Can some1 competent tell whether:
Varimathras
[WITH SERVER RESTARTS IN EACH REGION] Varimathras' health lowered by 10% in Mythic difficulty.
[WITH SERVER RESTARTS IN EACH REGION] Necrotic Embrace will no longer miss players who are under the effects of Aspect of the Turtle or Cloak of Shadows.
is a buff or a nerf?
Most likely a buff because it increases the execution requirements for the fight. Everyone was using the Turtle/Cloak to ignore the Necrotic Embrace mechanic entirely.
Inb4 people now cheese it by bringing a 3rd tank (as tanks seem to be immune to getting the debuff themselves) and dumping both stacks onto him to only spawn 1 add.
Mathematically a nerf, but it depends on how your roster could perform in a 6-second burst on an add.
Each add = 30M
Each necrotic embrace = 2 adds
No. of NE casts up to enrage time = 9
= 30*2*9M = 540M extra damage requirement
nerf in total HP = 800M
Method 3 healing atm.
Varimathras won't change much, instead of doing immunities:
-------Boss-------
------Melee-------
Add 1------ Add 2
------Ranged-----
You'll put the two adds in between the two groups but far enough to not spread the debuff and be close enough to boss.
Dh, fury warrior, frost mages, will make those adds vanish.
- - - Updated - - -
Yep, he'd be dead on brackenspore still because he didn't understand how 3 basic mechanics worked.
Why would you do that? At worst you are still gonna play the same strat, except the soaking rogue now goes away after getting stacks transferred to spawn 1 add using feint or cloak to mitigate damage, at best you bring a 3rd tank to deal with it instead of rogues, like I said.
Because this strategy has no opportunity to screw it up. It's literally plop an add on left and right, and aoe zerg it down.
And the tank thing is likely not going to work, and if it does, it will get fixed very fast, as it seems that blizzard wants you to do it properly.
Has Limit started re-clearing yet?
You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.
you could also just check their guild armory
http://us.battle.net/wow/en/guild/Illidan/Limit/
The 30% mark is overrated, the China guild was doing the mechanics really poorly and had half the raid dead when they wiped. A guild that would ace the mechanics and have everyone alive would of been <10% at that point.
<Limit> will be #1 while EU is down/reclearing. Ah the tears!
I hope Memento gets world first.
When you kill a module, it spawns a ton of orbs in the spirit realm that give Khazgoroth energy when picked up and when he has enough energy, he gives the raid Titanforging, increasing dmg, movement speed based on how much energy he has. The intended way is probably for the tank to time his death around when the module is dying and go insane picking up those orbs for the raid, tank swapping on the next module.