Just FYI: The Elemental spec certainly doesn't revolve around Frost Shock. Additionally, the DKs abilities are heavily based on Necromancer and Lich abilities despite its melee abilities. If you try to separate the Necromancer and the Lich from the DK, you lose the entire purpose of the class.
So you wish to create a third class that possess a frost spec of some type, and a second class with an Unholy, Frost, and Blood-like specialization? Doesn't that seem a bit redundant to you?Guess what idiot, just because a spell is Frost based is not automatically mean it belongs to Frost mages or Frost Dks.
Nothing I suppose. It would make the class lineup appear even more redundant, but that is a choice that Blizzard is allowed to make.So what stops then from renaming D&D of the Dks and and give other ability with D&D name to a necromancer?Considering the original spell was Channel and dealt huge damage?
Dodge sort of implies that they're extremely fast. The unit also had very high movement speed, quite a bit faster than other units. We also shouldn't forget that Blizzard took a few concepts from Illidan in HotS.Demon Hunter weren't about being Fast like the current one, they could dodge attack but that was it., nor did have the ability to grow spikes outside of Demon form.
Well just FYI, I wasn't just talking about the WC3 Lich, I was talking about every Lich that has appeared in Warcraft period.Hunters couldn't use magical abilities such as Binding arrow
Mages couldn't Blink nor fire arcane missiles nor causa arcane explosions
Dks couldn't create ice storms or suck blood from their enemies.
Warriors throw their weapons and those weapons would start spining.It was either they throw or they spin.Rogues couldn't fire Pistols.
Warlocks couldn't Curse.That was a Pit Lord spell.
Priests couldn't become angles after death nor spaw dark tentacles from the ground
Monks couldn't cast jade beams
Druids didn't have a Tree form neither could call upon the powers of the Moon.
Paladins couldn't throw shields or grow holy wings.
Shamans couldn't use the elements alongside melee combat
But they were implement because they fit the Classes theme and were cool additions to the arsenal of the said class that made then unique.
This is by far the dumbest thing you ever say, because it shows you don't know how to design a class.
Sorry, it didn't start there for me. I'll check it out again.Im hoping you are not a clueless child.
I marked the video but i case you couldn't see, at 19:33 the Lich is standing in the oposite side of the room, casting a spell that causes a heavy icy wind that pushs the player away.Completly different from what Mages and Dks have.
A warrior style is dependent on weapons and armor, not weakening foes with diseases, mind-controlling undead minions, summoning undead dragons, or blasting them with Frost Magic.Despite then having tons of spells and talents that support the warrior style and these ones, including Breath of Sindragosa.
Because unlike Necromancer advocates and the DK, I can't take a character and perform class roles with a kit that's 85-90% Tinker-based.Why you are asking for a Tinker when there is engineer and blizzard goes out of the way every expansion to introduce quest, bosses and scenarios that allows the player to control mechanical objects?
Uh, how are you pretending? You're raising ghouls and skeletons like a Necromancer with the WC3 Necromancer's abilities. You're also damaging enemies with the Lich's WC3 ultimate ability. Yeah, the Frost spec currently doesn't carry D&D, but it has multiple AoE frost spells, summons an undead Frost Wyrm, and uses Chains of Ice, a signature Lich ability.Because its not what you want, i don't want to pretend to be a Necromancer or a Lich.
For people wanting a Tinker class, NO class possesses any of the Tinker's WC3 or HotS abilities.
Thus, the two situations are not remotely similar, because Necromancer advocates simply dislike the Necromancer they currently have in the game. Tinker advocates want a Tinker because there's no class in the game that carries the mechanical/technology theme, or the Tinker's ability kit.
Last edited by Teriz; 2017-11-28 at 10:25 PM.
I "dipped into" no conversation, since you never spoke with ComputerNerd about bards. And regardless, saying that you "just don't care enough about the subject" is downright laughable because if that was true you wouldn't have made dozens upon dozens of replies to my posts. You only decided to "just don't care enough about the subject" when you got backed into a corner, when you asked me to find posts in the Monk forums asking for a monk 4th spec during Mists of Pandaria, fully expecting my search to yield no results, but instead got confronted with several threads about asking for a monk 4th spec.
Again, I never did that.and that wasn't even the main topic of discussion with Cnerd.
