Survival really isn't a hard spec.
https://www.icy-veins.com/wow/surviv...owns-abilities
Please tell me anything about that rotation that is "hard".
Same here, rerolled to WW after SV felt too maintenance heavy, and Havoc felt too braindead. It's right there when it comes to mixing fun with complexity. The mechanic of never using the same attack twice is simple but adds a lot of thought to the gameplay sometimes. Probably not as common since people rarely main Monks overall.
The ingredients don't make it seem "hard", but the reason the spec is challenging is the existance of global cooldown. The way it seems you have 2 rotations in the spec: Mongoose Bite, which is the line of play that makes you spam as many of those attacks as possible, and maintenance one, which is your dots (Lacerate, Explosive, Caltrops, Serpent Sting) and stacks Mok'Nathal. Then you add the elements like Flanking Strike and Spitting Cobra to the mix which you kind of should use on CD based on how strong they are and you have an incredibly busy spec that kind of wants you to complete a lot of relatively simple tasks in a short amount of time.
Then there are moments like going full "nuke" with all CDs up, spamming Mongoose Bite like a maniac and get as many in as possible - but somehow, at the same time, all your short duration buffs and debuffs start falling off. Each GCD you use on maintaining one of those is a potential GCD you could use to hit the guy with MB with the might of a galaxy, so each time you need to make a quick decision on what to do to do best dps. It IS pretty complex that way, just not in a fun way for me.
And of course theres the argument of using different talent setup, the one with less maintenance abilities, but such setup is pretty suboptimal for SV. Might as well just say that you don't want to use Lacerate at all and are fine with the DPS loss.
Last edited by Okacz; 2017-12-30 at 05:17 PM.
I think a lot of the reason WW is so rare is a) historically the spec has been seen as "bad" even though they're the top DPS by a long shot currently and b) people are bad at not hitting the same ability twice and thus significantly gimp their damage. They can't think a couple GCD's ahead.
Cheerful lack of self-preservation
Variety?
Without including hunter itself aren't there like 12 Melee Specs and 9 Ranged?
Hell do the math and the survival change tilted it so there is less variety for ranged then Melee.
You're fine to enjoy it, but don't disagree with people who enjoyed the old survival with that weak argument.
Last edited by Ravex; 2017-12-30 at 05:24 PM.
As someone who mained rogue since beginning of TBC and mained resto shaman this expac, it's because they kinda shat on rogue this expansion. They experimented with Outlaw and there is so much wrong with the spec that needs fixing and they just band-aid it with Tier gear. Maybe in BFA they will make it better now that they have had time to see what works and what doesnt. Sub kinda morphed into a "edy-emo-kid SYMBOOLZZZ OFFF DEF" shit fest. And Assassination is the only spec really that kept its identity intact while having some decent stuff added to it. Also, I would venture to say that a lot of non-rogue-fotm rerollers ( when where they that last time lul ) like my self who have played for a long time, hate the new Shadow Dance charge system and the fact that TWO FUCKING SPECS have lost poisons that have been present since the dawn of time.
I don't disagree and as I said I hope for once that if they introduce a new class it's a ranged one because any DPS spec of the last 3 has been Melee and it's just silly. Windwalker, Unholy, Frost and Havoc. Only reason I even play Havoc is because I main Vengeance and I like to have a decent DPS offspec.
But Hunter is a dps so let's not exclude it just to tip the balance.
Honestly though if the next class isn't ranged or doesn't have a ranged spec I will be irritated because I prefer ranged over melee for the most part.
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The fact that making even a small mistake leads into a huge DPS loss. Not other class is that demanding, making a mistake on survival makes you lose all stacks on mok'nathal which leads into 12% AP loss AND a lot of focus because you have to regain 4 stacks ASAP. Also there is the fact that it is (i believe) the DPS class that uses the most buttons on its ST rotation, and the only one that has to manage multiple charges on spells+buffs+dots+focus. It's the most challenging DPS by far on the game right now (maybe WW is close, but i don't know that much about WW).
More buttons does not equal a harder spec.
Nor does having to hit 1 button every 8 seconds or so.
If you let Mok'nathal drop because you forgot to spend 25 focus then that is not down to difficulty. If you are consistently making the mistake of pressing one button every 8-9 seconds then that is not the spec being hard. That is the player being bad.
Also Lacerate and Serpent Sting (if chosen since Butchery is viable) are 2 dots. Having to hit Raptor Strike isn't hard nor is Lacerate. Sting lasts 15 seconds so you will have to refresh it to keep Mok'Nathal up. So you should NEVER be letting Serpent Sting drop off.
As for Caltrops or Steel Trap again easy to manage. Since that is choice dependent although usually the people I know take Caltrops.
So I ask again. What is hard about the spec? If keeping a buff or DoT up adds difficulty then a lot of Melee specs and ranged ones are difficult by that logic.
It's nothing but a myth that Survival is complex and it's purely because they added a few more buttons to a Hunter spec. The rotation is braindead, the buff/dot management is similar to most classes and again if you are consistently losing Mok'nathal then that is down to the player and not the spec.
Last edited by Eleccybubb; 2017-12-30 at 06:01 PM.
Arcane is insanely powerful. Its mass AoE rotation is literally two buttons and it beats almost everything. Single target also insane. It sometimes struggles with cleave fights, but is still in the top handful of specs.
But weird perception thing: I swear I only see other arcane mages when I switch to arcane.
Arcane Mages, sadly. I find it to be one of the most fun specs in the game.
Also the obvious SV Hunter.
Yeah, that's not the reason...it's because people who want to play a hunter don't want to play a melee spec. If they wanted to play a melee spec, plenty of other classes/specs designed from the ground up to be one. I don't even recognize it as a spec and will never even think about playing it unless they scrap the terrible idea and redesign it back to a proper ranged spec.
Again, it's not about how complex it is (still the most complex rotation in the game even if you consider it easy), it is about one fuck up = huge DPS loss. Most classes are easier yet 95% of the playerbase fuck up the rotation; why would that people play an even more complex class/spec that doesn't even give that much of a reward (AKA it ins't the fotm)?
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You literally called it a hard spec. There is nothing hard about it and I already explained why. If you still believe so then you can freely choose to believe that myth that the players keep trying to push on the spec.
Keeping a buff up by pressing one button every 8 seconds is not hard. If you cannot do that then you then it is certainly not down to the spec. Nor does it create complexity. You hit a 25 focus cost button every 8 seconds. If that is complex then I don't know what else to say.
Survival Hunter has zero complexity to it. It has one buff management mechanic where you press a button every 8 seconds. I will ask you one more time to state where any complexity lies within the spec. If you cannot then I will not respond any further.
Last edited by Eleccybubb; 2017-12-30 at 07:03 PM.