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  1. #21
    Quote Originally Posted by Nihilan View Post
    Arp was a nightmare in pvp as well. But in the end there was just no effective way to balance it. And it was only beneficial to physical dmg. So it got shitcanned for being too much of a hassle for so few specs. Basically only Warriors, Blood DKs, ferals and rogues.
    I know, They should have left Blood DK as DPS It was my favorite DPS spec ever and I miss it dearly.

  2. #22
    In the end all stats does the same thing, increase you dps. So why does it matter? It's not like you see the effects of it (well except for crit, woo big numbers).
    Quote Originally Posted by atenime45 View Post
    The 10% reward. It's was unspoken rule that you DONT attack other faction so everyone could enjoy the 10% reward. But now no one cares about that anymore

  3. #23
    Quote Originally Posted by Puri View Post
    How can armor penetration be your favourite stat and versatility not? Both just make you hit harder, and versatility even adds damage reduction.
    While armor pen only worked for physical damage classes, versatility does it universally.
    Armor pen had a noticeable difference, which made it feel fun to get more of. I don't feel like versatility is changing much, whether at 9%-12%-15%, I don't really see any huge changes from having no versatility at all. That isn't to say that it wouldn't be a good stat, and my opinion could be skewed, but I think the continual stat/damage squish really kind of obscures the effect of the stat as a whole. I am not saying stat squish is a bad thing, just the percentages aren't really noticeable. Armor pen was unbalanced sure, but there were noticeable changes the more you had.
    Quote Originally Posted by Tyron View Post
    I've sacrificed everything, what have you giv...

    Punches the demon hunter in the face.

  4. #24
    Quote Originally Posted by Micka Steelspark View Post
    They had something more interesting, it was called Multistrike, but it was a fun stat so Blizzard removed it.
    Multistrike has never been something else than a recolored crit, even more boring than versatility.
    Last edited by XDurionX; 2018-01-04 at 04:01 PM.

  5. #25
    Quote Originally Posted by Hellrime View Post
    Armor pen had a noticeable difference, which made it feel fun to get more of. I don't feel like versatility is changing much, whether at 9%-12%-15%, I don't really see any huge changes from having no versatility at all. That isn't to say that it wouldn't be a good stat, and my opinion could be skewed, but I think the continual stat/damage squish really kind of obscures the effect of the stat as a whole. I am not saying stat squish is a bad thing, just the percentages aren't really noticeable. Armor pen was unbalanced sure, but there were noticeable changes the more you had.
    Don't forget we are talking about wotlk here and the over abundance of stats. Threads like "I am at arp and crit hard cap now, do I go for full haste or stack hit/expertise". A single wotlk item in the end brought up to 20% of a stat, if you would get 20% versatility on a single item you would also notice it.

    And do you really notice if you have 31% or 32% crit?

  6. #26
    Quote Originally Posted by Hellrime View Post
    Armor penetration was by far my favorite stat. I have no idea why they removed it.
    That is why you don't get to decide what stats we do and don't have. Arm pen even early on was going to clearly stack out of control. Back in Wrath when dps could get away with wearing any armor type they would stack it on every piece they could if they could. Warriors and the Saurfang leather bracers are a good example. Shocking as it may seem a stat might not be good for your spec and at the same time be great for another Vers is the top stat for a handful of specs and as we gear more and more it keeps getting better meanwhile crit and haste devalue at higher item levels and for some mastery is just junk.

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    Quote Originally Posted by XDurionX View Post
    Multistrike has never been something else than a recolored crit, even more boring than versatility.
    It did have cooler animations tied to it then any other stat at least.
    "Privilege is invisible to those who have it."

  7. #27
    Quote Originally Posted by Hellrime View Post
    The versatility stat is out of control on gear from Antorus. Every piece has a good stat, haste, mastery or crit, and then versatility is just tacked on it seems. I don't understand why they are trying to push the stat so much, as versatility seems pointless without the other more beneficial stats. The only reason I can logically think of is that it is just a way to stifle reaching the desired breakpoints. Some classes I believe benefit from the stat, correct me if I'm wrong, but I don't think a single melee spec benefits from versatility. Personally as a Frost DK, I'm struggling to meet my breakpoints in haste and crit because of this garbage stat being on every piece of gear. It doesn't make me personally feel like I am doing or taking any less damage with it on the gear and overall it is just a boring stat that doesn't really have any synergy with the other stats, just a flat damage increase, but without haste, crit and mastery the flat damage is pointless.
    I would love all that versatility as a prot paladin if it were paired with haste. invariably it is no. Blizzard's cruel joke as usual.
    There is no Bad RNG just Bad LTP

  8. #28
    Quote Originally Posted by Puri View Post
    Don't forget we are talking about wotlk here and the over abundance of stats. Threads like "I am at arp and crit hard cap now, do I go for full haste or stack hit/expertise". A single wotlk item in the end brought up to 20% of a stat, if you would get 20% versatility on a single item you would also notice it.