Except you already did that. So claiming you don't care to do it is dumb, at the very least. Again. You were proven wrong, and now you're being a sore loser instead of admit that you were wrong about people wanting a 4th spec for the monks.So yeah, don't really feel like talking about that anymore because I don't really care to dig up DH threads and Monk threads.
We are still on the topic of the thread. Discussing the possibilities of other classes is well within the thread's topic, because it goes to the point of "there is only one possible class" point made by the OP.I'd rather stay on the topic of the thread.
"standard" is not an argument.
It is like arguing tradition is good simply because we have done it for a long time.
Players "expect" for only that reason, because that is what was done before.
Not because there is actually any reason beyond habit.
No, the glut was also for the same reason, because players convinced themselves it was necessary.
You failed to come up with a single reason that was not based on "because they did it before".
Anyone who refers to forum noise rather than producing an argument of their own does not have one.
And that is what you did, saying that complaints on the wow forum "proved" that without actually giving any reason why, besides "because someone else says so".
There has been no technical reason why it was necessary.
No lore reason why it was necessary.
No gameplay reason why it was necessary.
If anything it allows the possibility (design permitting) of less overlap, and actually making future options of new classes have more breathing room.
And neither the Frost mage and Dk revolve around Ebonbolt and Summon Sindragosa.Both of them are used on Cd and don't affect at all the normal playstyle.
Hell, Frost mages had two popular playstyles, the one were you prolonged Icy veins for a very long time and Glacial Spike.
Ebonbolt is not important for the playstyle in any of them.
No you don't, the Necromancer powers could easily be removed and you will have the same specs because Summoning undead is still part of the Dk concept.
Quote me where i said i want a class that has Unholy, Frost and Blood specialization?So you wish to create a third class that possess a frost spec of some type, and a second class with an Unholy, Frost, and Blood-like specialization? Doesn't that seem a bit redundant to you?
People have been sugesting numbers of Necromancer concepts, but they are always kept from improving because they, like you, are awalsy nitpicking on, it likes Frost Dk, Its like Warlock.That would be good criticism, if they didn't boil down to, Its ice so you cannot use it, its shadow you cannot use it.
I suggest a transformation spell that didn't play like neither Warlock or Frost Dk/mage.But you focus only on the other spell, claiming that it was the same thing as other spells.
There is a really big difference between a fast of a Monk for example and a DH fast, one you can then traveling/rolling and the other almost Blinks.
Dodge sort of implies that they're extremely fast. The unit also had very high movement speed, quite a bit faster than other units. We also shouldn't forget that Blizzard took a few concepts from Illidan in HotS.
Well just FYI, I wasn't just talking about the WC3 Lich, I was talking about every Lich that has appeared in Warcraft period. [/QUOTE]
Good because all the examples i made is of spells didn't exist in any Npc before the classes existed.
You do realize that the Frost Dk is all of this things right?No a extreme like you are passing out to be.A warrior style is dependent on weapons and armor, not weakening foes with diseases, mind-controlling undead minions, summoning undead dragons, or blasting them with Frost Magic.
HUNTERSBecause unlike Necromancer advocates and the DK, I can't take a character and perform class roles with a kit that's 85-90% Tinker-based.
For people wanting a Tinker class, NO class possesses any of the Tinker's WC3 or HotS abilities.
Thus, the two situations are not remotely similar, because Necromancer advocates simply dislike the Necromancer they currently have in the game. Tinker advocates want a Tinker because there's no class in the game that carries the mechanical/technology theme, or the Tinker's ability kit.
Get this in your damn head, just because its Frost magic, it doesn't mean its Lich magic.Uh, how are you pretending? You're raising ghouls and skeletons like a Necromancer with the WC3 Necromancer's abilities. You're also damaging enemies with the Lich's WC3 ultimate ability. Yeah, the Frost spec currently doesn't carry D&D, but it has multiple AoE frost spells, summons an undead Frost Wyrm, and uses Chains of Ice, a signature Lich ability.
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Is the Bard like the ETC?Otherwise, i will Riot"
What about Remorseless Winter, and Howling Blast? Those are part of the Frost DK's rotation;
http://www.wowhead.com/frost-death-k...rotation-guide
Summoning the undead isn't Necromancer powers?No you don't, the Necromancer powers could easily be removed and you will have the same specs because Summoning undead is still part of the Dk concept.
