No one waste their life/time to level any more.
Just pay $60
Or play AH for an an hour, buy time token for $60.
No one waste their life/time to level any more.
Just pay $60
Or play AH for an an hour, buy time token for $60.
On PTR you can't 1 shot enemies, they got 3x the health.
Still not a big deal, 10-15 second vs 2 seconds is actual more fun gameplay. You get full kill and quest XP.
Actually putting in 2x 5 point combos into a mob as a rogue is playing the class, it rewards playing, and punishes botting hard.
What fun is it to spam 1 button non stop, it makes all classes boring and very similar.
Still I think they will get feedback and reduce the mob health to like 2x the health increase but not back to the old numbers.
Last edited by Teri; 2017-12-02 at 02:24 PM.
Thanks for clearing it up for me how it was "back in the days" (my sub runs since EU release).
Why should this affect my opinion that leveling is crap and just an annoyance?
Most people I know didn't enjoy the "journey" of leveling even back in vanilla. So it's your anecdotal evidence vs mine.
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
I mean... I wouldn't say it makes the experience better, it just means you might be able to finish out an entire zone before outleveling it without heirlooms.
Anyone playing with looms is going to breeze the game as per usual.
- - - Updated - - -
Nah, what would be healthy gameplay is if the classes were fun to play at every level. Unfortunately, quality control like that at Blizzard is like asking for beestings on the dick.
Edit: Also 'nurr casuals ruin everything'. First of all, fuck you. It was the raiders whining and qqing during TBC and WotLK begging for alts so they could alt swap in raids to sub out for not 'bring the player not the class' design. Don't even BEGIN with that shit, because it was very much the vocal minority whining about how 'hard' leveling alts were when they 'neeeeedeedededed' them to raid.
Last edited by Manabomb; 2017-12-02 at 04:03 PM.
There are no worse scum in this world than fascists, rebels and political hypocrites.
Donald Trump is only like Hitler because of the fact he's losing this war on all fronts.
Apparently condemning a fascist ideology is the same as being fascist. And who the fuck are you to say I can't be fascist against fascist ideologies?
If merit was the only dividing factor in the human race, then everyone on Earth would be pretty damn equal.
Increasing xp needed up to lv 60 is actually a very nice change. I only wish they'd reduced it from 60 to 110
600k per level is like nothing, quests give 15-20k each with heirlooms, some quests even way more, and then there's like 500-2000 xp per kill.
Expansion XP was already nerfed many times over.
WoD has like 100 chests on live that give like 50k xp with rested.
Battlegrounds xp was buffed in Legion as well.
Last edited by Teri; 2017-12-02 at 05:14 PM.
At least i will not be forced while doing dungs move from one zone to another like it is now. So a welcome change by me.
.
Now Imagine if by making a group of players around the same level no more than 3 levels higher than each other, you get 100% more exp once per day by running the dungeon manually, you will get people running dungeons old school right there.
Yet you won't have to travel as much, considering you can follow a zone or area quest flow without worrying about low xp or not gaining xp and having to 'relocate'.
Also, everyone has the alts they want by now, i fucking welcome the change and actually look forward to leveling a couple in the new format.
It doesnt work that way. The way it works is this:
1. If blizzard used methods to force players to be social, people would begin to make friends in game and an in game community would arise. This would generate a massive positive feedback loop and send sub counts spiralling upwards and they would over 10 million again.
2. If blizzard gives people the option of solo play, and put the blame on players for not socializing, everyone will actually take the solo play option, the in game community will die. Without that community, all the raids, gear, achievements etc lose most / all of their meaning and players quit and dwindle down to 3mil subs despite improved gameplay mechanics. And probably even lower in BfA.
This is a case where blizzard cannot listen to a majority of players because they do not know what they want. They say they want solo play options but they will return in droves if you force social play.
Last edited by Kokolums; 2017-12-02 at 06:27 PM.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
It doesnt work that way. The way it works is this: YOU chose to talk to other people or you dont and game CANT force you to do that EVER.
WRONG again! if people chose not to socialise its the people who chose not to do that not the game is chosing that for them.
RAIDS have ZERO to do with socialising, raiders have ALWAYS been a small group (also because of their snobby elitism)