on warloc you had that 4 piece where you woud get 2 extra multistrikes so you had a fat one and 4 small ones it was awesome as hell
I love this idea, because I miss spirit on my healers. I miss that I don't have the option anymore, to tune my gear either towards output or towards mana regen. On my "spammy" healers like the druid, who preemtively HoTs a lot, I'd love to be able to equip a few spirit pieces for a smoother playstyle. While my holy priest, who can spec into a talent for more regen and has the cheap Binding Heal has almost no mana problems at all.
Did Blizzard ever release a statement why they removed spirit? It seems like such an essential stat for healers. But I guess it was in the way of their idea that a gear piece can be used by all specs. That's why I like the idea from the quoted post, that it just turns into something else for Dps/tank specs.
I guess that's right, but I personally wouldn't mind if there were still healer or tank items. There was a time when spirit turned into hit for other specs, now hit doesn't exist anymore, but they could've found another solution to make the items still useful for all specs.
I wouldn't care about spirit so much, but playing all healing specs except disc priest, I find mana regen pretty unbalanced. Some healers have an expensive spell as their main source of Hps, while some can spam a cheap one, some have personal regen Cds or the option to spec into regen talents, others don't, yet they all have the same base mana regen. I just would love to have the option for the more mana starved healers again to get more regen via gear.
My stats are so inflated as an enhancement shaman my sims are telling me to stack versatility now. So that's a good thing for me!
Just glancing at the dk tier and gear in antorus you could make a gear set with under 1k vers. So I'm guessing you have just been unlucky with gear because there is ALOT of non-vers gear in antorus. In fact the BiS legendaries for both dps spec's of DK have 0 vers on them.
Its expected that in shared drops there will be a variety of stats. What I have an issue with is when they put versatility (or any stat universally bad for all specs of a class) on 3 pieces of our tier gear in the last tier of the expac.
In the last tier, I'm supposed to get the best-feeling, best-itemized gear. But I'm forced into a stat I really don't want on my tier set that I absolutely need. feelsbadman.
It's weird. If the stat had been replaced with Spell Power for casters, Attack Power for melee, Healing Power for healers and Damage Reduction for tanks (which is basically what it is anyway) I think it would've been much more well received. It becomes much more boring when it's this generic stat.
We need multistrike back. I miss my chaos bolts having a smaller bolt behind it.
All we really need is reforging back but you know Blizz won't cuz then we wouldn't have to grind endlessly to get our favored secondary stat.
RNG RNG RNG
Absolutely understood, and I do add that I may be incorrect in my understanding of how much other classes depend on the stat. My understanding of how it impacts other classes is based mostly on conversations from forums on how bad the versatility stat is. I can only base my personal opinion on my specific class, and while the stat sims very high, in practice I haven't noticed a huge impact to my output from 28% crit, 28% haste, 40% mastery and 9% versatility, over that of 21% crit, 21% haste, 51% mastery, 14% versatility (I know most of that is not ideal, but that is my point, I can't get away from it). The higher versatility just makes me feel slower and clunky, as where higher haste and crit smooth out my total actions while playing, the versatility just makes it seem like I am waiting forever for my next action. The damage difference additionally is there as well while interweaving between mechanics and not being able to set up to achieve the maximum theoretical dps.
i stack versatility on my arms warrior for world pvp, it owns