Just checking out the various Necromancer threads. All seem to follow that general template.Quote me where i said i want a class that has Unholy, Frost and Blood specialization?
However, you don't have a problem with creating a third class with a dedicated frost specialization?
Well no, I said that a Lich casting mainly frost spells wouldn't be much different than a Frost Mage.I suggest a transformation spell that didn't play like neither Warlock or Frost Dk/mage.But you focus only on the other spell, claiming that it was the same thing as other spells.
Okay, but you were asking about DH speed in relation to its WC3 incarnation, and I was pointing out how the unit's attributes translated "speed".There is a really big difference between a fast of a Monk for example and a DH fast, one you can then traveling/rolling and the other almost Blinks.
Yeah, but many of the general themes associated with those spells existed before any NPC or class existed in WoW. Again, perhaps not the spells themselves, but the general themes many of those spells came from.Good because all the examples i made is of spells didn't exist in any Npc before the classes existed.
I never stated that a Frost DK was a warrior or a caster. Clearly the DK in general is a melee/caster hybrid, a "Battlemage" of sorts. Thing is, its magic abilities are almost entirely based in Necromancy.You do realize that the Frost Dk is all of this things right?No a extreme like you are passing out to be.
A class with abilities like Arcane Shot, Aspect of the Turtle, Mongoose Bite, Raptor Strike, Fury of the Eagle, Cobra Shot, Beastial Wrath, and Tame Beast isn't a class based on technology and machines.HUNTERS
So Chains of Ice shouldn't be considered a Lich spell, when Lichs have a similar ability? What about Death and Decay, Howling Blast, and Remorseless Winter? Are you saying those abilities wouldn't make sense being used by a Lich? What about Raise Dead, Unholy Frenzy (old version), Control Undead, Death Coil, Army of the Dead, Raise Ally, Death Strike, Dark Transformation, Soul Reaper, Defile, Bone Shield, Purgatory, and Virulent Plague? Are you saying those abilities wouldn't fit in a Necromancer class?Get this in your damn head, just because its Frost magic, it doesn't mean its Lich magic.
Again, unlike Tinkers, some of those abilities have actually appeared in Warcraft versions of the Necromancer and Lich.
I would welcome some Tinker abilities (WC3 or HotS) appearing in some WoW classes, but it has yet to happen.
Last edited by Teriz; 2017-11-29 at 02:02 AM.
Sigh, what is new about a race exactly? Besides the superficial I mean, a class brings depth and breath to the game (regardless if you like it or want to play it) while as a race doesn't do anything, just cosmetic, and these are even less so because they have no starting zone. (For the record, I have played every race)
I never said dying, that was you.
I meant that the actual plotlines of WoW are running a little dry. it makes literally no sense to knock out a new class when every player is a divine superhero that just fought off the legion in space.
Also...in the context you were talking about... I'd actually go with "dead" but that's just me.
I agree with this. It's such a strange argument to say that you're "pretending" to be a necromancer in a class that was clearly designed around a necromancer theme. It's even stranger to then argue that Tinker fans should be satisfied with a few explosive ranged abilities in the MM Hunter spec.
And you know who used Remorseless winter?
The Lich King.
Wanna know who also use Frost?
Arthas, wielder of the Blade FROSTmourne who did this!
"Sylvanas heard it, too, the voice of the Lich king, emanating from the unholy weapon as before her schocked gaze the water lapping at its rune-inscribed blaen began to turn to ice.Ice that his weapons, and his warriors, could cross."
Wonder who the Frost powers came from?
You say that despite me saying that summoning undead was also part of the Dk?Summoning the undead isn't Necromancer powers?
I didn't ask for threads.You will not spin this, i asked where IJust checking out the various Necromancer threads. All seem to follow that general template.
However, you don't have a problem with creating a third class with a dedicated frost specialization?
said, since you claim that is what i want.
Prove it.
"Well the difference between Shadow and Affliction is the classes they're attached to. Clearly a Priest using Shadow abilities is going to be different than a Warlock using shadow abilities. Just like a Mage using Frost abilities is going to be different than a Necromancer using Frost abilities. The problem with incorporating a Lich into the game is that Frost Mages control its gameplay and DKs control its theme. So if you want to play as a spell caster that utilizes frost abilities, you have the Frost Mage. If you want to blend Frost with Shadow magic, you have the DK.."Well no, I said that a Lich casting mainly frost spells wouldn't be much different than a Frost Mage.
