Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Indeed.
The changes to leveling content has been made after years of feedback from players about how lacking the leveling content has become, where you will spend more time travelling between zones than actually leveling through the zones, and where a level 10 can chain-pull an entire zone and never die.
It's really not that slow. On my Hunter and Lock I was 2-3 shotting them at most.
People are blowing how slow it is way out of proportion. It's a tiny bit slower at best.
- - - Updated - - -
Games that XP loss on death was hardcore leveling because the grinds alone and risk of death was absolutely insane.
FF11 springs immediately to mind and that you really did have to party back then if you wanted to get it done.
You really won't. Mouthbreathers showed they could still get to max level during Vanilla. Even after these changes the only thing they've done is extend the time it takes to level, nothing else.
The increase of EXP is still one of the more dumbfuck choices the Devs decided on for this patch.
- - - Updated - - -
But the Exp increase literally doesn't make it a better experience. The Scaling does. They needed to choose one or the other. they chose both for idiotic reasons.
- - - Updated - - -
pssst.. That's what scaling is for.
- - - Updated - - -
Neither of those things change with an EXP increase.
Scaling makes a quest more interesting and challenging, however without revisiting the XP - the same number of quests would lead you to the same point in the level as it does now - meaning you'd be leaving a zone BEFORE finishing the story.
The aim is twofold:
1. Make the levelling more challenging (scallling, mob health etc)
2. Make the levelling more interesting (by giving some completion on zone stories - i.e. XP changes).
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
You have this completely backwards. Scaling will make things live longer but it wont stop you from out leveling a zone. If quests and killing monsters give the same xp you will still out level the zone, even when the mobs are scaled up. Increasing the amount of exp you need means you have to complete more quests in that zone to level, thus, you get to finish zones.
If they want to make leveling more interesting, these changes in BfA are only the first steps. If Blizzards stops improving the leveling experience after that, they certainly have improved it a bit, but not very much, in my opinion. It will be much better compared to live servers though. And as far as i know, the leveling curve is changing. While you need more time on the lower levels, you should level up faster the higher your level is, compared to live. Which is good i think.
But for the future, i hope we will see things like "World Bosses" for lower level zones, or events, or combine that. Treasures could be a thing too. Maybe even use the Advanced AI for events, give the certain factions you fight in every zone some goals, which they try to accomplish. For example, the centaur in the northern barrens try to eradicate the Horde and erase them from the lands. If no one counters them, they will storm Crossroads and destroy it, until it is retaken. Same could go for the Alliance, like the Defias become active in Elwynn Forest and Westfall, trying to reach certain goals. And as rewards from these, i would like to see more Items for Transmog and such things.
I was under the impression that while it does take more xp, it's not much and they spread the xp ramp up out a bit, so instead of a RAPID level up experience at first and then having it slow down as you get higher levels, instead it will be more gradual. I thought there was a graph somewhere...
Quests give about 4x more because as you progress through the zone on live they give the same amount but on ptr they keep increasing. Waiting to see a friend do a 1-60 straight but he believes leveling will not be any slower. Maybe even faster if you find the next new trick
Owner of ONEAzerothTV
Tanking, Blood DK Mythic+ Pugging, Soloing and WoW Challenges alongside other discussions about all things in World of Warcraft
ONEAzerothTV
How can you outlevel a zone? O_O You can level in Westfall from lvl 10 to lvl 60. The only reason you'd leave a zone is if you've hit lvl 60 in that zone and the diminishing returns kicked in, making you get 90% less xp until you change expansions. You CAN'T outlevel zones, really.
Look, there's way too many leveling zones in WoW, especially in the original 2 continents. There's thousands of quests right there. What do people expect?
If you're THAT hardcore about QUESTING you might as well get to level 40 to unlock the fast mount and use the "stop leveling" feature and then do all the quests in the world.
But yeah i don't think anyone will be doing it.
the increased hp was needed since you run around oneshotting everything at low level
Originally Posted by Blizzard Entertainment
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.