Originally Posted by
iFool
Sorry for the late response. I'll try to make it fairly short this time as we are apparently in disagreement with some design matters which are pretty subjective.
Rend, at the time, did some decent damage. Nothing groundbreaking, but I recall doing around 700 per tick by the time I was in my t9s. Given that MS shot for anything around 4k 5k, I'd say those were pretty decent numbers.
I'd have to go grab some Klinda videos or something to check it up though.
Anyway the nature of TfB back then allowed for creative use given how it procced every 6s, the stacks banking was pretty neat.
Heroic Charge not being necessary is good news, I was not up to date, just saw some videos and assumed it was.
I didn't make myself clear enough tho: yeah you could move horizontally wherever, but other gapclosers can do that just fine with some camera movement, and allow for Z axis shenanigans. Think the Arcway Zakuun skip with a Balance and maybe even a Shaman. Heroic Leap's power budget never fails to leave me perplexed, as much as I enjoy both the animation and the ability.
And yeah, Warriors rivaled Rogues. And therein lies the issue: Stormbolt having no place in a Warrior's kit because it overbudgets the kit in a direction that has to leave something to be desired or use the given kit sacrificing something to have an advantage, although this is mostly a PvP concern.
I'd like to hear your opinion on the repeated nerfs to Shockwave though, but I digress.
CSmash was unique and silly when it was added. After a whole discussion on how Armor penetration was deemed unhealthy for the state of the game, melees got a number of abilities that straight up ignored armor, and Sub Rogues and Warriors got to keep ArP, one of them having to apply it as an active ability, and suffering enormously in PvP for it straight after s9.
About the last part, perfecting one's mechanical ability is part of the game.
I'd rather it was somehow satisfying to a lesser degree. But this whole debate started from me heavily disliking Arms in comparison to how it was in WotLK in terms of everything outside the rotation. And I could rant for another couple pages about how I loathe Slam's upward strike, or MS being 1h.