https://www.warcraftlogs.com/statist...le=7&boss=2076
https://www.warcraftlogs.com/statist...le=7&boss=2074
i wouldn't call that middle of the pack tbh
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It's not easy to draw conclusions from mythic parses at this point. Not enough arcane mages have done the later fights.
You're looking at 14 parses for Kin'garoth, 4 parses for Varimathras, 1 for Coven. Statistically insignificant.
The conclusion I think you can draw is that if the boss isn't Antoran High Command, Portal Keeper Hasabel, Eonar or Imonar you probably shouldn't be arcane.
If you aren't going for world first, every class/spec is viable, numbers are so skewed with everyone just repeating what the top guilds are doing. I'm not saying that arcane is just as good as frost/fire, but the gap is probably a lot smaller than most people think
We have one arcane mage in mythic guild, and he outdps a frost mage and fire mage on some fights. I just find Arcane quite difficult to play in raids due to mana loss, when there is so many other things to look at. But this spec is really playable if people know what to do.
Arcane is just a HARD spec to play it properly in a mythic environment atm and in the end it doesn't feel quite rewarding imo compared to the effort you need to put into the spec itself.
How is arcane different from frost from simulationcraft vs human player point of view? Both basically have proc they have to react, both have mechanic to not cap with procs if they don't instantly use the proc etc. Arcane rotation is no different from normal frost/fire rotations, you just spam the filler spell and react on procs/crits etc. Of course add dps whoring may be more critical on arcane, since it has the potential to do ALOT of dps on aoe burst, but this doesn't have anything to do with single target sims.
Usually the burst depending specs always are "harder" to play since they are less forgiving. If you fuck up one cast and waste one sec of a 10-15 sec burst window, which makes up 30 - 50% of your total dmg, this hurts a lot. Frost is more consistent dmg, where a mistakes cost you dps, but not as much as a mistake in the 7 million dps arcane opener. Also these burstphases needs a bit pre planning, since you can't move as arcane.
frost is only consistent if you actually get procs, which is much less consistent now with t21 than it was with t20/19 combo. my pulls vary wildly, with one pull being 900k dps opener because i got no procs, and the next being 3m dps. its insane how rng and proc based frost is. they need some kind of bad luck protection on procs with how like 95% of our dps relies on them..