    And do you really notice if you have 31% or 32% crit?
    I do, but that is because a multitude of abilities for a Frost DK are directly affected by critting in the build. 20% crit to 25% crit significantly raises the average of procs and is noticeable in the logs when compared.
    Quote Originally Posted by Tyron View Post
    I've sacrificed everything, what have you giv...

    Punches the demon hunter in the face.

  9. #29
    I'm guessing you're not a plate user. On my fury warrior Vers is actually a really good stat but I just can't find any gear in Antorus with it. I've only got a total of 660 on all my gear.

  10. #30
    Maybe "versatility" should be a stat that changes what it is depending on the spec. Maybe its spirit for healers, whatever dps care about hit/exp/penetration/multistrike/crit dmg, and then magic resist or armor for tanks.

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    Quote Originally Posted by Alvito View Post
    That is why you don't get to decide what stats we do and don't have. Arm pen even early on was going to clearly stack out of control. Back in Wrath when dps could get away with wearing any armor type they would stack it on every piece they could if they could. Warriors and the Saurfang leather bracers are a good example. Shocking as it may seem a stat might not be good for your spec and at the same time be great for another Vers is the top stat for a handful of specs and as we gear more and more it keeps getting better meanwhile crit and haste devalue at higher item levels and for some mastery is just junk.

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    It did have cooler animations tied to it then any other stat at least.
    It had unique animations? I don't remember that. D;

  11. #31
    Quote Originally Posted by Hellrime View Post
    I do, but that is because a multitude of abilities for a Frost DK are directly affected by critting in the build. 20% crit to 25% crit significantly raises the average of procs and is noticeable in the logs when compared.
    Most classes have a certain threshold for haste and crit. But when you reach that, more of the stat significantly loses value. Talking about frost knights, just simming 4 from the top 100 all have mastery and versatility with the best stat weights. In your example you take a low number 20% and increase it by 25%. Obviously there would be a noticable difference.

  12. #32
    OP, I got a stat stick relinquished trinket last night with an ilvl 975, with versatility... my highest proc ever [+65] and it's versatility...

    How do you think I felt about that?

  13. #33
    Banned BuckSparkles's Avatar
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    I miss multistrike....sure it was like crit but it was a -FUN- stat that was flashy.

    I don't understand the hate for mutlistrike.

    Versa is a boring small % increase of damage..Whoopie...where Multistrike made attacks attack like 3 times. Extremely fun as casters.

  14. #34
    Funny, I have the exact opposite problem.. I need crit/vers, and all freaking pieces seems to have haste or mastery, which are garbage stats.

  15. #35
    Quote Originally Posted by Nospmas View Post
    I'm guessing you're not a plate user. On my fury warrior Vers is actually a really good stat but I just can't find any gear in Antorus with it. I've only got a total of 660 on all my gear.
    That is the problem, I am a plate wearer. The DK gear is essentially one regular stat and then an assload of versatility. Every ring, neck piece, etc... is the same.
    Quote Originally Posted by Tyron View Post
    I've sacrificed everything, what have you giv...

    Punches the demon hunter in the face.

  16. #36
    Quote Originally Posted by Hellrime View Post
    Armor penetration was by far my favorite stat. I have no idea why they removed it.
    I wouldn't be opposed to armor penetration returning now that Hit and Expertise are gone, and as long as it's balanced better. As a melee, worrying about 3 hard caps before you get to enjoy your "fun" stats was just laborious
    Quote Originally Posted by Novakhoro View Post
    I recommend shoulder surgery immediately... there's no way you didn't fuck it up with how hard you just reached.

  17. #37
    Quote Originally Posted by Garybear View Post
    Maybe "versatility" should be a stat that changes what it is depending on the spec. Maybe its spirit for healers, whatever dps care about hit/exp/penetration/multistrike/crit dmg, and then magic resist or armor for tanks.

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    It had unique animations? I don't remember that. D;
    If the ability/spell had an animation then the 1 or 2 multistrikes would have a smaller version of that trail behind it. So a monks keg toss would have two pony kegs fly behind it or a snake of choas bolts from a lock. The best was ele shammies or frost mages in SoO it looked like a Spectre air ship raining down on the target.
    "Privilege is invisible to those who have it."

  18. #38
    Quote Originally Posted by Meat Rubbing Specialist View Post
    It was amazing, but severely broken at the end of Wrath once you could cap it with Gems and Deathbringers Will.
    If you ever got the damned thing to drop. Like ever. I tried the entire expansion to get one on my hunter. Not a single drop.

  19. #39
    Stop being a noob. Versatility is a very potent stat and incredibly useful for some classes. If you did serious mythic plus you wouldn't be complaining about extra damage reduction on your gear.
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  20. #40
    The Lightbringer Dalheim's Avatar
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    Quote Originally Posted by Garybear View Post
    It had unique animations? I don't remember that. D;
    It did with spells atleast, you could see the multistrike versions of Ice Lances (for example) go after the main one. They were just smaller versions.
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