Originally Posted by
bugsix
20) Night was dark and atmospheric - This was a missed thing, though the flasks does ad to current but would be nice with a cycle.
19) no flying mounts - This is more your opinion alone, nothing more. I love flight myself.
18) no twitter/facebook integration - Don't want it, don't use it. That is so simple. This has never affected or shown itself within the game with more than a little toy.
17) leveling - Yes, and no. It was lovely and challenging but I have my doubts people nowadays wants to go from 1 to 110(120) at that speed.
16) blizzard did not appeal to the lowest common denominator like they do now, people argue about removing factions and having the game auto-play for them while they do the dishes - Eh, they still don't on the low. They've lowered the bar because their fanbase isn't that many of the core. They have to do changes to pull in fresh players.
15) game was socialy encouraging - Can still be, unless you play like a hermit.
14) no ashran, Blizz wanted new AV and failed - This I agree with but even the old AV could be bothersome.
13) No inflated gold, go to AH today and everyone has 30k gold and no one is using crafting - Eeeh, people are still using crafting though but it is centered around the raiders more. Back then gold might be harder but was sadly also a little easier to come by if you break a few rules (And no, not done so myself).
12) no pay to win features, you can buy gold today and level capped characters - You don't have P2W features yet. You could buy gold in classic too, just more unsafe and at the cost of another player's account or botting.
11) dungeons were more relevant - Relevant to leveling, yes they were. Now a days they are more made to be relevant to the zone and storyline, as leveling is too fast at times. That is to be fixed with scaling.
10) no heirloom,everyone has heirloom today, if you don't have heirloom, you get kicked out of the dungeon, no cc, no nothing just faceroll with heirloom - I have yet to experience, or see one experience being kicked for no heirlooms. The rest I agree with.
9) low level experience and progression, - Wasn't much progression at low level, and the experience was more that you were part of a thriving zone of new players anyways.
8) crafting, today professions are not relevant at all - They are still relevant but only a select few of them. The new system was meant to help but only did a little. They should put more work into it having gear that could compete with intro raiding.
7) pvp, today ratings are deflated - PvP back then was unstable at my experience. Was fun but ran out of air over time. Should bring negative honor back again.
6) no mission table and garrison which transformed the game into singleplayer - I like the mission table, and the followers. The garrison too, really but I never chose to lock myself inside like other players. How do you think it would go if we had player housing? The same way. .
5) endgame pve which does not suck, - Eeehh.. One of the personal opinions, I liked and did raid the 40mans back then but was a shit ton of work to be sure you had AT LEAST 32 of them geared enough for the specific raids.
4) you are a one of many players in an mmo, and not a king or hero of your own garrison where you don't interact with anyone - First, lack of interaction is a human error, the player, not the game. You can still go meet, talk, do things together. Though, from an RPG perspective, I do wish we weren't on the high seats. Miss when we were just the adventurers, heroes of the factions or soldiers.
3) abilities, today everything is squished - True, but back then it felt bloated with the rankings - one of the things I don't miss.
2) no cross realm zones, CRZ makes everyone hate each other - How does CRZ make everyone hate each other? If that does, wouldn't merging the servers fully do the same? The playerbase is deflating and something had to be done to avoid you being alone in the zone all the time.
1) Game is no longer about the overall experience with the end package. - That is where it hopped off the rail but feels like they are trying to move back on them.
The journey to level cap was important, - Yes, for else there was nothing else, really. You only had your journey .
the journey of finding friends, - Still a journey, some just don't make it anymore.
the journey of building social packs, - Still a journey, some just don't make it anymore. It was already shown in classic.
the working together, - Still a thing, just about wanting to do so.
exploring zones. - Still a thing, just about wanting to do so, there is new zones every expansion.