Originally Posted by
Probably
It does hit like a truck, but it’s not meant to be healing check. It’s a straight mechanics check. You aren’t supposed to take damage or more than a tick of damage. It’s a little tricky at first and very unforgiving. You could try enforcing everyone wearing pyrdaz and have someone clearly call out storm and titan abilities as they come up.
Overall, heroic isn’t too bad. Guild went 11/11 N and 2/11H night one. About 15 of us got together for a few more hours the next night to get 8/11H (we are a 1 day mythic guild so these were optional), and I pugged to 11/11H. We wiped a few times to Imonar due to people being aggressive and breaking traps. The pull we went slower and tried to not break any traps we beat it. Kin’garath is all about saving lust, cd’s, and pots for adds. We always made sure to kill the purple add as one of the first two which made it very easy. Beyond that Coven is a straight mechanics check, Aggramar is a cc/add control check, and Argus is about not dying to easy mechanics. Overall, easier than expected, but I’m excited for mythic.