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  1. #41
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    Quote Originally Posted by Raybourne View Post
    Right, and?
    Dunno people act like QUESTING is the reason they play but they wouldn't touch a quest if it turned gray...
    I got Loremaster before Cataclysm launched. On my lvl 80 warrior. Then i did the quests again on the same character to get the new zone achievements. Did i gain anything but a few hundreds of gold? Nop. I just wanted to see the changes and the quests.

    Again, there's so many quests in the original world that they could've made it scale from 1 to 100 and i think you'd have enough to get to that level. If they expect to finish all the quests BEFORE hitting 60 i fear for the future of the game...cause seems like Blizzard likes to listen to people like them...
    Last edited by mmoc217b3a527e; 2018-01-07 at 04:49 PM. Reason: Added the world "original"

  2. #42
    The Unstoppable Force
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    Quote Originally Posted by ReVnX View Post
    Vanilla leveling was pretty hardcore for certain classes
    Because of terrible design of certain specs.

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  3. #43
    Quote Originally Posted by Frolk View Post
    If lvling becomes harder, maybe ppl will get "forced" to use utility/CC skills while lvling, MAYBE we will get less mouthbreathing idiots at max lvl.
    Tbh. MAYBE, just maybe, people will have to learn how to play a class whilst levelling up instead of just pushing one or two spells and killing a mob.

  4. #44
    Quote Originally Posted by Meat Rubbing Specialist View Post



    Neither of those things change with an EXP increase.
    1. - Players give feedback about outleveling zones long before they're halfway through them, spending more time on FP's between zones than doing quests.
    2. - Developers increase the time it takes to level through zones via mob health + increasing the XP needed to gain a level
    3. - MMO-C poster proclaims how point 1 "doesn't change with them changing those exact things".

    LOGIC!

    Those things change with the changes made on the PTR. Fact.

  5. #45
    I don't get this change either... If you love questing so much that you're sad to not finish a zone why don't you finish it anyway, what's stopping you? Why did you need this change?
    They always told me I would miss my family... but I never miss from close range.

  6. #46
    Quote Originally Posted by Justpassing View Post
    I don't get this change either... If you love questing so much that you're sad to not finish a zone why don't you finish it anyway, what's stopping you? Why did you need this change?
    Because it's pretty bad game design to be punished for doing content the intended way. The scaling is not some sort of nerf, it's fixing the old world since currently it hasn't scaled to Legion's talent trees and passives. Making areas scale better in general also allows more available content during the leveling process, which can never be a bad thing. Likewise, there's nothing fun in one to two shotting everything and spending more time on traveling between zones than questing.

  7. #47
    Quote Originally Posted by Owenm View Post
    Tbh. MAYBE, just maybe, people will have to learn how to play a class whilst levelling up instead of just pushing one or two spells and killing a mob.
    This is what I'm hoping for, because 1-2 shotting mobs doesn't give me squat about how a class/spec actually plays. Will the changes be enough for this to happen, I guess we'll see.

  8. #48
    Quote Originally Posted by schwarzkopf View Post
    They are trying to make it that you have a fulfilling experience, and don't have a need to finish a zone half done.
    I'm aware but 10-60 westfall if you can't get the zones completed before that somethings wrong, what I'm saying is with the scale zoning they really didn't need to mess with xp gain if people like lvling they won't use their heirlooms if they do they'll use them.

  9. #49
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    Quote Originally Posted by schwarzkopf View Post
    They are trying to make it that you have a fulfilling experience
    Fullfilling experience = doubling hp of mobs and increasing xp reqs.

    Ok.

    ===========================

    On that subject of scaling:

    Im genuinely curious how you could do scaling any different though?
    Apart from mob health and xp reqs increased.

    Fukk scaling if that's all 'we' can come up with.
    Those who do not stand with the Forsaken stand against them. And those who stand against the Forsaken will not stand long

  10. #50
    Idc much for difficulty, wow leveling never was, is or will be Difficult.

    What i wish to change is that Quests stop being irrelevant mid way of the leveling.

    I'm leveling my Druid for artifact challenge and at the same time, looking for different ways to speed up my leveling.

    I was doing Swamp and when i hit level to go to Blasted lands the quests it had decreased the amount of Exp rewarded.

    Then today i did Gorgrond and i got 3 levels out of a zone that supposely covered one because there was so much to do in said zone and (most important)the Exp gains didn't decrease.
    Mage Tower Final Result:
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  11. #51
    Herald of the Titans ATZenith's Avatar
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    Quote Originally Posted by Frolk View Post
    If lvling becomes harder, maybe ppl will get "forced" to use utility/CC skills while lvling, MAYBE we will get less mouthbreathing idiots at max lvl.
    Making something longer and tedious is not making it harder.

