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  1. #421
    Quote Originally Posted by - Lionheart - View Post
    Its getting to the point where they should just make normal and heroic queable with restrictions for ilvl and having to have completed the previous difficulty.
    The forums would fill with crying that the encounters are too hard (not the players being too bad, obviously), almost definitely resulting in nerfing the difficulty. Yeah, no, thanks.
    Quote Originally Posted by UcanDoSht View Post
    Nobody is stopping you to play Elemental casually during questing or raiding #1000 with your disabled mage friends.

  2. #422
    Deleted
    Quote Originally Posted by Myz View Post
    And you think we're born with perfect knowledge on how to run a group/do a fight when the content comes out? Guess how most of us gear our alts or run M+ keys on alts with a low M+ score.
    I both make my own groups and raid in a guild - But I understand how people find it stressful and are uncomfortable doing so - especially newer players.

    The raiding community, myself included ,should be encouraging more ways/better ways for new/less experienced players to get into harder content.
    As it will.

    1) Increases the number of candidates for groups - reducing the time spent sat in group finder.

    2) Increase the average skill level of wow players in general.

    3) Stop as many casual/new players from quitting.
    Its often forgotten/omitted - that casual players are essentially the backbone of wow, we raiders are a minority - And every time a casual quits, the game takes another tiny step closer towards being free-to-play, with cash shop loot/loot boxes - and I don't think anyone wants that.

  3. #423
    Deleted
    Quote Originally Posted by - Lionheart - View Post
    I both make my own groups and raid in a guild - But I understand how people find it stressful and are uncomfortable doing so - especially newer players.

    The raiding community, myself included ,should be encouraging more ways/better ways for new/less experienced players to get into harder content.
    As it will.

    1) Increases the number of candidates for groups - reducing the time spent sat in group finder.

    2) Increase the average skill level of wow players in general.

    3) Stop as many casual/new players from quitting.
    Its often forgotten/omitted - that casual players are essentially the backbone of wow, we raiders are a minority - And every time a casual quits, the game takes another tiny step closer towards being free-to-play, with cash shop loot/loot boxes - and I don't think anyone wants that.
    The game is already free-to-play if you play it right.
    Time in group finder is not an issue.
    WoW players in general are not interested in improving their skill but loot. Shinies.
    You are right on one point though: raiders are a minority and they are interested in improving their skills ... a minority though.

  4. #424
    Quote Originally Posted by Tsharna View Post
    The game is already free-to-play if you play it right.
    Time in group finder is not an issue.
    WoW players in general are not interested in improving their skill but loot. Shinies.
    You are right on one point though: raiders are a minority and they are interested in improving their skills ... a minority though.
    yeah and according to the general bads they're toxic for actually caring about how well they and others in their group perform =|

  5. #425
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by Cab View Post
    i can asure you it is totally normal on EU servers that it might not be "auto-invite".
    No it´s not. It may happen, obviously. But it certainly is NOT the norm, even in EU.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  6. #426
    Deleted
    Quote Originally Posted by Tsharna View Post
    The game is already free-to-play if you play it right.
    Not entirely - When you buy a token on the ah, a player has payed money for it - Some other player has payed for your sub that month, in exchange for your in-game resources.
    Blizzard is still getting your sub money - just not from you. Tokens are just an elaborate gold farming/selling system and can't last indefinitely - As people have to be actually buying tokens for money for it to function.

    It could be much worse, there are big profits to be made from random loot boxes in games (overwatch,hots,mobile-games ect) and at some point, the current sub model will become less profitable than free-to-play-pay-to-win, with gear/loot/stat-boost potions in the cash shop.

    Its why we should be encouraging systems to let newer players get into raiding/harder content, prolonging the sub model is in everyone's best interests.

  7. #427
    People with just as limited amounts of time as yourself not wanting to carry your ass through instances =/= there's no kindness left in the community.

    People are social, kind, helping and everything in between on a daily basis, but most players have one thing in common: They can't stand leechers.

  8. #428
    Deleted
    Quote Originally Posted by Rorcanna View Post
    People are social, kind, helping and everything in between on a daily basis
    You missed the /s.

  9. #429
    Quote Originally Posted by quikbunny View Post
    You missed the /s.
    not really. People in the game isn't any more (or less) toxic to other people than random people hiding behind alias in any other forms of internet communication.

  10. #430
    Follow this simple tutorial below to solve all of your problems with how people choose to run and dictate their own groups. According to many sources, it works wonders!

    Last edited by iETHOSi; 2017-12-22 at 03:17 PM.

  11. #431
    Quote Originally Posted by quikbunny View Post
    You missed the /s.
    No, I didn't.

    Not sure what sort of social outcast one has to be in order to not see the social interactions going on in-game on a daily basis, but alas.
    Last edited by Queen of Hamsters; 2017-12-22 at 04:06 PM.

