Do we need this thread every new raid? Just raid mythic if it's too easy for you.
Also, where are the numbers on the chart? I really don't know what it's telling me.
Also, can you link your progress?
Do we need this thread every new raid? Just raid mythic if it's too easy for you.
Also, where are the numbers on the chart? I really don't know what it's telling me.
Also, can you link your progress?
Ltachilles<Forgotten Guardians>
Area-52
Think Blizzard agrees...
Argus the Unmaker:
Cheat Death and similar effects will not reset their cooldowns when you die during the final phase of the Argus the Unmaker encounter.
Boss Health increased by 10% on Normal and Heroic difficulties
Soulbomb and Soulburst now deal periodic damage more rapidly
Edge of Obliteration damage increased by 50%
Constellar elemental vulnerabilities reduced from +200% to +100% damage taken
I've just woken up checked WoWProgress and i am totally shocked...
9/11M bosses finished already?! Wtf is this?!
And remember... EU have just started their runs...
I think OP should change topic title to:
Antorus is extremely undertuned (all difficulties)
Loving the chart.
I would argue that H-KJ, even in current gear, is still more likely to cause wipes than H-Argus.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
lol at Kingaroth the hardest. The only relatively difficult fight in heroic is Coven, because of the RNG aspect. Kingaroth is 1 of 10 loot pinatas
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I second that notion
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lmaooo you beat me to it
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I wouldn't say every raid. ToV, NH, and ToS were all well done with higher levels of difficulty
Sylvaeres-Azkial-Pailerth @Proudmoore
Our group found Antoran High Command a bit overtuned on heroic, well mostly his HP and the fuselage damage, downed it but it was a struggle. Normal was a cakewalk though, still too much HP, fight becomes a boring slog.
That's typical. If it takes the best guilds in the world more than a week to defeat a raid (barring unfixed bugs) then it's going to be entirely too hard for the rest of the population. Raids are defeated by skill, not through a gear treadmill. Gear exists for lesser players to overcome challenges.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
There shouldn't be 4 difficulty levels of raids. But hey... that's what you got.
It's a joke if the group is coordinated but a there will be plenty of wipes if the group isn't. Garothi however is a joke with or without coordination. If a tank misses the taunt on Varimathras it's an insta wipe. If they miss if on Garothi he'll just aggro to the OT anyway when the MT runs away. That was my point as to why they aren't on the same difficulty level. I certainly agree that with a coordinated/skilled group they are both easy.
Ltachilles<Forgotten Guardians>
Area-52
That would have a large part of it. also, last week, coven was bugged and the adds weren't scaling. Last week we 2 shot it, this week took us significantly more time
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Now that you've explained it, I see your reasoning behind it. I'm just a bit cynical towards this raid tier since its pathetically easy
Sylvaeres-Azkial-Pailerth @Proudmoore