Anyone who burned good relics for PK traits is an idiot. It was painfully, painfully obvious Blizz was going to hotfix this.
lets get one thing straight!
FoK>mut isnt a bug, its blizzard that didnt take the possibility into consideration.
the nightstalker poison snapshot was a bug, which made us top sim dps.
now thats fixed, were middle of the pack, but fok>mut is still better.
blizz intend to tune the numbers so that mut>fok, we can only hope for a mut buff and not a fok nerf.
Last edited by mmocb8ddf2b91b; 2018-01-04 at 05:47 PM.
Getting more mastery and traits make fok viable. I really don't see the difference. This isn't some shady thing like using old tier bonuses and switching gear before the fight. And it's mainly being less cookie cutter and being able to switch from sub which is getting old.
While sitting at work I was wondering how they may change FoK to be less inviting....this is the scary yet almost too realistic result of thinking about it:
Fan of Knives
35 Energy
Instant
Requires Rogue (Assassination)
Requires level 63
Sprays knives at all targets within 10 yards, dealing (150% of Attack power) Physical damage and applying your active poisons at their normal rate.
20% chance per target hit to award 1 combo point.
then go back to your warrior and stop trolling the rogue forum. you say sub is boring, yet you think playing sin (one of the slowest specs in the entire game) with a scum build is "fun"? you're literally just exchanging one button for another for the sin build. it's obvious you don't even like playing rogue and you just care about damage.
Last edited by Djanco; 2018-01-04 at 07:43 PM.
Why it was painfully obvious ? Took them 3 year to fix double subterfuge bug, they still haven't fix the ShD into DFA. Also the PK -> FoK build was tested by some player in PTR, blizz new about it and did nothing to fix it then.
Don't get me wrong, going full PK was a risk from the start, but knowing blizz track record when it comes to rogue bug/wierd gameplay it was not that obvious they were going to fix it imo...
the reason the problems with subterfuge flew under the radar so long is because there wasn't a massive dps increase attached to it (mantle of the master assassin) until legion.
ive said it multiple times but ill say it again. using shadow dance during dfa isn't a bug. it's the entire reason they took shadow dance off the gcd. there were multiple posts made about it during testing and nothing has been done about it for 2 tiers now. if something that strong wasn't intentional they'd have done something about it by now. (much like the pk scum build and using stealth/shadow dance together for an 11 second shadow dance) just because you don't like it/can't do it properly doesn't make it a bug.
Last edited by Djanco; 2018-01-04 at 08:19 PM.
If i remember correctly they tryed to fixed it mid WoD but it just broke more stuff so they let it go... also it was actually prty big for sub in WoD. Still toke them ages to fix.
I don't mind the argument that DFA - ShD is not a bug. Saying it is intended to have a .5 sec window in a middle of a spell is pushing a bit tho... The fact that they didn't fixed it might just be that DFA is insanely buggy spell, that they already had trouble making it work correctly for 2-3 year and they are just to scared that trying to close that window will just break it again.. Or maybe it's just that they don't care about the gameplay that emerge from it...ive said it multiple times but ill say it again. using shadow dance during dfa isn't a bug. it's the entire reason they took shadow dance off the gcd. there were multiple posts made about it during testing and nothing has been done about it for 2 tiers now. if something that strong wasn't intentional they'd have done something about it by now.
Also I've never seen a post saying they took ShD of the GCD so you can exploit the DfA window... it's most likely an artifact of the change.. ShD on GcD was always something feeling strange.
my reasoning is this: you already could fit all of your shadowstrikes inside dance before they took it off the gcd, so why did they suddenly change their mind? even if they didn't it would likely still be a massive increase to cast symbols/dance - dfa - shadowstrike - shadowstrike. this is simply how it ended up working out. even if it wasn't intended and it's an emergent gameplay feature, they've left it alone which is good enough for me. if blizzard didn't want it in the game it would be gone by now, as it's a huge dps gain.
Last edited by Djanco; 2018-01-04 at 09:12 PM.