Just want to note this is all fan made. And to keep in mind that tuning is not the spirit of this, its more about the fun aspect. Tuning is something that can come after.
Goals:
Improve talent tree
Increase variety of demons summoned
Simplfied and streamline AoE
Decrease button bloat
Base demons once again relevant.
Quality of life by making certain spells baseline
Make survivability more flavourful
Base kit changes
1. Demonic Empowerment replaced with a similiar spell called Call Dreadlord. Call dreadlord will deal a minor amount of damage to the target you are attacking, but empower all existing and new demons pets, increasing their health, damage, and haste by X%. Last 25 seconds with a 40 second cooldown
2. Shadowbolt replaced with Demonbolt baseline
3. Demonwrath removed. Hand of Guldan now generates 1 Shard per target hit, with an increased cast time, rather than consuming shards.
4. New spell imp swarm. Will consume up to 4 shards to summon 1 imp per shard. Instant, no cooldown
5. Drain Life and Unending Resolve Removed. Both Replaced with Twilight Ward, which reduces your damage taken by 25% and absorbs X amount of damage for 6 seconds. 30 second cooldown.
6. Felhunter Interupt is now baseline
7. Demonic Portal baseline
8. Demon Skin baseline
9. Mortal Coil baseline
10. Thalkiel's Consumption does not carry over to BFA.
11. Hand of Doom baseline, now also applied by Demonbolt, but the actual ability for doom is removed
12. Mana removed and life tap removed
13. Succubus, Imp, and Felhunter now all do equal damage along with equal health and armor. Largely up to utility which which you want to use.
14. New Felhunter passive ability: Magic Dampening, which applies the lesser 10% healing debuff with auto attacks
Altered- Demonic Empowerment, Shadowbolt, Hand of Guldan, Doom
Removed- Drain Life, Demonwrath, Life Tap, Unending Resolve, Thalkeil's Consumpion
Added- Imp Swarm, Magic Dampening
Baseline- Mortal Coil, Demon Skin, Demonic Portal, Spell Lock
Talents
Tier 1-General Benefits, completly new
- Nether Reach- Demonbolt and Hand of Guldan have an increased ranged of 8 yards. They can also be casted on the move but reduce your movement speed by 50% while doing so
- Demonic Knowledge- Dreadstalkers, Doomguard, Infernal, Darkglare*, Demonic Rift*, and Summon Demon no longer cost soul shards, but 5% of your maximum health.
- Thal'kiels Cunning- Increases your movement speed by 10%, and your demons movement speed by 50%
Tier 2-Imps. Only Implosion changed
- Impending Doom-Same
- Improved Dreadstalkers-Same
- Legion of imps- Demonbolt and Hand of Guldan has a 10% chance to make your next imp swarm cost no shards
Tier 3- CC
Each warlock spec should get one CC baseline (Demo mortal coil, Destro shadowfury, Affliction howl of terror) and then each spec can either choose to talent into one of the other 2 spec's CC, or gain something new.
- Howl of Terror- Same
- Summon Jailer- Summon a jailer who will imprison on you target after 1.5 seconds,disortienating them for 20 seconds (8 PvP). 15 second cooldown. Instant. Replaces Fear
- Shadowfury- Same
Details: Jailer basically will cast fear on your target, like you would. The benefit is Imprison does not cause your target to run, is instant, and does not put yourself in combat.The Jailer can be interupted in PvP as it does have a cast time, however its an interupt on the Jailer, not yourself allowing you to still cast abilities. The downside is it replaces fear and has a cooldown, meaning it can no longer be spammed.
Tier 4-Sustain damage
- Demonic Servitude- Increase the duration of all your demon summons by 2 seconds
- Power Trip- Summon Dreadlord automatically grants 5 soul shards and the cooldown is reduced by 10 seconds
- Demonic Rift- Summon a demonic rift that will instantly summon a random demon and 2 more every 10 seconds for 20 seconds to attack your current target. 2 minute Cooldown. 2 Soul Shards
Details: By random, it can summon one of your primarily or secondary(T6) demons. The chance is divided by each possible choice, so normally its a 5 Possible choices (Imp, Felhunter, Succubus, Voidwalker +T6 Choice. Summon Darkglare from the T7 Choice can also be summoned making it 6 choices. Normally its a 20% chance per demon, with the T6 or T7 Choices being the "high roll" summons.
Tier 5- Survivability.
Each spec has the option to Dark pact or Fel Armor, and then a third option which improves a spec specific option for each one (Improve Ember tap for destruction, Drain Soul for aff, Nether Ward for demo
- Fel Armor- Increases your maximum health by 30%, but reduces healing gained from other sources by 30%
- Dark Pact- Same but always uses your health
- Nether ward- Will now heal you based on the amount absorbed by Twilight Ward
Tier 6- Secondary Demon Tier.
Permanent second demons like hati is for beast mastery hunters.
- Call Mo'arg- A permanent Mo'arg will fight alongside you. Mo'args deal heavy sustain single target damage.
Active ability- Perform a heavy ground smash, dealing X damage to its target and 1 nearby enemy. 45 second CD.
- Call Inquisitor- A permanent ranged Inquisitor will fight alongside you. Inquisitors spam Shadowfrost bolt, which bounces to 2 nearby targets for reduced damage.
Active abitlity- Cast a curse on the target, dealing X damage to its target over 1 minute. 1 minute CD
- Call Felguard- A permanent Felguard will fight alongside you. Felguards cast Legion Strike, which cleaves to all nearby enemies.
Active Ability. Felstorm, dealing X amount of damage over 6 seconds to all nearby enemies. 1 minute CD
Tier 7-Specialty Demons
- Summon Pitlord- Summon a Pitlord, dealing MASSIVE damage. Will cast rain of fire if 2 or more targets are stacked together. Replaces both Infernal and Doomguard. No longer costs a soul shard, but 25% of your maximum health. Last 30 seconds. 3 minute CD
- Summon Imp Mother- Summon a Imp Mother. Imp mother will summon 1 imp for every imp you summon to attack your target. Last 20 seconds. 1.5 Minute CD
If you also had some ideas, I'd like to hear them. I look foward to seeing what class changes blizzard can make for BFA Demonology