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  1. #221
    Over 9000! Kithelle's Avatar
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    Quote Originally Posted by HordeFanboy View Post
    Because vanilla is a mmorpg. Legion/bfa isnt.
    Another delusional person with that silly sig, nothing to see here.

  2. #222
    I'm just ready for a more old school experience again. Nothing about MMORPG's original were fast, heck even the combat had a slower pace to it. That's not to say I don't like the quicker pace we see today as well, but one of the more enjoyable things about some of those older MMO's was that you had a split second to think. Everything didn't need to be muscle memory and split second decision making.

    That and I miss the Vanilla leveling, always did like it.

  3. #223
    Deleted
    I want to feed and control my pet as a hunter and use auras as a paladin

  4. #224
    Quote Originally Posted by Excellion View Post
    Another delusional person with that silly sig, nothing to see here.
    In traditional sense the overall core features of WoW wouldn't really make it an MMORPG. It's like saying LoL or Dota is an MMORPG because there are many players playing.

    The only thing making WoW still an MMORPG is that you actually have to be outside of cities from 1-15 and if you want to upgrade gathering professions. Other than that, Legion is just as much an MMORPG as Guild Was 1 was. Hub in cities and instances to play with a few people.

  5. #225
    Deleted
    -Seeing someone with the most fugly setup of gear and knowing that the guy got all bis and not covered up by transmogs.
    -Ranking in world pvp and where you meet your rivals in an endless race up to rank 13/14.
    -Encounter World bosses and having a chill along your spine that that the other fraction won't attack the raid from the rear.
    -Not getting everything served. If you get an bis item you almost make a victory dance irl.
    -Hopefully clear all of Naxxramas this time and hope that the "Naxx is lv 80 not 60 silly!" jokes die out.

  6. #226
    I think the problem people are having is that people are thinking Vanilla WoW and current WoW are the same game, and they're not. Far from it. Vanilla wow is it's own game.

    Do I think GTA 5 on PC is tons better than GTA 3 on PS2 was? Absolutely. But from time to time, I like to feel nostalgic and fire up GTA3 to see where I came from in the GTA world. A lot of people do that from time to time. Nostalgia is such a market now, 8 bit NES games are coming back like crazy, so much so they got that USB Nintendo thing with 200 + games on it.

    The problem with WoW has always been, that we've never been able to fire up "WoW 1", because of the nature of the MMO.

    Now we can.

  7. #227
    Deleted
    Quote Originally Posted by HavelTheRock View Post
    Nostalgia, pure and simple. I know that it's a long grind to level 60, but the experience along the way is so different to what WoW is now, plus it was my first real MMO and the majority of what I did in 2006.

    I've recently started a private server, and already I'm enamored with how big and immersive the world feels, and just during my few hours to level 10, I've met a bunch of new people and had an amazing time questing. You feel so much more connected to the characters and the zones, you don't just auto accept every quest, mount up and follow the arrows. You actually have to read the quests to find out where to go, and traveling between objectives feels a lot more treacherous and exciting, it feels like a real world that you're exploring.
    Are there still private servers?

  8. #228
    Quote Originally Posted by Strifeload View Post
    Why.

    Tell me. Inspire me.

    Why do yo go back and not forward? Why would the human mind say no to QoLs changes over 13 years created for the major audience?

    Why is this so great?

    Say something.
    Its an entirely different experience when you think about just how far the QOL changes have gone.
    Some people just want to relive the days of playing a more " hardcore" rough edge MMO-RPG in contrast to the MMO-Casino we have today.

  9. #229
    Pandaren Monk Ettan's Avatar
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    First idk 30mins on private servers I made more friends than I did the last 5 years on retail wow.
    It is just a different experience alltogether.

    - there is a frequent and real need for grouping with others
    - everyone who experiences it knows the leveling experience is a bloody struggle

    This forces / makes people cooperate and help eachother out.
    Its simply the best response, trying to do everything on your own; you will quickly realize that theres alot of content (not just dungeons, quests) that you cannot do or will spend 20x times longer completing on your own.


    Run into a mage/pri/druid/pala -> he buffs you or heals you up as he runs through.
    Pull multiple mobs by misstake -> if people are close , they will assist (most times even the opposite faction will help out).
    Ask for help on x quest/mob; and you will recive.
    Getting griefed by a high lvl/ group from the oposite faction; and you find the mentality of nearly everyone is one for all and all for one.

    This does not happend on retail, there is no need to communicate with others outside raids/high myth +/ranked pvp.

  10. #230
    people are stoked to not play a Diablo clone designed by diablo developers and return to a fuckin RPG instead of an ARPG slot machine wheel

    SURPRISE SURPRISE

    - - - Updated - - -

    Quote Originally Posted by Ettan View Post
    First idk 30mins on private servers I made more friends than I did the last 5 years on retail wow.
    It is just a different experience alltogether.

