1. #1

    Platinum Games is working on two new IPs, which it plans to self-publish

    http://www.eurogamer.net/articles/20...o-self-publish

    Platinum Games' co-founder Atsushi Inaba has revealed that the company is currently developing two new IPs that it plans - in a first for Platinum - to completely self-publish.

    Speaking to GameInformer, Inaba explained that the company has been "looking into creating our own IP, creating our own game." Although Platinum has traditionally focussed on making original and licensed games under the wing of a larger publisher, "we're becoming more and more interested in the idea of self-publishing and doing our own title."

    Inaba explained that Platinum's internal policy of allowing any team member to pitch a game idea has resulted in around 70 design documents, which the company has been slowly sifting through. The idea, says Inaba, is that "we want to motivate the people that work here. We want to give them an opportunity to make their own game." To that end, Platinum now has "two designs that we're genuinely focused on".
    Exactly what those designs are, Inaba doesn't say. He does, however, reveal the expected scope of the projects: "We can't put together a AAA, $10 million-plus game, because we just don't have that sort of cash as an independent developer. However, we don't plan to go the indies route with just a few people on a team making a game". As such, Platinum is aiming for the middle ground, creating games with teams of about 20 people.

    Furthermore, fans can rest assured that Platinum's new independent IPs will remain "on brand", offering the kind of outlandish action experiences that the studio has become known for. "Obviously when people think of the Platinum Games brand, they expect crazy hardcore action, right? [...] We want to surprise them by the fact that we're doing this independent title and hopefully get support from the fanbase. But we don't want to surprise them by, say, doing a princess-clothing-making game". More's the pity.

    Platinum's ambitions to self-publish won't mean the end of its publisher-supported AAA days, however. "We will continue to do AAA games for other publishers," confirms Inaba, "and that's because, again, we don't have the cash flow to take on the risk to only do self-published games." Platinum is, for instance, currently developing Bayonetta 3 for Nintendo Switch.

    And other large projects are likely in the pipeline too. As Inaba explains, even with a team of 200 people, "we do more projects at the same time than a traditional Western studio might". That, he says, is simply "because we're selfish and we want to do a lot of stuff."

    But what of these secret new IPs? "Doing something on our own, self-publishing it, releasing it, all of that is a challenge for us, but right now everybody is incredibly motivated and working on that. So all the fans, anybody who looks at the website or reads the magazine, look forward to something cool in the future from Platinum."


    Looking forward to the games.
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  2. #2
    The Unstoppable Force Super Kami Dende's Avatar
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    Oh baby oh baby.

    Platinum Games are one of the few Companies that If I like the looks of the game I will buy at release regardless of price.

    RULES OF NATURE!!!!!!!!!!!

  3. #3
    Kamiya got tired of having to fight to give girls glasses so just blocked publishers.

  4. #4
    He probably looked at previously respected studios like Bioware and Bungie and saw what they've become after sucking on the teat of major publishers. If you actually care about making good games these days, self-publishing is increasingly becoming the way to go.

  5. #5
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by stellvia View Post
    He probably looked at previously respected studios like Bioware and Bungie and saw what they've become after sucking on the teat of major publishers. If you actually care about making good games these days, self-publishing is increasingly becoming the way to go.
    Indeed, Outside of Blizzard I tend to play a lot of games which are self-published, just because they are good.

  6. #6
    Cant wait, studios just needs to go this route more. Just follow what CD project is doing, self publish if you have a good product in mind. The tools are there now.

  7. #7
    Quote Originally Posted by minteK917 View Post
    Cant wait, studios just needs to go this route more. Just follow what CD project is doing, self publish if you have a good product in mind. The tools are there now.
    CD Projekt Red didn't self publish, They was published by Warner Brothers (Warner Home Video Games).
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  8. #8
    Quote Originally Posted by Jtbrig7390 View Post
    CD Projekt Red didn't self publish, They was published by Warner Brothers (Warner Home Video Games).
    The Witcher 3: Wild Hunt
    Developer(s) CD Projekt RED
    Publisher(s) CD Projekt

    On pc it was self published for steam and gog. Only retailers requires publishers still. WB was for physical copy in North america. Bandai Namco Entertainment for Europe retailers.
    Last edited by minteK917; 2018-01-03 at 02:32 PM.

  9. #9
    Quote Originally Posted by Jtbrig7390 View Post
    CD Projekt Red didn't self publish, They was published by Warner Brothers (Warner Home Video Games).
    Digital it is self published. Physically it is published by WB in NA and BN in EU/Asia.

    These Platinum games will be no different if they aren't just digital only. If they have physical releases they will have to partner with a physical publisher because they have no physical presence in NA or EU and have no distributors to self publish a physical game just like CDPR didn't.

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