Page 5 of 6 FirstFirst ...
3
4
5
6
LastLast
  1. #81
    No one waste their life/time to level any more.

    Just pay $60
    Or play AH for an an hour, buy time token for $60.

  2. #82
    For Azeroth!
    15+ Year Old Account
    Join Date
    Aug 2007
    Location
    Azeroth
    Posts
    5,220
    Quote Originally Posted by Kuja View Post
    I don't mind that. With heirlooms you can one shot most enemies, if not all, so it can be a bit boring. Not sure how non-loomed toons will fare if nerfs are noticeable.
    On PTR you can't 1 shot enemies, they got 3x the health.

    Still not a big deal, 10-15 second vs 2 seconds is actual more fun gameplay. You get full kill and quest XP.

    Actually putting in 2x 5 point combos into a mob as a rogue is playing the class, it rewards playing, and punishes botting hard.

    What fun is it to spam 1 button non stop, it makes all classes boring and very similar.

    Still I think they will get feedback and reduce the mob health to like 2x the health increase but not back to the old numbers.
    Last edited by Teri; 2017-12-02 at 02:24 PM.

  3. #83
    High Overlord Kromkar's Avatar
    10+ Year Old Account
    Join Date
    Nov 2013
    Location
    Planet Earth
    Posts
    131
    Quote Originally Posted by xenogear3 View Post
    No one waste their life/time to level any more.

    Just pay $60
    Or play AH for an an hour, buy time token for $60.
    Please teach me how to make 272k gold in an hour with AH....

  4. #84
    Quote Originally Posted by Tackhisis View Post
    Just a couple of 86 mobs leave me with 10% of health, and it just won't regenerate. Those changes are bullshit.
    Bring food, bandages and water. Also manage your pulls, cant take on half the zone anymore.

    I welcome this change.

  5. #85
    Quote Originally Posted by Xtech View Post
    Please teach me how to make 272k gold in an hour with AH....
    Easy

    L2P

    Seriously, when you can buy something with $$$, Blizzard will make it as grind as possible.
    These new races are overpowered, and a must for a hardcore raid.

    You have no choice but to BUY them.

  6. #86
    Herald of the Titans Dangg's Avatar
    15+ Year Old Account
    Join Date
    Apr 2009
    Location
    EUROPE
    Posts
    2,944
    Quote Originally Posted by VileGenesis View Post
    Haha... Yeah okay, you know... back in the day? 5-15% of the population raided, depending on xpac. That didnt change untill MoP.

    The rest of those players?`They enjoyed leveling, the experiance and the journey of it. Sure some where hardcore PvPers as well, but alot of players repeatedly leveled new characters, because it was fun.
    Thanks for clearing it up for me how it was "back in the days" (my sub runs since EU release).

    Why should this affect my opinion that leveling is crap and just an annoyance?

    Most people I know didn't enjoy the "journey" of leveling even back in vanilla. So it's your anecdotal evidence vs mine.

  7. #87
    Quote Originally Posted by sonalita View Post
    They're ALLIED races, not subraces. I wish people would stop calling them sub races. Ion kept havign to correct people at Blizconn and you could see teh pain on his face every time someone said subrace.
    New classes (not new races)

    Also I only said subrace because that's what I read other people saying, I wonder if that's what caused it to spread?
    My Collection
    - Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself

  8. #88
    Scarab Lord Manabomb's Avatar
    10+ Year Old Account
    Join Date
    May 2010
    Location
    Probably laying somewhere frozen and cold.
    Posts
    4,106
    Quote Originally Posted by Kickbuttmario View Post
    Though the scaling is awesome, the mobs health and damage have went up significantly (about damn time). However, the amount of xp required to get to max (though only 60) is going to be longer, due to this.

    No doubt this was done to finally make leveling experience better, but just saying.

    Cheers!
    I mean... I wouldn't say it makes the experience better, it just means you might be able to finish out an entire zone before outleveling it without heirlooms.

    Anyone playing with looms is going to breeze the game as per usual.

    - - - Updated - - -

    Quote Originally Posted by IronCorvus View Post
    Mob health and damage was drasticly reduced since vanila and the leveling experience suffered, looks like they finally are willing to admitt its not healthy for the gameplay and enjoyment so they upped it a bit it seems. Hopefully whey wont back away from this, it is vital for the world to be engaging that it is dangerous. Handling 3 mobs at once in vanila without being max level char with op gear was a threat to great most of the playerbase which made the game exciting, cc a valuable tool and a number of other skills important and so learning to use them - satisfying.

    - - - Updated - - -



    Leveling was the best part of wow until the casuals ruined it by asking for it to be made faster and easier and thus pointless...
    Nah, what would be healthy gameplay is if the classes were fun to play at every level. Unfortunately, quality control like that at Blizzard is like asking for beestings on the dick.

    Edit: Also 'nurr casuals ruin everything'. First of all, fuck you. It was the raiders whining and qqing during TBC and WotLK begging for alts so they could alt swap in raids to sub out for not 'bring the player not the class' design. Don't even BEGIN with that shit, because it was very much the vocal minority whining about how 'hard' leveling alts were when they 'neeeeedeedededed' them to raid.
    Last edited by Manabomb; 2017-12-02 at 04:03 PM.
    There are no worse scum in this world than fascists, rebels and political hypocrites.
    Donald Trump is only like Hitler because of the fact he's losing this war on all fronts.
    Apparently condemning a fascist ideology is the same as being fascist. And who the fuck are you to say I can't be fascist against fascist ideologies?
    If merit was the only dividing factor in the human race, then everyone on Earth would be pretty damn equal.