Your words.Not mine.
So...Lichs being in relation to Undead, being former necromancers who could cast Bone spells...what is in your head that say they can't make a Bone wall?Yeah, but many of the general themes associated with those spells existed before any NPC or class existed in WoW. Again, perhaps not the spells themselves, but the general themes many of those spells came from.
You mean Oblitarate?Or Frost Strike?Or Remorsless winter?Or Hownling blast?Must be Empower Rune weapon.No it must be Path of Frost god damnit.I never stated that a Frost DK was a warrior or a caster. Clearly the DK in general is a melee/caster hybrid, a "Battlemage" of sorts. Thing is, its magic abilities are almost entirely based in Necromancy.
Teriz...you are the one the said this:A class with abilities like Arcane Shot, Aspect of the Turtle, Mongoose Bite, Raptor Strike, Fury of the Eagle, Cobra Shot, Beastial Wrath, and Tame Beast isn't a class based on technology and machines.
http://www.wowhead.com/npc=92122/gnomeregan-tinkerer
is evidence of the Tinker class.
They don't have a mech and they have a arcane shot spell.
And, AGAIN, they have one spell that would fit the Thematic, it fair game.
If Mages and Dks having one Shadow frost magic each means they control the thematic, it also means the Hunter controls the Rocket thematic, meaning one of the Tinker themes can't happen.
Its not my logic Teriz, it yours, and its fucking retarded.
Where?You mean Hots kelthuzad that receive this spell YEARS LATER?No lich in Warcraft has this spell.So Chains of Ice shouldn't be considered a Lich spell, when Lichs have a similar ability?
Despite...1, 2, spells being weapon based yes, they would.about Raise Dead, Unholy Frenzy (old version), Control Undead, Death Coil, Army of the Dead, Raise Ally, Death Strike, Dark Transformation, Soul Reaper, Defile, Bone Shield, Purgatory, and Virulent Plague? Are you saying those abilities wouldn't fit in a Necromancer class?
But, wouldn't Rain of Fire and Incinerate fit the Fire mage and vice versa?
Avenging Wrath of Holy Priests?
Why i bring this up?Because i never ASKED nor any one for this spells to be in a Necromancer.
People want a new playstyle around Necromancy, they want to play as Kel'thuzad, not as Arthas.
I said it before, it doesn't matter if the specs have the same magic type, if they play differently is ok and one look at the classes, blizzard thinks the same.
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OblitarateIm a Lich,OblitarateOblitarateOblitarateCAN'T YOU SEE IT![Hownling blastOblitarateOblitarateIM KEL'THUZAD MOTHERFUCKER.
Death knights are liches. They're undead, they use magic and they have phylacteries. They bind their souls to their weapons with runes. Arthas, the Lich King, had his soul trapped in Frostmourne and couldn't be killed until it was broken. To top it off, the class trainer for Frost on Acherus is a Kel'thuzad-type lich. So your problem isn't that you can't be a lich. It's that you can't be the "right kind" of lich.
And as someone who does pretend his hunter is a tinker and needs to ignore the entire rotation save for a few talents, and the tier sets, and the class hall, and the class mount, and transmog over his artifact weapon, I suggest you cry me a river, cuz I'll be over here playing the world's smallest violin just for you.
So we should have a class modeled after a Lich because you're not satisfied with a class modeled after a Lich King?
..........
Seriously?
What fantasy class is typically associated with summoning/controlling/manipulating the undead?You say that despite me saying that summoning undead was also part of the Dk?
You're advocating for third class with a Frost spec in this very thread.I didn't ask for threads.You will not spin this, i asked where I
said, since you claim that is what i want.
Prove it.
You seem to have missed the point of that quote."Well the difference between Shadow and Affliction is the classes they're attached to. Clearly a Priest using Shadow abilities is going to be different than a Warlock using shadow abilities. Just like a Mage using Frost abilities is going to be different than a Necromancer using Frost abilities. The problem with incorporating a Lich into the game is that Frost Mages control its gameplay and DKs control its theme. So if you want to play as a spell caster that utilizes frost abilities, you have the Frost Mage. If you want to blend Frost with Shadow magic, you have the DK.."
