Ever since a rating got tied to M+ it went down the drain imho. People asking silly M+ ratings and 950 ivl for a freaking +10M.
They would be absolute fools if they did not continue M+ in BFA.
But I do want to see a in-game Ranking system like they have for PvP. They already have it set up to sync perfectly. They buff Dungeons before the start of a raid to keep them relevant. That is a perfect time to end the "M+ Season" and reset the rankings. No one gives a fuck about the whole Raider.IO ranks until when it actually matters in the +15 and beyond range. So there will be zero issue there, and a HELL of a lot easier to rank up considering how Raider.IO actually ranks us.
Last edited by mauserr; 2018-01-07 at 02:19 PM.
Corroborating what other people have replied to you already, fortified and tyrannical greatly affect how you run a dungeon, or how you don't, as some dungeons are very rough for some classes in tyrannical, in example. While I agree that it's "boring", it does have a very big impact in talent and class choices. I wouldn't mind seeing it replaced with a third affix that works like the others though.
People, in WoW or everywhere, when looking for efficiency, want the best people for the job. Rating is not perfect, it can even be misleading, but someone with over 2k MS and experience in all dungeons above 17 is someone you should really consider over someone who doesn't match those requirements. At some point there are so many one-shot mechanics that you just need to experience them to be able to deal with them. Silly requirements for some is something that is always going to be present, but it will be the minority.
I hope they stay, its the only fun and challenging thing to do outside of raids.
I hope they just balance dungeons (and bosses) better. It's retarded how +25 ash'golm is about as difficult as any +18 Seat boss.
Either that or make harder/newer dungeons give meaningful loot.
Last edited by mmoce213c955fb; 2018-01-08 at 03:49 AM.
Get ready to be disappointed, because thankfully Blizzard already confirmed at Blizcon that mythic plus will be returning in BfA with all the dungeons designed around them (which is hugely important because a lot of the Legion ones weren't and have mechanics that are virtually impossible without a stacked comp at high keys, for example that first shadow bolt volley at the end of BRH on a high tyrannical key.)
I wouldn't say they don't change the way you run the dungeon. Some places are far harder on Tyrannical than Fortified (Upper Kara) while other dungeons see the inverse happening. Tyra in particular can make you very much pay attention to boss mechanics on high keys since you get straight up one-shot by bad stuff, and Fortified makes some trash packs a nightmare.
Otherwise I agree, more interesting third affixes would be nice. Something that affects the whole dungeon.
I like the idea of special events with special rewards to commemorate the occasion.
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Maybe until they fix this - and I support them fixing it - I should start advertising in queue "Tank is from low pop server". I mean, my server is so low pop that I am #1 Brewmaster in my world. I'm not terribad, but I'm not that good.
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Anyone willing to step up and start a group gets to decide who they want in it. Why should it be any other way? You think other people should get to tell you who to invite to your groups?
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
They're the reason why I'm still playing WoW having lost the time required to raid and not wanting to grind same faceroll content over and over again (mythic0 dungeons), while not being a fan of PvP.
I'm looking forward to a real score by Blizz that would take into account what role you played with what affixes, how your team members performed (did you carry your team? were you carried? did you dps as a healer when there was no need to heal? did you (fail to) interrupt the right casts?) across all difficulties so people can work on their own scores and grow into content they desire.
Blizz has all information needed and surely can develop an appropriate algorithm for such things ... I hope
I had this fantasy idea of small (2 piece? like current CoS/Arcway?) m+/raid sets, that would have different use/proc effects based on the environment they are worn in. If you're running m+ a lot, it would make sense you have different gear setups for different affixes and dungeons. 2sets would seem a reasonable take on this, or? This could be worthless for raids if you ask me - would make no sense to grind 2 m+ dungeons only to have an advantage for a boss in a raid, while avoiding all other dungeons/m+ ... or?
If Mythic+ hangs around we'll get more pretentious parse lord cultured teenagers that think M+ is even close to the same level as top end raiding. Hopefully it disappears.
Hahaha are you for real? High end mythic plus is at least as difficult as mythic raiding, and if you really think "parse lord" (that's a new one) teenagers are actually log whoring in M+ more than Mythic raids, you have never been in a Mythic raid before. Complain somewhere else.