1. #2441
    Deleted
    Quote Originally Posted by Sxq View Post
    1.78m if you go 4 healers...

    Doesn't seem particularly feasible at the moment while dealing with the other mechanics

    Wonder if there's another phase break at 30% or something that resets the enrage timer
    It seems like there is a lot of dead realm orbs on mythic, maybe if the titanforging is ramped up really high plus execute its possible without an new phase.

  2. #2442
    Deleted
    Can some1 competent tell whether:

    Varimathras
    [WITH SERVER RESTARTS IN EACH REGION] Varimathras' health lowered by 10% in Mythic difficulty.
    [WITH SERVER RESTARTS IN EACH REGION] Necrotic Embrace will no longer miss players who are under the effects of Aspect of the Turtle or Cloak of Shadows.


    is a buff or a nerf?

  3. #2443
    Quote Originally Posted by vizuk View Post
    https://clips.twitch.tv/EagerVibrantIcecreamSeemsGood

    What is going on here?

    What are those balls?
    The same balls that are on every difficulty? They give one of the titans energy and when he gets 20 he buffs the group.

    - - - Updated - - -

    Quote Originally Posted by Nostrix View Post
    Can some1 competent tell whether:

    Varimathras
    [WITH SERVER RESTARTS IN EACH REGION] Varimathras' health lowered by 10% in Mythic difficulty.
    [WITH SERVER RESTARTS IN EACH REGION] Necrotic Embrace will no longer miss players who are under the effects of Aspect of the Turtle or Cloak of Shadows.


    is a buff or a nerf?
    Nerf to him overall and nerf to cheese strats.

  4. #2444
    Quote Originally Posted by Nostrix View Post
    Can some1 competent tell whether:

    Varimathras
    [WITH SERVER RESTARTS IN EACH REGION] Varimathras' health lowered by 10% in Mythic difficulty.
    [WITH SERVER RESTARTS IN EACH REGION] Necrotic Embrace will no longer miss players who are under the effects of Aspect of the Turtle or Cloak of Shadows.


    is a buff or a nerf?
    Since it basically breaks the stategy used by every guild ever, it's a wash. You will have to relearn the fight to an extent and the reduced health will mean that you don't have to execute the strategy for too long.

  5. #2445
    Most likely a buff because it increases the execution requirements for the fight. Everyone was using the Turtle/Cloak to ignore the Necrotic Embrace mechanic entirely.

  6. #2446
    Inb4 people now cheese it by bringing a 3rd tank (as tanks seem to be immune to getting the debuff themselves) and dumping both stacks onto him to only spawn 1 add.

  7. #2447
    Mathematically a nerf, but it depends on how your roster could perform in a 6-second burst on an add.

    Each add = 30M
    Each necrotic embrace = 2 adds
    No. of NE casts up to enrage time = 9

    = 30*2*9M = 540M extra damage requirement
    nerf in total HP = 800M

  8. #2448
    Deleted
    Method 3 healing atm.

  9. #2449
    Deleted
    Varimathras won't change much, instead of doing immunities:


    -------Boss-------
    ------Melee-------
    Add 1------ Add 2
    ------Ranged-----

    You'll put the two adds in between the two groups but far enough to not spread the debuff and be close enough to boss.

    Dh, fury warrior, frost mages, will make those adds vanish.

    - - - Updated - - -

    Quote Originally Posted by Hahyestwo View Post
    Kungen wouldn't even need any healing!
    Yep, he'd be dead on brackenspore still because he didn't understand how 3 basic mechanics worked.

  10. #2450
    Quote Originally Posted by EUPLEB View Post
    Varimathras won't change much, instead of doing immunities:

    You'll put the two adds in between the two groups but far enough to not spread the debuff and be close enough to boss.
    Why would you do that? At worst you are still gonna play the same strat, except the soaking rogue now goes away after getting stacks transferred to spawn 1 add using feint or cloak to mitigate damage, at best you bring a 3rd tank to deal with it instead of rogues, like I said.

  11. #2451
    Deleted
    Quote Originally Posted by Cracked View Post
    Why would you do that? At worst you are still gonna play the same strat, except the soaking rogue now goes away after getting stacks transferred to spawn 1 add using feint or cloak to mitigate damage, at best you bring a 3rd tank to deal with it instead of rogues, like I said.
    Because this strategy has no opportunity to screw it up. It's literally plop an add on left and right, and aoe zerg it down.

    And the tank thing is likely not going to work, and if it does, it will get fixed very fast, as it seems that blizzard wants you to do it properly.

  12. #2452
    Has Limit started re-clearing yet?
    You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.

  13. #2453
    Quote Originally Posted by Kalcheus View Post
    Has Limit started re-clearing yet?
    They have not according to Wowprogress, but i think they need to log out for that to update.

  14. #2454
    Quote Originally Posted by Atherions View Post
    They have not according to Wowprogress, but i think they need to log out for that to update.
    you could also just check their guild armory

    http://us.battle.net/wow/en/guild/Illidan/Limit/

  15. #2455
    Quote Originally Posted by Kalcheus View Post
    Has Limit started re-clearing yet?
    Pretty sure they don't do much day raiding at all week 2

  16. #2456
    Quote Originally Posted by Exxxa View Post
    Method 3 healing atm.
    with 3 healers and perfect utilizing of the buffs in p1, they should be albe to break the 30% mark. but p2 must be a hell with just 3 healers.

  17. #2457
    Deleted
    The 30% mark is overrated, the China guild was doing the mechanics really poorly and had half the raid dead when they wiped. A guild that would ace the mechanics and have everyone alive would of been <10% at that point.

  18. #2458
    <Limit> will be #1 while EU is down/reclearing. Ah the tears!

  19. #2459
    Deleted
    I hope Memento gets world first.

  20. #2460
    Quote Originally Posted by vizuk View Post
    https://clips.twitch.tv/EagerVibrantIcecreamSeemsGood

    What is going on here?

    What are those balls?
    When you kill a module, it spawns a ton of orbs in the spirit realm that give Khazgoroth energy when picked up and when he has enough energy, he gives the raid Titanforging, increasing dmg, movement speed based on how much energy he has. The intended way is probably for the tank to time his death around when the module is dying and go insane picking up those orbs for the raid, tank swapping on the next module.

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