The more i look at World the more i kind of wish it had a difficulty mode. Or at least expanded on the current "Do X for greater, optional rewards" challenges on hunts. I understand the games got far more stuff for accessibility to bring in a larger audience, but so far there doesnt seem a way to turn stuff off for the people who want the monhun experience more than a dragons dogma style one. Personally i know ive got double cross on the switch to fall back on but i cant help but wonder about the longterm for this game.
Because lets be real us series veterans will breeze through to HR in a couple of days so the question is how do they balance HR or G rank? if they keep all the same things as LR to aid new players then the core monhun audience will just go "NOT MUH REAL HIGH RANK!" and they will be the first widespread word of mouth about HR naturally. So do they add more options later in the game? or do they actually go for hard modes for the first time in the series you can choose from the guild gal?
Or is it just going to be a case of 'heres the story for the casual mainstream audience, but this shit like deviljho and rajang after that story? that was never intended for you to beat it' or something?
Knowing Capcom i would not be surprised to see a zelda style 'master mode' dlc that just turns stuff off and adjusts values at this point.