's downloaded, or you can redo the UI to your heart's desire. Customization is not a flaw. Some games thrive on it, like WoW, or builder games like SimCity and Cities Skylines that have huge modding communities to make a great game even better.
I can't think of any games that are "unplayable" without mods - unless you apply a snooty elitist filter.
If a game NEEDS mods to fix problems the devs are either unwilling or unable to fix, yeah it's shit. Take games like Minecraft, Starbound and Terraria. Sure, if you play them whitelisted or only with friends, they're okay. But usually we had to rely on thirdparty software to fix things or add things much needed that the devs couldn't be bothered to. Things like proper admin tools. If you look at Starbound, there are many issues in the game they know about but don't want to fix, like water and rain leaking through solid objects if they're not rendered or on screen. Or the fact that there were (a couple years ago) several wrappers made by fans to allow hosts to kick/ban people, protect terrain and ban certain items. Or you have games like Project Zomboid where guns exist but are basically useless because firing them attracts hordes of zombies from great distances, negating the purpose of using a gun. A mod adds silencers to fix this. Now guns are viable. Simple, stupid issues that could easily be fixed being overlooked, stuff that common sense would tell a person "hey, this isn't good and should be changed" are issues I usually mod out. If a developer can't be bothered to correct dumb shit like what I mentioned, then mods become necessary to alleviate headache.
The whole bukkit bullshit with Minecraft is testament to how little devs care once the money starts rolling in.