  12. #432
    Quote Originally Posted by Rorcanna View Post
    No, I didn't.

    Not sure what sort of social outcast one has to be in order to not see the social interactions going on in-game on a daily basis, but alas.
    to these people, if i vet them or bring up their performance issue, it's automatically me being toxic.

  13. #433
    Quote Originally Posted by - Lionheart - View Post
    Its getting to the point where they should just make normal and heroic queable with restrictions for ilvl and having to have completed the previous difficulty.
    There would be a lot of wipes - but it would give newer or less experienced players an opportunity to gain the experience needed to play more difficult content without messing up other peoples pugs.
    Newer players have the opportunity to gain experience in an friendly environment - it's called joining casual raiding guilds that raid normal or heroic. But they usually come from other games like MOBAs or Overwatch etc. and think click a button and queue in a lobby is a solution to everything.

  14. #434
    Quote Originally Posted by Twdft View Post
    There is a lot of kindness and helping other. In guilds / longterm raids. From players on your friend list. But not in PUGs.

    And at this point I have to assume you are trolling us hard here, because the alternative is you're stupid as a loaf of bread.
    The biggest problem is people expecting others to carry them when the content is still -relatively- challenging and when people's individual mistakes can and will cause wipes. This causes others to leave if you insist on not kicking the failer. This is why finding a guild is the only way to go for friendly and regular raiding. Pugs should never be your go to thing for mains.

  15. #435
    Quote Originally Posted by Myz View Post
    Make your own group. I can't believe we still go through this.

    Community requirements are an effect of supply & demand. There's plenty of people >945 with Curve right now that it doesn't take hours to fill a group of 2/3/9 to complete your run. If it was a ridiculous requirement, people would drop them soon due to a lack of applicants meeting the demands.

    - - - Updated - - -



    Then keep on complaining on forums about how no one is willing to carry you. See how far that gets you instead of getting a pug together and just letting it do its thing.

    Who is the snotty brat here? The person putting in effort to meet public requirements or taking the time to make his own group, or the person complaining and crying how no one is willing to boost him and his umpteenth alt that he really can't play at all?

    That's my problem with the general public of this game right now. Neckbeards and NEETs have no idea how to take control of their actions or lives. They haven't learned how to be resourceful and get things done, which is something most of us learn at school or on the job. They just expect everyone to drop at their feet and accomodate their wishes.
    Mmmmhmmmm, yeah, here's the thing. I don't come to the forum to complain about nobody carrying me, because I don't bother with M+ or raiding. But I do side against copping out with "waaah go make ur own group!!!"

    You know what a nice, simple solution would be? Put the ilvl requirement in that little box that says "REQUIRED ITEM LEVEL". You know what that does? You guessed it, it hides your ad from people below that item level!

    Oh, but wait, I forgot that 90% of the groups created with stupid AotC and ilvl requirements are created by players that themselves are looking for carries, and are more than likely well below their desired ilvl. Funny how that works.

  16. #436
    High Overlord Valrysha's Avatar
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    Quote Originally Posted by NightGamer View Post
    Ok guys, this is just first week or raid.

    It feels like WoW = ilvl. Nothing more.

    Something must be made by Blizzard to fix this problem. If you play one char, you probable don't have it, but if you play more, this is unacceptable.

    Is not the first time when happens, this problem persist.
    "Something must be made by Blizzard to fix this problem."
    They did, it's been in the game before the official launch!
    They're called Guilds...

  17. #437
    Quote Originally Posted by Marrilaife View Post
    Newer players have the opportunity to gain experience in an friendly environment - it's called joining casual raiding guilds that raid normal or heroic. But they usually come from other games like MOBAs or Overwatch etc. and think click a button and queue in a lobby is a solution to everything.
    or maybe - crazy idea - they prefer those lobby based systems ?

    guilds are nothing but outdated relics of past that new people dont want to use as systems

    so giving those advices is pointless.

  18. #438
    I dont see any problem there...

    You can always make your own group,and be the RL :P

  19. #439
    Quote Originally Posted by kamuimac View Post
    or maybe - crazy idea - they prefer those lobby based systems ?

    guilds are nothing but outdated relics of past that new people dont want to use as systems

    so giving those advices is pointless.
    Outdated?

    I really don't see how grouping with friends can be outdated in a mmo game.

  20. #440
    Deleted
    Quote Originally Posted by Spotnick View Post
    Outdated?

    I really don't see how grouping with friends can be outdated in a mmo game.
    Just look up this guy's posts and you'll know
    Lobby based systems are so much more community driven and improve the social aspects of the games ... yeah Surely WoW would benefit from a wider lobby based system implementation without any backlash from the playerbase.

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