  12. #52
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by Rorcanna View Post
    1. - Players give feedback about outleveling zones long before they're halfway through them, spending more time on FP's between zones than doing quests.
    2. - Developers increase the time it takes to level through zones via mob health + increasing the XP needed to gain a level
    3. - MMO-C poster proclaims how point 1 "doesn't change with them changing those exact things".

    LOGIC!

    Those things change with the changes made on the PTR. Fact.
    Scaling makes your entire post pointless. since you won't outlevel Zones until you hit 60 at which point you move to the next expansion anyway and the EXP changes only go to 60.

    Meaning nothing you said has any relevance.

    LOGIC.

    Or are you yet another one of the people on these forums that struggles with reading comprehension or simple concepts like Level scaling.

  13. #53
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    Quote Originally Posted by ATZenith View Post
    Making something longer and tedious is not making it harder.
    How thick can you be? They substantially increased mob HP. It means you have to use a cooldown, or even a (!!!) couple of brain cells if you overpull. It's definitely not hard, nor will it ever be, but it is harder.

    Also I don't understand how fixing low level combat to make it resemble proper gameplay makes it tedious. If anything, twoshotting undetuned mobs and never, ever being in any danger is tedious as fuck.

    It's only your fault that you played the game to the point of burning out. The leveling experience should by no means be designed with the likes of you in mind.
    Last edited by mmoca7431c090a; 2018-01-08 at 01:36 AM.

  14. #54
    Herald of the Titans ATZenith's Avatar
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    Quote Originally Posted by panalfik View Post
    How thick can you be? They substantially increased mob HP. It means you have to use a cooldown, or even a (!!!) couple of brain cells if you overpull. It's definitely not hard, nor will it ever be, but it is harder.

    Also I don't understand how fixing low level combat to make it resemble proper gameplay makes it tedious. If anything, twoshotting undetuned mobs and never, ever being in any danger is tedious as fuck.

    It's only your fault that you played the game to the point of burning out. The leveling experience should by no means be designed with the likes of you in mind.
    How thick can you be mate? Who doesn't know how to do a rotation long enough to kill mobs? I'm not saying the mobs should change. What should change is the xp. It should not take you longer to level. They need to buff XP rates to compensate for the longer time it takes. But of course they aren't because their real underlying plan here is boost sales.

  15. #55
    Quote Originally Posted by Frolk View Post
    If lvling becomes harder, maybe ppl will get "forced" to use utility/CC skills while lvling, MAYBE we will get less mouthbreathing idiots at max lvl.
    Yeah because that was obviously the case in vanilla right? Yknow when you'd find stave wielding rogues wearing int cloth.

    I love the ignorance that making something more tedious and take longer somehow will make you a better player instead of just testing how much boring bullshit you're willing to deal with to make it to max level.
    Last edited by Kazuchika; 2018-01-08 at 01:41 AM.

  16. #56
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    Quote Originally Posted by ATZenith View Post
    Who doesn't know how to do a rotation long enough to kill mobs?
    You're really underestimating the amount of players who have completely no clue how their class works. That's the result of not having to peform your "rotation" for longer than three seconds and never having to use cooldowns.

  17. #57
    Quote Originally Posted by Frolk View Post
    If lvling becomes harder, maybe ppl will get "forced" to use utility/CC skills while lvling, MAYBE we will get less mouthbreathing idiots at max lvl.
    Or you could just buy a character boost from the cash store right?

  18. #58
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    Quote Originally Posted by ATZenith View Post
    How thick can you be mate? Who doesn't know how to do a rotation long enough to kill mobs? I'm not saying the mobs should change. What should change is the xp. It should not take you longer to level. They need to buff XP rates to compensate for the longer time it takes. But of course they aren't because their real underlying plan here is boost sales.
    Yeah it's strange, since killing very low health mobs (imps or such) gives a lot less xp than a normal mob, so you'd think the more HP a mob has, the more xp you'd get from killing it.

  19. #59
    Quote Originally Posted by Meat Rubbing Specialist View Post
    Scaling makes your entire post pointless. since you won't outlevel Zones until you hit 60 at which point you move to the next expansion anyway and the EXP changes only go to 60.

    ...
    With just level scaling, you're right; you won't out-level zones. But you'll out-level continents/expansions. What's the point of going through all this effort to allow players to experience more content before feeling like they have to move on if that exact thing is going to happen a zone later? Without the XP tweaks, sure, you won't out-level Hellfire Peninsula, but since you won't out-level the zone by doing all of its quests, you can / will. But then you'll hit the expansion's cap after 3-4 zones out of the 15+. You'll be left with the same choice: do I continue the story or continue to gain XP?

  20. #60
    Banned Lazuli's Avatar
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    This will not even be noticeable with looms, the only relevant part of this patch is being able to stay in an outleveled zone to finish the story. There are still a fuckton of quests I haven't done and never bothered to go back.

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