Your words.Not mine.
Because once Necromancers ascend to Lichs, they appear to not use bone spells anymore, so if you're creating a Lich class, then bone spells will probably be absent. If you're creating a Lich spec, and one spec has frost spells, and the other has bone spells, then you got a variation of the DK class.So...Lichs being in relation to Undead, being former necromancers who could cast Bone spells...what is in your head that say they can't make a Bone wall?
Howling Blast and Remorseless Winter are definitely based on Lich abilities.You mean Oblitarate?Or Frost Strike?Or Remorsless winter?Or Hownling blast?Must be Empower Rune weapon.No it must be Path of Frost god damnit.
They have an Arcane spell called Zapmaster 3000. I wasn't aware that that ability was in the Hunter class.Teriz...you are the one the said this:
http://www.wowhead.com/npc=92122/gnomeregan-tinkerer
is evidence of the Tinker class.
They don't have a mech and they have a arcane shot spell.
And, AGAIN, they have one spell that would fit the Thematic, it fair game.
You're comparing a so-called "Rocket Thematic" to the Lich thematic? Okay. You do understand that the other reason they control the thematic is because they have the Lich hero's spells right?If Mages and Dks having one Shadow frost magic each means they control the thematic, it also means the Hunter controls the Rocket thematic, meaning one of the Tinker themes can't happen.
That's not my logic, and I agree, its definitely fucking retarded.Its not my logic Teriz, it yours, and its fucking retarded.
So you feel that it doesn't fit the Lich theme when it shows up as an ability of Kel'Thuzad in another Blizzard game? I'd be pretty happy if ANY of the Tinker's abilities from HotS showed up in a WoW class.Where?You mean Hots kelthuzad that receive this spell YEARS LATER?No lich in Warcraft has this spell.
And like I said before, Kel'Thuzad would play like a Frost Mage, which is why Blizzard gave Mages half of his kit from WC3. This is also why Blizzard attached the remainder of the Lich concept to DKs, because as a melee/magic hybrid would play very different than Frost Mages.Despite...1, 2, spells being weapon based yes, they would.
But, wouldn't Rain of Fire and Incinerate fit the Fire mage and vice versa?
Avenging Wrath of Holy Priests?
Why i bring this up?Because i never ASKED nor any one for this spells to be in a Necromancer.
People want a new playstyle around Necromancy, they want to play as Kel'thuzad, not as Arthas.
I said it before, it doesn't matter if the specs have the same magic type, if they play differently is ok and one look at the classes, blizzard thinks the same.
A little tip, if you never play/learn about the class, Don't try talk shit you don't know anything about.The only classes i don't play are Monk and Druid.Which i don't speak off, you on the other hand, clearly show that you don't know what you are talking about.But, let me explain to your poor mind.
1-Dks don't have Phylacteries and can be killed, the ressurection method would be the same as it was when they were created.The Lich process of creation is different, more complex, and they can't be killed, only defeat and the ressurection method is unknown to us, because the only information we have is that as long the phylacterie exist they cannot truly die, while Dks can.
2-No, the destruction of Frostmourne wasn't necessary to kill Arthas, it was never said in anywhere that the blade kept him alive or that was necessary to destroy it before they could kill him.it destruction made it easy since the souls freed attacked the owner, you don't even know basic lore.
3-You mean like a Priest can teach First aid and Holy magic to paladins?A real life example, artists teach geometric drawing to mathematicians but the latter is not a artists or better, something in my art college, historians teach us art history, but that doesn't make us historians by any means, we just know something that interacts with our area of knowledge.
As someone who doesn't give a damn to what you do, let me sing the song of my peopleAnd as someone who does pretend his hunter is a tinker and needs to ignore the entire rotation save for a few talents, and the tier sets, and the class hall, and the class mount, and transmog over his artifact weapon, I suggest you cry me a river, cuz I'll be over here playing the world's smallest violin just for you.
And we know Blizzard will shoehorn Demon Hunters into WoW despite having half their gameplay attributed to Warlocks. This isn't the last time they would do that, and you know it.
Necromancers are cool. Rule of cool > 'gameplay overlap'.
You said it best yourself, actually
It's their game they can add what they want when they want, and I for one hope that Tinker isn't anywhere on that list. The idea just doesn't appeal to me at all for a variety of reasons.