    - there is a frequent and real need for grouping with others
    - everyone who experiences it knows the leveling experience is a bloody struggle

    This forces / makes people cooperate and help eachother out.
    Its simply the best response, trying to do everything on your own; you will quickly realize that theres alot of content (not just dungeons, quests) that you cannot do or will spend 20x times longer completing on your own.


    Run into a mage/pri/druid/pala -> he buffs you or heals you up as he runs through.
    Pull multiple mobs by misstake -> if people are close , they will assist (most times even the opposite faction will help out).
    Ask for help on x quest/mob; and you will recive.
    Getting griefed by a high lvl/ group from the oposite faction; and you find the mentality of nearly everyone is one for all and all for one.

    This does not happend on retail, there is no need to communicate with others outside raids/high myth +/ranked pvp.
    rememeber when professions and having to find people with recpieies'

    yeah that ended in 2008 when the days of Vanilla and TBC ended

    - - - Updated - - -

    Quote Originally Posted by Bryntrollian View Post
    Its an entirely different experience when you think about just how far the QOL changes have gone.
    Some people just want to relive the days of playing a more " hardcore" rough edge MMO-RPG in contrast to the MMO-Casino we have today.
    or by contrast the same reason people applaude Baldurs gate, planescape torment or MORROWIND, or say RE 1/2/3/CV or modern stuff like Divinity Original Sin 2 that retains complex systems.

    because around 2007/8 game development in AAA by the large started catering towards lowest common denominator fucktards to see bells and whistles to keep the ADHD in check

    This includes Blizzard, Bethesda, Capcom, EA, Activision and its beloved Bioware, Ubisoft, Square and so many more.

  11. #231
    A ton of responses in this thread boil down to people seemingly needing to be forced to socialize, because if they aren't they wouldn't talk to anyone. I don't think the game is the issue guys.

  12. #232
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    Quote Originally Posted by Strifeload View Post
    Why.

    Tell me. Inspire me.

    Why do yo go back and not forward? Why would the human mind say no to QoLs changes over 13 years created for the major audience?

    Why is this so great?

    Say something.
    Because the original WoW experience was so amazing for everyone.

    The real question is why people think that reverting the game will yield that same experience given how much we've all changed since then. I think a lot of people are going to be very disappointed because Classic will be unable to recapture that same feeling no matter how authentic the game itself is.

  13. #233
    Quote Originally Posted by Sarkol View Post
    A ton of responses in this thread boil down to people seemingly needing to be forced to socialize, because if they aren't they wouldn't talk to anyone. I don't think the game is the issue guys.
    Yes and no. At a certain point you should want to socialize because you want to, but early MMO design ( WoW much less so than some earlier games ) was a niche product, and lets just say that the early stereotypes about MMO players existed for a reason.

    I remember when I first started playing SWG, I very much wanted to play and be left alone, but I figured out really quickly I wasn't going to get very far doing that. The game itself forced me into a more social position and I became one of the more well known and " famous " characters on my server.

    Ultimately I think most people when playing games tend to want to play alone so they can do what they want. They don't mind the game forcing them to play with someone else, but if you give them the option, most are going to play alone. I mean even on live today you can see it, people play together in LFR and WQ's, but with how it all works it's almost exactly like playing alone.

  14. #234
    Quote Originally Posted by Sarkol View Post
    A ton of responses in this thread boil down to people seemingly needing to be forced to socialize, because if they aren't they wouldn't talk to anyone. I don't think the game is the issue guys.
    This is human nature. The primary purpose of socializing is to solve problems you can't solve by yourself. That's why experiences like the army, studying abroad, boy scouts... create bonds. Because bonds are useful in these environments.
    There are exception among individuals but they don't really matter when it comes to a large population. That's how "people" work and that's why we like what we like.
    If you can do things by yourself, if you don't feel the need to interact with others then you're more likely to not do it. It's a sort of short-sighted behaviour we all have, thinking about what we immediately like instead of thinking ahead. It's not weird, it's something to take into account if you want to build a game or a system people should like : you don't reward them immediately, you let them complain together but offer solutions if they work by team.
    Last edited by Koward; 2017-11-30 at 09:47 AM.

  15. #235
    -Retail wow= X features/characteristics.
    -Vanilla wow= Y features/characteristics.

    Doens't matter if X<Y or X>Y.
    What matters is what people are looking for in a game (in other words, what people like).
    For me, X features are awesome for current playerbase; but I don't really enjoy playing with them anymore (again, don't care 'bout how good they are).
    I played with Y before and played again 4 month ago, so I loved the experience. I really want to play with Y features again in an oficial server and it seems that I'm not alone and even Blizzard see that...so here is your answer.

