I both make my own groups and raid in a guild - But I understand how people find it stressful and are uncomfortable doing so - especially newer players.
The raiding community, myself included ,should be encouraging more ways/better ways for new/less experienced players to get into harder content.
As it will.
1) Increases the number of candidates for groups - reducing the time spent sat in group finder.
2) Increase the average skill level of wow players in general.
3) Stop as many casual/new players from quitting.
Its often forgotten/omitted - that casual players are essentially the backbone of wow, we raiders are a minority - And every time a casual quits, the game takes another tiny step closer towards being free-to-play, with cash shop loot/loot boxes - and I don't think anyone wants that.
The game is already free-to-play if you play it right.
Time in group finder is not an issue.
WoW players in general are not interested in improving their skill but loot. Shinies.
You are right on one point though: raiders are a minority and they are interested in improving their skills ... a minority though.
Not entirely - When you buy a token on the ah, a player has payed money for it - Some other player has payed for your sub that month, in exchange for your in-game resources.
Blizzard is still getting your sub money - just not from you. Tokens are just an elaborate gold farming/selling system and can't last indefinitely - As people have to be actually buying tokens for money for it to function.
It could be much worse, there are big profits to be made from random loot boxes in games (overwatch,hots,mobile-games ect) and at some point, the current sub model will become less profitable than free-to-play-pay-to-win, with gear/loot/stat-boost potions in the cash shop.
Its why we should be encouraging systems to let newer players get into raiding/harder content, prolonging the sub model is in everyone's best interests.
People with just as limited amounts of time as yourself not wanting to carry your ass through instances =/= there's no kindness left in the community.
People are social, kind, helping and everything in between on a daily basis, but most players have one thing in common: They can't stand leechers.
Follow this simple tutorial below to solve all of your problems with how people choose to run and dictate their own groups. According to many sources, it works wonders!
Last edited by iETHOSi; 2017-12-22 at 03:17 PM.
Newer players have the opportunity to gain experience in an friendly environment - it's called joining casual raiding guilds that raid normal or heroic. But they usually come from other games like MOBAs or Overwatch etc. and think click a button and queue in a lobby is a solution to everything.
The biggest problem is people expecting others to carry them when the content is still -relatively- challenging and when people's individual mistakes can and will cause wipes. This causes others to leave if you insist on not kicking the failer. This is why finding a guild is the only way to go for friendly and regular raiding. Pugs should never be your go to thing for mains.
Mmmmhmmmm, yeah, here's the thing. I don't come to the forum to complain about nobody carrying me, because I don't bother with M+ or raiding. But I do side against copping out with "waaah go make ur own group!!!"
You know what a nice, simple solution would be? Put the ilvl requirement in that little box that says "REQUIRED ITEM LEVEL". You know what that does? You guessed it, it hides your ad from people below that item level!
Oh, but wait, I forgot that 90% of the groups created with stupid AotC and ilvl requirements are created by players that themselves are looking for carries, and are more than likely well below their desired ilvl. Funny how that works.
I dont see any problem there...
You can always make your own group,and be the RL :P