Armor pen had a noticeable difference, which made it feel fun to get more of. I don't feel like versatility is changing much, whether at 9%-12%-15%, I don't really see any huge changes from having no versatility at all. That isn't to say that it wouldn't be a good stat, and my opinion could be skewed, but I think the continual stat/damage squish really kind of obscures the effect of the stat as a whole. I am not saying stat squish is a bad thing, just the percentages aren't really noticeable. Armor pen was unbalanced sure, but there were noticeable changes the more you had.
Don't forget we are talking about wotlk here and the over abundance of stats. Threads like "I am at arp and crit hard cap now, do I go for full haste or stack hit/expertise". A single wotlk item in the end brought up to 20% of a stat, if you would get 20% versatility on a single item you would also notice it.
And do you really notice if you have 31% or 32% crit?
That is why you don't get to decide what stats we do and don't have. Arm pen even early on was going to clearly stack out of control. Back in Wrath when dps could get away with wearing any armor type they would stack it on every piece they could if they could. Warriors and the Saurfang leather bracers are a good example. Shocking as it may seem a stat might not be good for your spec and at the same time be great for another Vers is the top stat for a handful of specs and as we gear more and more it keeps getting better meanwhile crit and haste devalue at higher item levels and for some mastery is just junk.
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It did have cooler animations tied to it then any other stat at least.
"Privilege is invisible to those who have it."
I'm guessing you're not a plate user. On my fury warrior Vers is actually a really good stat but I just can't find any gear in Antorus with it. I've only got a total of 660 on all my gear.
Maybe "versatility" should be a stat that changes what it is depending on the spec. Maybe its spirit for healers, whatever dps care about hit/exp/penetration/multistrike/crit dmg, and then magic resist or armor for tanks.
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It had unique animations? I don't remember that. D;
Most classes have a certain threshold for haste and crit. But when you reach that, more of the stat significantly loses value. Talking about frost knights, just simming 4 from the top 100 all have mastery and versatility with the best stat weights. In your example you take a low number 20% and increase it by 25%. Obviously there would be a noticable difference.
OP, I got a stat stick relinquished trinket last night with an ilvl 975, with versatility... my highest proc ever [+65] and it's versatility...
How do you think I felt about that?
I miss multistrike....sure it was like crit but it was a -FUN- stat that was flashy.
I don't understand the hate for mutlistrike.
Versa is a boring small % increase of damage..Whoopie...where Multistrike made attacks attack like 3 times. Extremely fun as casters.
Funny, I have the exact opposite problem.. I need crit/vers, and all freaking pieces seems to have haste or mastery, which are garbage stats.
If the ability/spell had an animation then the 1 or 2 multistrikes would have a smaller version of that trail behind it. So a monks keg toss would have two pony kegs fly behind it or a snake of choas bolts from a lock. The best was ele shammies or frost mages in SoO it looked like a Spectre air ship raining down on the target.
"Privilege is invisible to those who have it."
Stop being a noob. Versatility is a very potent stat and incredibly useful for some classes. If you did serious mythic plus you wouldn't be complaining about extra damage reduction on your gear.
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