    If you were looking to X<Y argument, then you are going for the wrong answer.

  16. #236
    Quote Originally Posted by Armourboy View Post
    Yes and no. At a certain point you should want to socialize because you want to, but early MMO design ( WoW much less so than some earlier games ) was a niche product, and lets just say that the early stereotypes about MMO players existed for a reason.

    I remember when I first started playing SWG, I very much wanted to play and be left alone, but I figured out really quickly I wasn't going to get very far doing that. The game itself forced me into a more social position and I became one of the more well known and " famous " characters on my server.

    Ultimately I think most people when playing games tend to want to play alone so they can do what they want. They don't mind the game forcing them to play with someone else, but if you give them the option, most are going to play alone. I mean even on live today you can see it, people play together in LFR and WQ's, but with how it all works it's almost exactly like playing alone.
    i can tell you why - because some people are stuck in past reliving the glory days of youth - because their adoult life sucks.

    i have seen it no long ago on my high school reunion - people who were back then school all-stars in sports and partying now in most cases lead life that is boring and sucks to the point that 3/4 of them was showing clear signs of depression - same mechanism works for vanilla wow.

    and tbh i wish blizzard would implement 100% vanilla without even a single change - just so they realise how much game sucked back then.

  17. #237
    Quote Originally Posted by kamuimac View Post
    i can tell you why - because some people are stuck in past reliving the glory days of youth - because their adoult life sucks.
    You need to chill. It's a game, if you don't like the new announced Classic Servers, don't play them.
    Btw, love your arguments, it seems that my life sucks XD.

  18. #238
    Because it's a MMORPG not a gogogo single player arcade game like Legion.

  19. #239
    Quote Originally Posted by Sarkol View Post
    A ton of responses in this thread boil down to people seemingly needing to be forced to socialize, because if they aren't they wouldn't talk to anyone. I don't think the game is the issue guys.
    I think you are right, but I don't see it as bad. Rather, it's a valid answer to the OP's question. I do think it's human nature to want to avoid the messiness of social interaction. It's inconvenient and takes time to build relationships. As someone else said, if given an option, most people will choose to avoid interacting with others.

    But I think that creating game situations where people have to work together in order to solve problems is the entire attraction of an MMO game. You can say that it's forcing players to do something, but if you take these challenges that require teamwork completely out of the game, you're just left with a single player experience. To me, the only thing left in current wow that still feels "MMO-ish" is the mythic level content and tangentially the heroic raids. Everything else has been marginalized and trivialized to the point that only a small fraction of the player base is still getting that social experience.

    To me, building those relationships was the main magical promise of MMOs. There's tons of single player games out there, and RPGs that have better storylines. One of the things that I loved about Vanilla was that more elements of the game were designed around interacting with people. Building friendships and community. Yes, it was "forced," but so what? If anything, that supports the stance that Vanilla might've had better design in some areas as an MMO than current WoW.

    You can use the logic on current wow and say that there are design choices that force players to do certain things too. That's rather the point of game design...

    - - - Updated - - -

    Quote Originally Posted by kamuimac View Post
    i can tell you why - because some people are stuck in past reliving the glory days of youth - because their adoult life sucks.

    i have seen it no long ago on my high school reunion - people who were back then school all-stars in sports and partying now in most cases lead life that is boring and sucks to the point that 3/4 of them was showing clear signs of depression - same mechanism works for vanilla wow.

    and tbh i wish blizzard would implement 100% vanilla without even a single change - just so they realise how much game sucked back then.
    The only thing that sucks is your attitude...
    "Falling from heaven is not as painful as surviving the impact."

    DPS Loss - my guild on Proudmoore
    The Old Guard - my guild on Earthen Ring
    Revenant - my guild on Echo Isles

  20. #240
    Quote Originally Posted by kamuimac View Post
    i can tell you why - because some people are stuck in past reliving the glory days of youth - because their adoult life sucks.

    i have seen it no long ago on my high school reunion - people who were back then school all-stars in sports and partying now in most cases lead life that is boring and sucks to the point that 3/4 of them was showing clear signs of depression - same mechanism works for vanilla wow.

    and tbh i wish blizzard would implement 100% vanilla without even a single change - just so they realise how much game sucked back then.
    Yeah no, and I'm not even sure how you thought your comment even remotely had anything to do with mine. Mine were about forced social interaction in MMO's, yours has to do with you still being soured because you weren't a jock in high school and you need to put down those that were?

    The funny thing is a good chunk of us want Vanilla with no changes, we remember what it was like, we don't actually live in a delusional world where we think it was anything but what it was. For some reason though a group out there thinks everyone will just go running like scared children at the sight of " real Vanilla "?

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