Gee, I must have missed the Alliance brownnosers crying in WoD when literally EVERY SERIOUS PVPER IN THE FUCKING GAME xferred to Human for their insane fucking racials. Blizzard never has, and never will balance racials... one faction will ALWAYS have that slight % in either pvp or pve...
But its current iteration has been influencing rankings for expansions now. They can completely remove it, and there will be no difference, the damage is done. The only way for blizzard to fix this problem is to either gut every single horde racial, including the new allied racials for highmountains and nightborne, or buff up alliance racials so that they are clearly superior. This will allow the population of raiders and serious pvpers to stabilize.
Inb4 some idiot brings up 51% of casual players of alliance, so everything is "fine"
Chronomancer Club
You can't even it out, if you gut the horde racials thereby making alliance racials the go to, competitive raiding moves to alliance and then has an alliance bias. Like you said, damage is done. It's extremely hard, probably impossible, to undo all those years of damage.
(And for the record, AT has had much less influence on the rankings over things like old Blood Fury and Berserking)
It takes expansions for the population to completely shift to the other side. Someone in this thread even said that Dwarves have the best healing racials already.
Alliance needs completely broken, over the top racials for several tiers. Something on the level of RJ goblin priests on KJ broken, but for multiple patches.
They should just take the blood elf racial, remove it from the horde side and give it to the lightforged. If it sounds over the top, thats because it is, and is what is needed to persuade people into switching. Both horde allied races already have 6 racials, and lightforged only has 5 anyways.
Once there is an even distribution of players across the factions for all levels of play, not just casual play, the alliance racials should be toned down to be within 1% of the horde racials again.
Last edited by cityguy193; 2018-01-07 at 05:19 AM.
Chronomancer Club
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
Holyfury armory
horde have not allways had stronger racials
but heres the thing, blizzard and many other game devs have pointed this out
lets say we have two spells
frost bolt-damage 100
frostfire bolt-damage 101
Now frostfire is only 1 damage higher
but people will start using it, the hardcore will
and what you will see is on the websites tracking daamge you will see people using frostfirebolt far higher then frost bolt
not because frostfire is a TON more damage
but because those who are the best in the game will go there, making it seem scewed, making people think the bonus is higher then it really is
another example.
Affliction does 100,000 best possible
Demonology does 101,000 best possible
hardcore can pull 90%
casual pull 70%
but as time passes more and more players move to demonology, even though it is only 1% stronger, as the higher players move to demo, and only the weaker players stay on affliction, it makes it so all the websites like warcraft logs show demo MUCH higher, because only the hardcore are putting in parses for demo, and only casual are playing affliction
so now hardcore are doing demo ONLY showing demo at 90,100
and only the casuals are running affliction, only showing afflcition at 70,000
so yes well the difference is only 1% the people who then go to look at warcraft logs go "omfg demo is 20% stronger then afflcition! wow i better go demo"
this could take me 30 minutes to explain but i hope you get what the problem is
same with the horde thing
the horde bonus is only 1% but those hardcore guilds all go horde then, making it seem like the bonus is even more then it really is
and when all super hardcore players go horde, even more go horde, because they want to be around and able to play with the other hardcore players
if there was no faction seperation then the hardcore guilds would be alot more even, but its because if they wanna pug, or recruit from other guilds, they need to be on that faction and server. Why these people end up on this faction and these servers.
Legit could go half an hour explaining all this and how very minor increases can appear much larger. (Btw for yall who wanna doubt me, this is legit)
Last edited by FelPlague; 2018-01-07 at 05:21 AM.
Go ahead and remove racials. Won't change that horde has the larger, stronger player base.
Just accept it. Horde won the war.
Yes but currently it's incredibly over powered in M+. The changes later will make it more even but still, as it stands, it's insanely good for pushing keys, which is something that balance needs to consider at all times
- - - Updated - - -
M+ does matter though, and it's more than just good, it's incredibly strong
Sylvaeres-Azkial-Pailerth @Proudmoore
Who bloody cares mate, one of the things Blizzard was proud of, when they developed World of Warcraft, was Racial perks. I think it was at the 2015 or 2016 Blizzcon, when asked about them. No they will never "get rid of them" get used to it.
Lets just scrap every race but human and orc. Give them the same racial "Boring: Nothing special"
Race performance for current BM hunter, equal gear etc... :
Remind me, why does anyone consider racials to be the deciding factor for switching to horde side?
Annnnnnd they'll be back annnnnnnnd they'll all be Void Elves.....
I have a sneaky suspicion that Damage not interrupting spellcasting might be a little better than a 1% racial difference over a fight. I won't even mention the teleport
Last edited by Balir; 2018-01-08 at 06:39 AM.
"The further a society drifts from the truth the more it will hate those who speak it" - George Orwell
This has nothing to do with racials anymore. It may have started that way, but they've been irrelevant from a power-gain perspective (for the most part) for some time.
There was enough of a raiding population discrepancy to cause a snowball effect during Legion. More raiders were Horde to begin with and then systems were introduced that made the faction-lock even more important (eg. your M+ circle). It's just logical for guilds to "chose the side" that gives them access to the significantly broader pool of players, as stated in the ScrubBusters message.
It'll just keep feeding on itself at this point. Blizzard's opportunity to address this has long passed.
Retired GM of Temerity - US Top 50 raiding on a strict 3 nights since Ulduar. Check us out!
https://www.wowprogress.com/guild/us/hyjal/Temerity