i feel like i wasted more lifetime with the artefact infusion animation than mounting up. itz crazy, but if daily average mount up count is 50, its 75s/day = 456,x m a year. with 50 daily mount ups i spent 456 minutes a year mounting up. 456 minutes.
Why not fill up your other weapons?
Think I have 26 traits of concordance in my main weapon on my pally. Why the hell would I not spend it on that weapon? You still get a higher main stat buff. Just because there's currently no more netherlight crucible trait doesn't mean I'd rather sell it a vendor for like 20 gold.
Reputation is still there, Gold in a lot of ap sources is still there, or in a few wouldn't be there even if ap wasn't, and trade goods? Don't recall anything of note or anything that was atleast common.
It was 99% of the time just rep, with a bit of gold that wasn't really notable, it was just there, rep was the big thing.
And rep didn't go anywhere, in fact, rep now means more. So in a way, the rep you get from the AP world quests, is giving you gold, gear, resources, possible mounts etc.
So it's not like we need a reward back, the reward is already better than prior expansions iterations of dailies.
Just think of AP as what it is (when you pass 75), a passive free reward, added onto things you'd already be doing, for a very minor power gain every now and then.
That's fair, mostly, the gold was at the time notable and the reputation reward was more significant due to the limited amount of Daily Quests available to players each day. But all the same I wouldn't be against making the Tokens sell-able again so that those World Quests can reward either Gold or Artefact Power and now that I think about it a toggle to consume them automatically. My personal problem with Artefact Power past the soft cap is that it's more a tedious annoyance that clutters up my inventory (Which is already cluttered enough as it is, thank you very much) than an actual reward.
I like the idea of making AP BoA once you hit a certain point. So reach AP level 85 and now I can send all those AP tokens to my baby alts and help them out. It raises the cap of AP after this point is useless, but not so high it'll take forever, and it will give me more incentive to play my alts because they're getting more AP levels faster which is fun.
Gold, other currency/coin to spend at vendor: think about Isle of Thunder or Timeless Isle. Even darkmoon tokens are more useful for dailies than AP.
I can do that 1 expansion later.
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I have both prot and arms maxed out weeks ago. I don't play fury.
Is this a troll thread? I'm so fucking glad that the retarded grind is about to end soon after finishing my last weapon.
I'm sure Blizzard is going to add another convoluted AP grind mechanism after their Christmas break - you still have a long way to go until BfA, so they need to keep you folks grinding the numbers.
I've never seen AP as much of a reward since the most effective way of gathering it has always been to wait for AK to increase exponentially in the background. I don't see much point in sinking hours into gathering something that you'll be able to acquire in minutes just a few weeks later. By the time AK caps out you're usually at the point where the only traits remaining offer minimal benefit anyway.
This is why I don't like how AP is our universal PvE currency in Legion. The gear token currencies feel way more worthwhile to me since those have a chance of giving you a good titanforged item that's an appreciable upgrade, or at least a transmog of some kind. AP just feels like a worthless filler currency to me that offers no long-term rewards for my character, only incremental short-term power gains that probably won't make an appreciable difference in my ability to tackle content regardless of whether I grind for it or not.
Why would it be a troll thread? It's about AP becoming obsolete after finishing your weapon. Meanwhile there are other quest rewards that keep their value like gold or order hall resource.
Big surprise: WoW is about grinding. I would still go out and do those quests, it's just about the reward that can be motivating or not. A completely useless reward is not motivating enough to invest my time into that certain part of the game. Not to mention M+ when you finish your key and don't get an item loot, you get a slap of useless AP to your face. That amount of AP from the M+ chest still meant some character progression before.
And there are raid/world bosses too - it feels so good to get AP for your bonus roll...
Even when AP was relevant it never felt good to get it on a bonus roll. Especially for the pittance you got.
I share your opinion. However my real experience was that if you did the Argus quests on a daily basis, you could max out your weapon before raiders did. At least in my case, as a casual, I spent most of my free time doing those Argus quests and invasions and I got my 75th trait as the 2nd in the guild after a M+ farmer guy, and before all of the progress raiders.
But yes, eventually with high AK, you don't have to invest that amount of time to max out the weapon. That's why it's called "catch up" system.
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Usually I catch up some achievements, max out archeology, doing pet battles and pvp during that time. It's refreshing to do something different.
You can just keep working on Concordance?
The gold rewards are a joke, wouldn't do a gold mission or a gold WQ unless the reward was 10k++, not worth my time. And order resources, I got a stable 100k++ and I do max amount of missions each day + weekly roll tokens. How can this even be sought after, when you have too much.