you, as well as devs, continue to not understand
what wPvP really is - it's unorganized, not specifically motivated, unpredictable process): so about WM -
either there is incentive and this is BG, or there is no incentive and this is ghost town.
= = = = simple proof from point of healthy game conditions = = = =
since, from game's adequate technical side,
in order to receive rewards (and nobody needs it without rewarding), you
need to participate in more or less
complication-balanced activity, activity with at least some complexity (matching rewards to "labor-time"),
and it can't be organized in framework of
current WM design (whole world toggle)... so
it have to be BG (which is only working such one here, balance&rewards, but with commitment, no choice in participation, was built for mandatory fight activity) and
PvP servers (which is about no balance&rewards, but about every minute freedom of choice) should be returned.
Q.E.D.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =