Its stealing, if you want to argue its OK to do fine but it is still theft of intellectual property. You are lowering the value of the item by duplicating it and thus taking money from the owner.
Actually you do. If you decide that something you created is worth $5, and you have 10 people buy it and 4 people pirate it, you have set your price and 4 people have stolen from you.
In your "reality" YOU are choosing to devalue something that someone else created by stealing it. That's not the way it works, legally at least.
Leadsop - Beast Mastery Hunter
<Godz of War> Sargeras - US
Leadsoprano - Gunnery Trooper
Leadmello - Kinetic Combat Jedi Shadow
<Severity Gaming> Prophecy of the Five - US
Back in 1995, in Russia, literally all games you could buy were pirated ones. If you could get your hands on piece of DRM-free software, burn it to bunch of CDs, stuff them into a jewel box, print a face for the box and see them for 5$ - you were golden.
Yeah, remembering that, you couldn't even pirate for free back then in russia, you had to buy pirated games. Way more cheaper than current licenses tho, but still.
Then local network software sharing came in and... everything is getting better from this point
The point is - as long as pirates give better service for fucking free - publishers will have really hard time at getting money from people. Especially considering recent disaster with AAA games quality and costs
Originally Posted by Urban Dictionary
I don't give a shit who makes any law about it. No one is more important then me to decide I can't make the same things they make.
Just like I wouldn't give a shit about any laws about slavery back in the day. No one is more important then me to decide I can't be as free as they are.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
This is odd, because most people who pirate proudly claim that they pirate first, and then buy afterwards. Or, if it's music, they download the music, but then go to live shows and like totally buy a bunch of merch.
It's almost as if they're full of shit or something.
- - - Updated - - -
the thug life is real in this thread yo.
Actually, the creator decides what their time and ideas are worth. Your reality is fictitious.
Assuming you're talking about piracy still: If I make something, I own the rights to it. If you make a copy without my permission, that copy belongs to me, too.
Originally Posted by Urban Dictionary
It's a terrible comparison, because the NFL has already made it's money for a given game through ticket sales, television deals (ie, advertising), merchandising, licensing, fees for businesses to be allowed to show the broadcast (you'd be surprised what sports bars have to pay to show Sunday Ticket games). The verbage of you not being able to copy a game without their consent (something shared by plenty of other leagues) is an extension to protect them in scenarios where people record games and then make money off it..
They know that you having a gathering at your house to watch a taped game is completely un-enforcable.
No, the maker doesn't decide it's worth - people who buy it do. If no one buys it, it's not worth whatever you want it to be worth.
No, you don't own things I make just because I make exactly the same things you make.
- - - Updated - - -
No, I don't. I can borrow it from a friend who bought it.
Regardless of when those titles were created, they were created with the sole purpose of generating revenue through the initial upfront purchase cost as well as monthly income via a recurring subscription model. It doesn't matter that they're ten years old, that doesn't make it free. By skipping an upfront purchase and subscription fee, you're actively denying the creator the revenue which they were requiring in exchange for their time and labor.
The Game of Thrones reference isn't a very good one. Most people who buy the DVD/Bluray box set want it so they can watch it over and over. I doubt you're gonna invite your 10 friends over several times to binge the whole series and even if you do, the creators are being paid very well by the cable companies and networks so it's irrelevant. With torrents, you're getting a digital copy which works more or less identically to the DVD/Bluray box set except your skipping the purchase fee. No matter how you try to twist it and jump through hoops, acquiring a copy of something without paying the creator is piracy/stealing. Plain and simple, you are denying revenue to a creator who devoted time and money to creating a project.
It doesn't matter if "I wouldn't have watched it if I couldn't get it free", then don't watch it. How is that hurting you in any way? If your interest in the movie/game/whatever was so low that you couldn't be bothered to pay $5-$60 for however many hours of entertainment the product offered, then it wasn't intended for you. The idea of investing time and money to create a product which people will then purchase is very simple. The customer gets hours of entertainment and the creator sees a return on their investment and a profit. This isn't a hard concept. You mentioned WoW xpacs so I'll finish with this; if you don't think the hundreds and possibly thousands of hours you spend playing WoW is not worth an upfront purchase cost and a small monthly fee, then why are you even bothering to play? There are tons of free options out there without breaking any laws or denying a creator a return on their investment.