  9. #89
    Deleted
    Increasing xp needed up to lv 60 is actually a very nice change. I only wish they'd reduced it from 60 to 110

  10. #90
    Quote Originally Posted by Haajib View Post
    Running 100+ dungeons without any social interaction till level 100 is so bad. I'd rather wait and level with the new system.
    If doing two or three quests alone at a time while occasionally glancing at the festering swamp that is can chat is what you call social interaction, I'll do the dungeons, thanks.

  11. #91
    Quote Originally Posted by tgrape View Post
    I'm sure this is exactly how it will go on live servers. nothing ever changes on the ptr servers. ever.
    Very true. Once its there, there's no changes 99% of the time. Hell even with buffs and nerfs they dont listen to the data people provide and randomly nerf or buff so it feels like theyre balancing.

  12. #92
    For Azeroth!
    15+ Year Old Account
    Join Date
    Aug 2007
    Location
    Azeroth
    Posts
    5,220
    Quote Originally Posted by Hewhoknows View Post
    Increasing xp needed up to lv 60 is actually a very nice change. I only wish they'd reduced it from 60 to 110
    600k per level is like nothing, quests give 15-20k each with heirlooms, some quests even way more, and then there's like 500-2000 xp per kill.

    Expansion XP was already nerfed many times over.

    WoD has like 100 chests on live that give like 50k xp with rested.

    Battlegrounds xp was buffed in Legion as well.
    Last edited by Teri; 2017-12-02 at 05:14 PM.

  13. #93
    The Lightbringer DesoPL's Avatar
    10+ Year Old Account
    Join Date
    Sep 2013
    Location
    Hell...
    Posts
    3,670
    At least i will not be forced while doing dungs move from one zone to another like it is now. So a welcome change by me.
    .

  14. #94
    Dreadlord kraid's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    In a warehouse
    Posts
    827
    Now Imagine if by making a group of players around the same level no more than 3 levels higher than each other, you get 100% more exp once per day by running the dungeon manually, you will get people running dungeons old school right there.

  15. #95
    Quote Originally Posted by Kickbuttmario View Post
    Though the scaling is awesome, the mobs health and damage have went up significantly (about damn time). However, the amount of xp required to get to max (though only 60) is going to be longer, due to this.

    No doubt this was done to finally make leveling experience better, but just saying.

    Cheers!
    Yet you won't have to travel as much, considering you can follow a zone or area quest flow without worrying about low xp or not gaining xp and having to 'relocate'.

    Also, everyone has the alts they want by now, i fucking welcome the change and actually look forward to leveling a couple in the new format.

  16. #96
    Deleted
    Quote Originally Posted by Haajib View Post
    Running 100+ dungeons without any social interaction till level 100 is so bad. I'd rather wait and level with the new system.
    so YOU chose not to talk to other people and blame the game? the laugh is clearly on YOU.

  17. #97
    Quote Originally Posted by Fummockelchen View Post
    so YOU chose not to talk to other people and blame the game? the laugh is clearly on YOU.
    It doesnt work that way. The way it works is this:

    1. If blizzard used methods to force players to be social, people would begin to make friends in game and an in game community would arise. This would generate a massive positive feedback loop and send sub counts spiralling upwards and they would over 10 million again.

    2. If blizzard gives people the option of solo play, and put the blame on players for not socializing, everyone will actually take the solo play option, the in game community will die. Without that community, all the raids, gear, achievements etc lose most / all of their meaning and players quit and dwindle down to 3mil subs despite improved gameplay mechanics. And probably even lower in BfA.

    This is a case where blizzard cannot listen to a majority of players because they do not know what they want. They say they want solo play options but they will return in droves if you force social play.
    Last edited by Kokolums; 2017-12-02 at 06:27 PM.
    TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.

  18. #98
    Deleted
    Quote Originally Posted by tgrape View Post
    I'm sure this is exactly how it will go on live servers. nothing ever changes on the ptr servers. ever.
    yeah they change it on live after people have complained about it on ptr for months.

  19. #99
    Quote Originally Posted by Kickbuttmario View Post
    Though the scaling is awesome, the mobs health and damage have went up significantly (about damn time). However, the amount of xp required to get to max (though only 60) is going to be longer, due to this.

    No doubt this was done to finally make leveling experience better, but just saying.

    Cheers!
    About fucking time...

  20. #100
    Deleted
    Quote Originally Posted by Kokolums View Post
    1. If blizzard used methods to force players to be social, people would begin to make friends in game
    It doesnt work that way. The way it works is this: YOU chose to talk to other people or you dont and game CANT force you to do that EVER.

    Quote Originally Posted by Kokolums View Post
    2. If blizzard gives people the option of solo play, and put the blame on players for not socializing, everyone will actually take the solo play option, the in game community will die.
    WRONG again! if people chose not to socialise its the people who chose not to do that not the game is chosing that for them.

    Quote Originally Posted by Kokolums View Post
    Without that community, all the raids, gear, achievements etc lose most / all of their meaning
    RAIDS have ZERO to do with socialising, raiders have ALWAYS been a small group (also because of their snobby elitism)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •