WHAT prestige? The prestige of having logged in during Legion?
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But WHY should they become unobtainable? Where's the benefit to the game of turning off or removing content like that?
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I think something like this would be possible using the vehicle system. When you start the challenge your gear and abilities are replaced by a vehicle with set skills, damage, healing, etc. But then it would also be less of a "class" challenge.
Really I think they'd be better off simply changing the appearances to a low drop rate and turn them into the same sort of gameplay in old content that farming for rare mounts is. It's the easiest solution that requires the least amount of dev time, while still making those appearance available with some amount of effort involved.
A tiny minority of players 'buying' stuff like this is not a good excuse to let everyone solo it whenever they want one expansion pack later.
There is nothing wrong with time exclusive rewards where challenge, not RNG, is the principle requirement. If anything WoW could do with more rewards for Achievements like Ahead of the Curve.
They're already moving away from raiding as the primary focus of the game anyway, and have to rebalance and adjust things like M+ each time new gear is released. They've also released more dungeons this expansion than any expansion in recent history.
The simple truth is that it's going to take less dev time to remaster challenges that already exist than it is to create entirely new content. In the long run this will result in there being overall more content available for people to pursue, as Blizzard gets more value out of the stuff they've already created. The game and the content will end up lasting longer.
The mage tower skins are Legion's version of Challenge Dungeon content. And all through mop and wod people complained about not having ANY meaningful single player "hard" content. That is what the mage tower is. Difficult content for individuals. Yes, it is possible to throw gear at it nowadays, but they are still mechanically difficult enough to be an actual achievement for those who have completed them. And, like challenge skins before them, they will remain an account wide unlock for every class/spec you unlock them on - forever. For that achievement to have any meaning what so ever people should not be able to wait two expansions and then go in with a 750 ilevel advantage and just obliterate everything while collecting their rewards. Not to mention it makes no sense to be able to earn rewards years from now for items that lore-wise, we are losing very early on in the BfA.
You have ample time to do them now, while they are current content. A person that is not motivated to do so or capable of doing so has no right to the weapon skins. Simple as that. This is a pure case of people feeling entitled to things that they wont or cant earn when earning them is still a challenge.
Do i think the Mage Tower challenges were implemented well? No i do not. Player gear should have been statically set at 875-900 or w/e to remove item level from the equation. I think it should have been left to a 100% execution fight where it all comes down to player knowledge and reflex. But it is what it is. Even if the scaling was static, id still argue in favor of them becoming unobtainable after Legion.
Last edited by Nihilan; 2018-01-03 at 08:26 PM.
Basically all you did was post a wiki entry. We all already know what the mage tower is. What I was asking is where's the benefit of turning off content like that? Wouldn't it be better to continually update the "challenge" so that players have something to tackle that's based on skill rather than gear?
I still have yet to hear and actual benefit of simple making them unavailable later. The only thing I've heard repeated over and over is "Because it wouldn't be relevant at higher ilvls". That's a great description of the problem, but doesn't describe how it makes the game or the content better in any way.
You say you'd still argue in favor of them becomeing unobtainable after legion. Why? Expand please!
Why are you so against giving players something extra for sticking around and playing?
You played MoP and killed Garrosh? Heirloom weapons and a mount.
You completed the Green Fire questline at level 90? You get a FoS and a title.
You played WoD and killed Archimonde? You get a moose.
Why is it so bad to give players access to limited time things?
"El Psy Kongroo!" Hearthstone Moderator
haha i know right^^ that one was hard =)
It's a reward for playing Legion.
You have more than a year to do it in Legion.
How is it unfair?
Last time I checked, I cannot get past gladiator mounts.
Plus, that's the one reason to do it, it's a solo challenge you can't buy and prove your worth, even though it's a lot easier now.
I'm not saying it's bad. I'm just asking for an actual explanation of how this makes the game better. So far no one seems to be able to give ANY reason other than "T3h pr3st1g3z!!!!"
Challenge modes are specifically designed to be something based on skill and not just logging in, or overpowering with gear. Why is is so hard to understand that including and maintaining something in the game that's ACTUALLY challenging will continuously give players something to strive for instead of just rewarding them for being present during a specific time frame?
Because what's the fun in doing the challenge now if you could just wait til next expansion and faceroll it completely? Granted, with some of the gear now they're already becoming faceroll, but you still have to at least follow some mechanics.
Also, it's nearly impossible to maintain something considering how many times they drastically change specs between expansions. A Ret Paladin now in MoP Challenge modes is drastically different than a Ret Paladin back in MoP doing Challenge modes for example. It's impossible to ensure the same balance remains.
And what's so wrong about things having prestige?
"El Psy Kongroo!" Hearthstone Moderator
You're still just describing the problem. I don't have a problem with there being "prestige", I just think it should be something that's obtainable through skillful play rather than being limited by a frame of time. There's no real reason to turn off access to these things except to artificially boost someone's sense of special snowflake. I would MUCH rather that the sense of prestige be restricted to "Can you do it or not" instead of "I logged in and overpowered the thing through sheer ilvl because I played during X expansion and you didn't."
And who said the challenge has to be maintained PERFECTLY? If Blizzard is going to create challenges every X-pack, then they might as well update and retool the existing ones for the current class balance, save some dev time in the process, and continue to give players additional things to strive for.
Like it or not, time limitations are part of prestige. People who got the Orc/Wolf statue didn't do anything "skillful", but the statue is still prestigious to have for such dedication to the game.
And there's still the Brawler's guild in game for that, along with the proven grounds.
Lastly, what? Of course the challenge should be maintained perfectly, otherwise you'd end up with wonky things like certain moves being removed/changed and now the challenge needs to be retuned completely, wasting more dev time.
"El Psy Kongroo!" Hearthstone Moderator
I think you missed the point I what I was saying: If Blizzard is going to do some sort of Skill-based challenge that requires dev time ANYWAY, there's no loss(and potentially dev time is SAVED) if they upgraded and modernized the existing challenges to be challenging under the current expansion INSTEAD.
Basically we have the number one complaint being that there's never enough stuff to do in an expansion, but we also have all this abandoned content just lying around. Kill two birds with one stone. Stop promoting special snowflake status and start making a better game.