I don't think Ex Roulette and the like that take 5 minutes longer are draining because they are difficult as much as they are incredibly boring. It likely means a lot of stop and go action, mini-pulls, and perhaps even wipes depending on if it's the tank or healer who are being carried. For DPS doing nothing, it means that those large pulls that would normally just get incinerated by 4 peoples' simultaneous AoE are now 2-3 smaller pulls each taking as long as the much larger pull.
Consider too that 5 minutes is about half the length of a fast Ex dungeon, a 15-20 minute clear is a pretty substantial increase. Right now I guess it doesn't matter too much to me as my raid team has been on break for at least a month and I haven't had a real need for tomestones in far longer than that. However, when we get to the new relic (and I'm sure there will be running of content ad nauseam per the norm) all that's going to add up quickly.
Last edited by The Casualty; 2018-01-03 at 06:58 PM.
Ah, I gotcha now. That's definitely not working as intended, based on my whopping hour or so of having played SMN at max level (which, depending on how well BLM gets buffed in 4.2, may change).
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That's always a huge disappointment, imo, in how they gender-lock the story NPC-based glamours. For something they want as much or more money for than the game box itself (at times), I would think they'd want to reach out to as many players as possible. I suspect there are very few people who are going to dole out cash for a fantasia (and maybe a name change, if needed) just to use a particular glamour. Is it that much of a stretch to ask for, say, female version of the Aymeric outfit, or even a male version of the Y'shtola outfits and so on? Part of why I don't buy them (aside from the Minfilia one that I got 1. on sale and 2. mainly for the hairstyle) is because I'm not a huge fan of that concept, plus the outfits aren't dyeable, which is a huge turn off to me.
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I'd much rather have a wipe due to pulling a massive pile of mobs and maybe waste a min or two instead of dink-and-dunk one little pull at a time, which would likely end up taking longer than the run that has a single wipe but mass pulls all the things with no problem otherwise.
Oddly enough, I've had people get salty with me in groups over pulling piles of stuff, which is rather hilarious when the healer in the group is on Discord and I'm the tank. Bonus points for when we're ahead of at least one of the dps on the damage meters.
So, noob question time for the umpteenth time from me on here anyways...
The other year I had played FFXIV up to 30, unlocked Ninja, subsequently got kinda bored with Ninja since it was just Thief plus hand seals, and when my time expired I just sorta drifted back to WoW (I think either the expac or a new raid was up).
So now I want to try getting back into FFXIV again since WoW is getting stale being at the end of its expac life, but I've pretty much forgotten...well about everything. But I guess my main question is, I know I need to level and there's apparently a ton of story quests blocking me to the end game; can I get by just running these main series quests? Or do I need to do sidequests as well? Was also interested in this samurai class, granted I don't have any recent expacs for it but what's its base class so I can check it off on my to do list as well for leveling so I can unlock it?
You'll probably need to supplement your leveling someway, i.e run palace of the dead or do side quests. The MSQ will take care of most of your leveling, tho there will likely be parts that you'll stall on (biggest one is 46-49).
Samurai has no base class, its a job that starts at lvl 50.
Speaking strictly personally here. Time isn't super important to me, but is a correlating factor. It's really about mutual effort. It's about having a player who is sabotaging my experience, and there's no repercussions because a huge sub-sector of the community has decided that it's ok to be carried and not be responsible for how you interact with other players because we don't want to sabotage THEIR experience. It's a tad hypocritical if you ask me.
In school on a group project if you are incompetent or lazy you not only make others look worse, but you are held accountable for it.
At work - on a group project ....
On the road - if you drive like a savage completely disrespecting those around you, you can be held accountable for it.
In sports - if you're incompetent/lazy...
You see where I'm going? Every other aspect in life follows this trend, except gaming in FF14. Maybe its me being irrational?, but I feel disrespected when people don't respect my effort or time. Maybe I just have a more JP mentality. Just a tad more vocal about it I suppose.
Same. I'll never ever yell at someone for trying and failing. I don't tolerate excuses or laziness. If I spent 30 mins in an EX Susano teaching people who wanted to learn that experience is infinitely more valuable to me than farming Susano 8 times in that timeframe.
