Again no it's not.
With no more grey quests you have plenty more to get you leveling rather than running out of them in a zone now or them becoming green.
And as people have pointed out it takes 3 maybe 4 more quests in looms per level. Can you really not handle 3-4 more quests to go kill 10 alligators or pick up some orc ears?
The XP increases are because of scaling. No other way of putting it.
WoW's leveling experience has been broken for a while. I am just happy to see it fixed, as well as scaling added. It'll be a huge improvement even if there is a little bit more experience per level.
Which people have pointed out takes 3-6 more quests maybe a couple more depending on whether you have heirlooms or not.
You act like it's a big number but in reality the amount of quests it needs aren't that high.
Again the character boost thing is redundant. If they really wanted to sell them they would have doubled xp for each level and reduced xp gains. They've made it so you had to do a few more quests. If you have to buy a boost over a few more quests then that's down to your own self control. I'm certainly not throwing down £49 just because I have to do 3-4 more quests.
And if they wanted to sell them more then they would have allowed allied races to get the heritage armor from them. Because a lot of people would have 100 or 110 boosted those. So if anything Allied Races encourage you to level for the heritage armor sets.
Last edited by Eleccybubb; 2017-12-27 at 02:06 AM.
this thread will be the usual.
yay leveling is now more of an experience mobs are mobs not punching bags, i can do zone wide quest chains without them being green, newer players might learn a rotation of some sorts, this is what the playerbase has been asking of blizzard especially those who prefer vanilla etc.
and the LOL MONEY MONEY MONEY BUY BOOSTS BLI$$ARD CROWD.
always fun to read
And all the content is constantly scaling to your level, so you won't have to move from zone to zone. And to say it is increased by 60% is disingenuous at best, as it is only increased by that amount for a small period of the leveling experience. It is from 21-39, and 40% increased from 40-59.
I doubt it is going to be too noticeable (see the guy earlier who used one more hour to 110).
Eh mobs are still punching bags. They still hit like wet noodles as well.
Leveling is nowhere near Vanilla standards, they aren't trying to sell more boosts by making you do a few more quests and everyone really is blowing this out of proportion.
However the whole quests not becoming green anymore is a plus. It works. It means you can stay in a zone essentially until you finish all the quests you can/want to.
Last edited by Eleccybubb; 2017-12-27 at 02:10 AM.
I thought they were tripling the quest experience rewards and monster kill experience was going up, too?
People really don't know what is good for them. Seeiing Blizzard conduct business for all these years has made me understand why people need leadership.
The sake of convenience is appealing by creating grind diversity but I usually burn out before level 30 when I start fresh even with the current system so it's going to be somewhat of a mental challenge for me to overcome with allied races.
To further elaborate, it's not hard in a sense that questing and dungeons are a challenge, they're laughably easy, it's just that I've done it so many times that my brain simply checks out due to being a mind-numbingly boring experience.
A soldier will fight long and hard for a bit of colored ribbon.
Once someone comes up with an optimal leveling guide, leveling an alt will be a breeze. If it is still too slow, recruit a friend yourself (same Battle Net account) and wear heirlooms.
Triple XP + heirloom bonuses, a multi-passenger flying mount and your recruited account can grant around fifty levels to a toon on your main account.
I have sixteen level 110s (pre-release invasions to 100; broken isle invasions and app to 110) and I am looking forward to the new leveling changes; being able to complete a zone without the quests turning grey/green, sounds good to me.
If people want to level slower, they will not use any boosts like RaF or heirlooms. And leveling now-a-days is NOTHING like it was in vanilla; I think if you went hard core you could knock 1-60 out in a week. If you actually read the quests and had fun, hell a month or two.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
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