24 hours /played from 100 to 110...thats a new one. Even without heirlooms or flying mounts is WAY less than that. Half at least.
Normal dungeons were the causual experience in Vanilla the same way Heroics Dungeons are today the casual experience.You're talking normal dungeons. Here's the problem with your point. Normal back then is the equivalent of mythic today. M+ is a step above that. So congrats, when arguing something you forgot to include highest then vs highest now.
What is Normal/Heroic dungeons of retail then? We ignore them?
Its pretty sad that we need to compare Normal dungeons in Vanilla to Mythic + dungeons of today.
They can pug raids but they cant get epics. How in the world can someone get a epic in the middle of 40 other people with 2 items droping per boss? Thats just Math, like you said.Considering people have stated they level up and get epics and clear raids on PS while not in a guild, then yes. Again, your arguement is baseless when you have PS players stating this happens.
Man, in Legion i am the biggest casual in the universe. I HAVE NEVER farmed gold in my life (in legion) and i always have 20/30k gold on all my alts by doing NOTHING.Yes, the economy still exists and there are still people that don't have gold to afford things simply because they don't want to do the things required to have gold.
You are crazy to believe that the gold situation is the same of back then.
I've never "worked" in my life in legion and i always have "tons of gold" (20-30k is not exactly tons of gold but its enough to buy anything i want in the game like consumables, repair bots, elexirs, pots, flasks etc)
Just look at Cata heroics. If you played vanilla you knew they weren't even remotely hard or overtuned. The heroics were easier than most vanilla 5 mans, AND THEY NERFED THEM HEAVILY still. Take that mindset for very expansion since and you are left with legion. The people who still play retail and don't raid mythic are the NE hunters named legolas of the day.
how come I can heal anything but mythic on classes I have only started playing a week ago. It shouldby take me a week figure out the game. It took a week in Vanilla to get to level 30 or craft one piece of gear or to learn one the more easy bosses
Last edited by meroes; 2017-12-17 at 04:39 PM.
Levelling was not harder. It was more time consuming. Being able to kill 5 boards rather than 10 is not really suggesting the game was harder back then.
Dungeons were harder. I agree.
Gold was harder to acquire, that just means it took more time.
No LFR meant people simply did not raid. Raids itself were not harder compared to its equivalent today,
Farming was grinding.
So the game was not really harder. It was harder to find people for raids, but the raid itself were not. It was more time consuming and things took longer, particularly acquiring gear.
Classic WoW wasn't hard, it was just incredibly tedious and stretched-out lol. Encounter that requires you to have resist gear and then just spank the boss to death, such difficulty
Just because McDonald's is a very successful business today doesn't mean they got the best food for everyone. Why PoE is doing better than D3? Different people like different styles.
Sorry, yeah, I didn't express myself correctly. I think from a raiding perspective it's more complex in terms of mechanics. Otherwise you're absolutely right... Vanilla was definitely harder in the sense that content wasn't really soloable and as you said, pulling more than 1 pack of mobs in most dungeons or raids resulted in a wipe. It required way more planning and strategy relative to nowadays where it's usually a zerg AoE fest. :/
"There is no end to education. It is not that you read a book, pass an examination, and finish with education. The whole of life, from the moment you are born to the moment you die, is a process of learning." by Jiddu Krishnamurti, Philosopher and Educator
Btw as far as leveling to clear it all up i was at 7 days and 3 hours /played to get to 60. That was in my spare time, finding the occasional help with quests and groups i ran maybe 7 dungeons total. I leveled as frost and didnt AoE grind much. Didnt get enough money for my mount until level 42 and once i got to 60 the gear grind is for real. I just finally finished my Attunments to BWL/ONY/MC and it took a week.
The only Addon i was using for leveling was questie, thats it.
DarkAmbient You say the game lost subscribers because of changes. I have to disagree with you on this one. The game lost subscribers because it got old, some(or I'd say most) players that were teens or in their 20s-30s in early WoW just quit the game due to real life responsabilities, new generations of gamers came in and by this time, MMOs aren't a thing or at least not as they used to be. Ok you are partially right, the game did lost some subscribers because of changes, but then again, the game would've lost way more subscribers if there were no changes at all. Let me put it this way: late WotLK had 12 millions(the most suscribers ever), this was back in 2010, do you really think that if nothing happend for lets say 5 years, the subscribers would've been more than like 5.5 millions like in Q3 2015(WoD expansion and the last time they shared sub numbers)?..Well hell no, we would've been looking at like less than a million, think about it, 5 whole years without ANY CHANGE, that's a dead game, maybe it woul've even become free to play and we wouldn't be talking about suscribers in the first place LOL. I mean Guild Wars 2 was a real rival of WoW back in 2012 when it launched, do you really think WoW could've competed with it or other games like ESO who launched in 2014, if nothing had happened in WoW since 2010(let alone Vanilla 2006) and nothing will happen to the game? Again, HELL NO, but WoW DID crush the competition because of...well, CHANGES, expansions, which bring new people to the game and also make some old ones return. There is also the lore, this universe of Warcraft has to expand, even after 13+ years of WoW there are still KNOWN places we haven't discovered yet. You are really ignorant sir.
You want to tell me that you "failed" content in Vanilla beside the top 0,1% raids? Now that's laughable. Vanilla was not hard besides the top 0,1%. So if you were really nitpicky you can only say "Legion is the same difficulty as vanilla".
What is your point? In the end both Cata and Vanilla dungeons were easy. And the second part of your post only shows that you don't understand what makes a game hard at all.
Stay away from the term "easy" in these discussions. It's all about accessability and comfort.
Soloing Wotlk/Cataclysm/MoP/WoD
http://www.youtube.com/user/thststth/videos
http://eu.battle.net/wow/de/characte...alker/advanced
http://de.twitch.tv/nightst314 >>Stream<<
I do remember having blue crafted gear for weeks/months nowadays I can get fully epic'd out and become 930-940 in the span of a week, so yes the game is definitely a joke compared to the time it took to get that gear back in the day, I think looking for group is a large reason of this because, I along with many of you play or played on a low pop server so the groups running on the server at any given time doesnt even come close to what there is available today.
We were doing dungeons like Sunken Temple in classic with a Shaman as tank/healer (yes, the same char) and 4 DDs during leveling. The notion that classic was some sort of "super hard no mistakes allowed perfect play/cc or you will die 1000 times" game is laughable. Classic allowed so many mistakes/bad plays and fuckups everywhere, in the raids (up until the 0,1% - which don't count to peole in this thread), dungeons, leveling and farming.