Uuh.... that's why it's ... a ...video game?
As I said: as long as it doesn't hinder a groups success or is flat out AFKing I don't se any real problem. You will encounter incompetent people, you will encounter lazy people.
You want to avoid that? Simple solution (and what I did in Cataclysm, when a lazy/incompetent person = dungeon not completed): don't go in with randoms.
That' why SE gives you these rewards btw. They know what you will encounter and a BRIBING you to carry their asses.
Don't get me wrong: I don't like it either but that is what MMOs are. The masses are incompetent. Players like you and me that want to perform well and honor the groups time are a pretty small minority. Most just want to mash some buttons, have a little fun (don't ask me how they have fun while gimping, I certainly can't b/c I'm too busy beating myself up about it and trying to improve) before they turn back to a demanding real life.
On a personal note:
The "having fun while gimping" is also a HUGE problem when I play my flute. I am inexperienced (1.5 years of playing now) I make many mistakes etc. Sooo hard to have "fun" with my inability. Everyone always tells me to relax and take it easy, yet I can't when I have the feeling of "not being functional". I don't know how they do it. Doubt I will ever know.
So a year later and I’m finally back in floor 150+ in PotD. Cleared 151-170 (2 sets of floors), received 2 night pegasus whistles. Good to be me sometimes. O.o
So what happened to the items to turn housing into shops? Since it was added that stuff has been in the multi millions on my server but i checked at random yesterday and they were 5000g or less.
57/100 Rival Wings victories so far. I hope the balance changes in 4.2 address the various PvP issues and bring forth better queue times. >_>
Personally, I think they should take what they've done with PvP and apply it to the rest of the game. I love not having to have combo abilities take up different action bar slots, it frees up those same slots for more interesting abilities. It's also great having a Job stripped down to just it's core elements, without all the extra fluff on top. Most of all, I really, really like the design of the SCH in PvP. It's got a simple, cohesive design that works extremely well. The same is true of other jobs too and that is a good thing.
I generally consider having a multitude of overlapping abilities to be a sign of a developers ineptitude rather than expertise. A small core of interesting abilities that allow the class to function well is preferable to having those same skills spread over 20+ abilities. The smaller skill pool, by design, forces players to decide how best to use their limited toolbox to overcome challenges as opposed to always having the right tool availible - That directly leads to the player having to make moment-to-moment decisions about which skills to use and when rather than having the decision made for them. Decision making is the cornerstone of good game design as far as I'm concerned.
I agree that PvP is much better now that they actually redesigned jobs to work cohesively in PvP instead of trying to do some weird 'level up abilities separately' business like they used to. I too am hoping for that button squish in 5.0, though they needn't compress the entire PvE job down to 10 buttons, I'm okay with them still having a few extra.
I've been toiling away at a full combat redesign and Paladin rework thread. It's not finished, but im done the redesign and about 50% done the paladin rework. Once it's done keep an eye out for it.
That said I PERSONALLY find more abilities better, BUT only if they have ACTUAL value. Not usable on one fight once a year.
Off the top of my head putting absolutely minimal effort in for PLD.
Tempered Will could simply be baked into Sheltron with no issues. Why it's a 3M cooldown I'll never know.
Both Stances could go, and be baked into weaponskills/oGCDs. I.e. Bake the threat into Rage of Halone. Make us cast it more than once a fight. Bake the passive auto attack DPS into RA/GB. Bake the 20% damage redux into Rage of Halone as like a debuff to minimize incoming damage. This way you'd be casting a lower DPS ability, but generating mitigation and threat simultaneously and organically.
Flash could be deleted and threat baked into Total Eclipse.
That's not even counting incorporating the pvp weaponskill paradigm, but I think it'd need a minutia of effort in order to work out in a decent manner so I excluded it.
Then there's role actions. God what a shitshow of silly ass abilities that could be baked into other abilities freeing up even more slots.
Almost done with my crafters but god damn fucking amphiptre skin is the god damn worst thing to farm.